Review: Fallout 3

Ready to get lost in a game for the rest of the year? Try this one.
Published 07/11/2008 at 14:00 by nofi
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When Bethesda picked up the Fallout realms, still smouldering from the nuclear megaton bombs that Black Isle put up, we were a little anxious.  The previous two Fallout games were (and still are) considered absolute classics, and coupled with Oblivion’s Marmite-like ability to prescribe love and hate in equal measures all we wanted was for the third game to stay true to its roots and expand on the stuff we liked the best.  Rest assured this is exactly what they’ve done.

But first, this is clearly a Bethesda game, and it’s worth pointing out why and what this means to the unfamiliar.  If you’ve ever picked up Elder Scrolls: Oblivion, or even Morrowind, you’ll know that the developers like to give you a massive open world (almost) right from the start, and let you craft and create your own story at your own pace.  In their recent titles there’s always been a single plot thread running through the centre that’s crucial to ‘finishing’ the game, but exploration and deviation is not only actively encouraged but is almost forced upon you if you want to get the most out of them.

And Fallout 3 is no different.  Right from the off, when you’re restricted to the safe yet claustrophobic Vault 101 for your character’s first 19 years, you can’t help but recall Oblivion’s dungeon and similar plot development.  Sure, in Fallout you start as a baby and progress to a teenager through a series of vignetted episodes that essentially steer your character’s classes and abilities, but the initial environements are all designed to look and act the same creating a closed off training session before the game suddenly throws you into the sun for the first time in your life, just as Oblivion did when you escaped the tunnel.

Once free, your first principal task is to locate your father, but the game opens up exponentially very quickly and side quests, this time better fleshed out and bigger, will consume just as much time as the main story thread.  The bigger challenge will be making a name for yourself in the wastelands of post-war Washington DC, surviving amongst the scraps and battling the various foes you’ll find scattered around the barren landscapes and the game’s major townships.   The environment is harsh and unforgiving, but your PipBoy, essentially an inventory, map and abilities HUD, will often keep you on the right track.

This being set in the future, you’ll be right to expect a change in the weaponry from swords and shields, and indeed Fallout 3 delivers in the huge amount of guns on offer.  Your initial choices as a baby will determine your specialised fields, but you’re free to pick and choose as you wish, as long as you’re not expecting too much from massive chain guns if melee combat was your desired method of battling.  Enemies seem smarter and quicker in Fallout 3, so the focus on the slower turn-based V.A.T.S. aiming system is welcome: the game will pause and allow you to target specific parts of your prey along with statistics on hit rate and damage amounts.  Of course, you can opt to scrap in realtime too if that’s more your thing.

The biggest draw though for us was the way that every action and every choice has a real effect on the path the story takes.  Your moral decisions will stay with you for the rest of the game, and whether you choose to put your faith in good or kill everyone you see is entirely up to you, and it’s down to the great script and the open-ended quests that such non-linear gameplay still results in a compelling adventure.  There’s no right or wrong, even at the very beginning of the game.

Much has been made recently of the visual differences between the PS3 and Xbox 360 versions of the game, and we’ll be honest and say we’ve only had the PS3 version here at TSA Towers.  Whilst this means we can’t make any objective comments about how one version performs over the other, the PS3 game looks fine to us.  Naturally, this is an open ended, massive world, so don’t expect huge detail in every corner, but there’s plenty of variety in the areas and the characters look far more natural than they did in Oblivion.  Animation has been ramped up, the interface is slicker and the frame rate holds steady enough.  We’re assuming you’re not getting this for the visuals, though.

What is slightly worrying is the buggy nature of the game.  We had the game freeze on us several times, there’s a 5 second pause everytime somebody signs in and out of PSN or sends you a message, accessing the XMB is lethal and there’s a few areas in the game that simply don’t trigger the next section, such as the now infamous G.O.A.T. exam just before you leave the vault, so when you know you’re reaching that stage ensure you have a new save just in case you need to reload and try it again.  Hopefully all these can be patched out sooner rather than later, but we found the game was more stable when signed out of PSN.

Don’t let this put you off too much, though, Fallout 3 is a wonderful game for fans of the genre.  It’s humourous when it wants to be, yet also deep and worryingly tragic when required to be.  For fans of the previous games wary of what Bethesda would do to their beloved series this is a godsend even if it’s not really a true sequel in every sense of the word, and for anyone wanting something to last them through the Winter this is a must-have.  From the wry swipes at society to the enjoyable gunplay and character development, Fallout 3 has something for everyone.

Comments

Please note that all comments are the opinion of the individual author and not TheSixthAxis.


  1. nice review :) been waiting for your view on it and its made me decide to pick this up once i’ve exhausted GOW2 :)


  2. When I escaped the Vault, it was night.
    I already love this game.

    man those fire ants are bitchin’!


    • From the “Those!” quest :D hahah, funny


  3. any news on a demo btw? as i say im already sold on the game but its just to give me my fallout3 fix before getting the full game around xmas time? :D


    • Wouldn’t imagine so, it’s not the sort of game that would work as a demo. The only bit they could give you that wouldn’t spoil the story, or require prior knowledge of past events, would be the intro, which isn’t the best part of the game or representative of the gameplay.


      • yeah i suppose :( ahh well. may give in and try to convince the mrs to buy it for me as an early xmas pressie ;)


  4. I must admit I didn’t get into this. Played the first hour or so and then decided to resurrect fifa 08 online thrashings. Thanks goodness for that swapgame trial. Got £12 though through quidco so it wasn’t all bad


  5. I’ve been wandering whether to pick this up. may have to fork out for it once the january sales start.


    • its 30 quid on amazon.co.uk if you wanna get it cheap right now :)


      • wish i could but with LBP, and CoD5 next week i’m so skint i cant afford to eat this month! lol
        Thanks for the tip though! :-)


  6. I’ve been playing it for a couple of days, and the stability of the game is a BIG issue, signing out of the PSN is a must!

    For some reason I have not been drawn into the game, I don’t feel any empathy for the character, and walking around the towns and being told to walk from here to another town and then back again, just for some information is a ball ache.

    The VATS combat system is great, and is the one area of the game I really love, but for me I’m just not interested enough to walk round the bland landscape gathering information to unlock the next quest which invariably means more walking around.

    This game is a huge disappointment, the stability of the game is nothing short of a scandal, and the fact there isn’t a zero day patch is shocking.

    I can see why the game has been given a 9, there are real elements for fans of the genre, and like I say the combat system is great, but my opinion of the game is just different


    • To release a buggy game is just not fair, I’d rather take a delay.


  7. haha yeah know the feeling. no worries :)