Our friends over at Ripten have an interview with the lovely Dylan Cuthbert, of Q-Games (and PixelJunk fame) on the eve of the Eden demo. In the interview Dylan talks Trophies for Monsters, a certain list of Eden Trophies and even a sneaky mention of Dungeons. He even uses the words ‘dilly-dally’ making Dylan clearly the greatest developer on the planet.
There are 10 gardens, each of which is fairly huge. You kind of expand each one with each play as the no. of Spectra you have to collect increases and your home garden (the title screens) grows and lets you get to other stages. For a good player there’s at least fifteen hours of gameplay I think.
For our own previous interviews with Dylan, check out this one on Monsters and this one on Racers. Eden is released Worldwide next Thursday, with a playable demo up on the US Store this evening.
colossalblue | 24/07/2008 18:00
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I’ve not played Racers or Monsters (only the US store demo) but that guy seems like a legend.
I might consider Monsters and I’ll definitely take a look at the Eden demo tonight.
Any word of when the trophies might be coming for anything other than SSHD or is everything still vague in that department?
nofi | 24/07/2008 18:26
Wants a custom tag.
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Buzz will be first, next couple of days we reckon, followed by Eden in 7 days.
stefhutch20 | 25/07/2008 00:09
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I’ve just played the Eden demo and it looks incredible! The presentation and gameplay work really really well. It’s a pretty big demo too – it looks like you get the entire first three levels of the game (out of ten).