This guy is an award-winning columnist, and we’ve got the goods to tell you why. Just read his prose about Uncharted, the highly-praised mega-game from Naughty Dog.
“Also, the shooting is a fairly sloppy and slow-going, aim-and-fire process.”
I tell you what, that’s TSA not going anywhere near the game. You have to aim and fire? What kind of ridiculous gun-based combat is that? Award for Sharpest-Game-Commentary duly won.
Then, and this is quality, he’s got the scoop on the sequel to Uncharted – Ratchet and Clank: Tools of Destruction. Admittedly, we may be deliberately misreading his words for comedy value, but…
“The other ambitious semi-epic is the sequel, Ratchet & Clank Future: Tools of Destruction.”
Anyway, award-winning writer-man then displays powers of analogy in awesome fashion…
“It’s as repetitive as algebra class is, with all that problem-solving.”
Award for Analogy-of-the-Year duly won.
Now, the only reason that ‘class’ should be used in sentences concerning Ratchet is to say, Ratchet and Clank: Tools of Destruction is one class game. It’s got as much to do with the mind-rottingly foul subject of algebra as his opinions have with common sense.
We want an award and we want it now.
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