LBP: What Could Go Wrong?

Glenn looks at what could go wrong with LittleBigPlanet next month.
Published 15/09/2008 at 8:47 by glennpfc
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What could go wrong for LittleBigPlanet?

I’m sure LittleBigPlanet is on many people’s most wanted list. It’s right at the top of mine. I can’t wait to get my grubby little hands on it! I’m gonna make a monster truck and a robot and a plane and and and! But before I let my imagination run away with me, I thought I’d try playing devils advocate. Prepare to explore my worst nightmare, what if LittleBigPlanet fails

How!? Blasphemy! You cry. Well let’s just have a look at what could go wrong.

Let’s start with the most obvious possibility, the dreaded penis level! If Spore is anything to go by, give users the freedom to create and phalluses are sure to follow. So what, if any, protection is there to stop juveniles spoiling our fun?  I asked Alex Evans of Media Molecule.  ”Mature content and other ‘inappropriate’ material shouldn’t be too much of an issue as long as people are finding what they want. Google doesn’t rely only on filtering to improve the quality of their searches, they just make sure that users find good quality results for what they are looking for.”

So if you want your booby level you may just be able to keep it. Alex also added that “a lot of the models can be directly lifted from the web. There will be moderators keeping an eye on everything but users will also be able to flag inappropriate things.”

It isn’t just boobies that could get in the way of the good content. What about a stream of crap? It might not even be crap, but something worse, mediocrity! Everyone will create a level, something personal and special to them. Impressing their friends with their creative talents and skill with the Popit. They will all enjoy it, but with the sentimental context removed the wider audience can only judge it by its likely average design, and the servers will be filling up rapidly with hundreds of fairly average levels to play.

That is of course if they even get played! With the imminent barrage of day one user-content, one must wonder how on earth it will get sorted. Bungie certainly found similar problems with regards to Halo 3’s Forge mode, especially when most content is reliant on a post-play rating system. If your voice is drowned out by the noise how will anyone manage to find your amazing level? What if I can only find crap!? Again Alex has reassured us: “We’ve tried to strip back some of the menus and screens so that if you want to just jump into a good level you don’t have to jump through lots of hoops. Players shouldn’t have to spend hours looking for something fun to play.”

What if I am wrong about people even creating much content? Maybe people only want to play or what they will create will not be published! The tools while simple to slap stickers about may prove too complex for the average person to make interesting things. Selling LBP to the wider audience could be confusing, I find it hard enough explaining to the people I know what it is. Cute adverts may help sales early on, but I think word of mouth will be what makes or breaks it.

I’m sure the guys at Media Molecule have thought about each of these problems and more. I also expect they also have found adequate solutions. Maybe I worry too much. I just want LBP to be amazing…more than that I want it now!

Comments

Please note that all comments are the opinion of the individual author and not TheSixthAxis.


  1. User generated content = shite

    99% of stuff on you tube = shite
    99% of user stuff on myspace = shite
    99% of all blogs = shite
    In fact 99% of the internet is shite, bt that doesn’t stop me spending hours and hours on it

    Basically 99% of anything user created is shite, the one 1% however can make it all worth it (after all it does in the case of youtube, myspace, facebook & blogging)


    • As CC says, user created stuff can be a lot of bobbins. And yes we will see a fair bit of it in LBP.

      As said though the 1% will be amazing. We’ll see one of two things which will impress:
      a) Those people that are just naturally creative, the kind who draw amazing designs and stuff on their maths books while staring out the window. (not me, wish I was). They will produce some really wild creations that make you laugh or just go “wow!” or “how did they create THAT?” and there won’t even be a proper game there. They just do it for the sake of creating something and make the tools do amazing things that will make the designers in MMs revise their own CVs pretty quick!

      b) Those who approach their levels with gameplay in mind – they test and tweak their levels with the one thing in mind – will as many people get it and like it? Is this actually fun for anyone to pick up? These guys will produce the levels that get several million downloads and get featured in best of articles.

      c) all of the above. They’ll be featured in the mags but no one will bother to look them up (or The Team Ico effect you could call it).

      I doubt I’ll fall into either category when I get hold of it, but I can’t wait to see the cool stuff that is no doubt already being doodled on a pad in some boring investment meeting RIGHT NOW!

      btw, hi all. First time posting here.


      • 1st welcome :) you’ll love it here, i do. 2nd as 4 the types of levels people will build ur right. looks, functionality will both be key. i think ill b a little of both. more look though as i do art and love it


      • Repying to myself, oh dear. But an hour after i posted that comment I was in a dreadfully long pointless meeting and was doodling as usual. On of the doodles grew. I imagined it moving a certain way.

        And I then I saw SackPeople! Sack people running all over it. Now I see them running all over everything!

        I need this game now to stop the madness!


  2. I’m I the only one who is absolutely sick of hearing about LBP!?
    The media train has been going full steam on this one.
    I genuinely hope its gonna be good. But as noted above I too have resevations about the user content.
    Plus the Xbots will have a field day if its not!


  3. Presumably there will be DLC from Media Molecule too. Don’t forget, there’s 50 levels (I think, maybe more/less) shipping with the game. If it’s great, then DLC will follow. You may not even need to bother with the user generated stuff.

    Take Buzz: The user stuff is a brilliant concept, but I don’t need to bother with it, because there’s more than enough in the game itself.


    • Some of the user content on Buzz is good but you’re right, if it’s successful (and it will be) there’ll be DLC from MM along the way.

      Wasn’t there talk about MM lifting some of the best user created stuff and putting bundles together? That would seem a decent compromise for people who don’t want to risk the 13 year old Americans with ADHD.

      I wonder how long it will be before someone builds an XBOX with it and ends the fanboy wars?


      • Yeah, some of the Buzz stuff is good, no doubt. What I’m saying is that the LBP user stuff might be poo, but LBP might still be an awesome piece of gaming loveliness.

        Me? I can’t wait to try and make stuff with LBP. I’m gonna get like 10, 15 minutes of fun out of that before realising I’m poo.


    • I think they said that there were 50 levels used solely as a tutorial. I’m pretty sure that more are coming with the game. And there will definitely be DLC, so even if the user-created content is rubbish, there will still be plenty of other content. (hopefully)

      With Stephen Fry narrating, I can’t see this game going to wrong.


  4. “NEXT” month you hear that “NEXT” month! yay!!