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Get Your Noby Out

Noby Noby Boy hits the European PSN tomorrow, but what's it all about?

Published: 11:18, 18/02/2009 by Staff.
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Review: Noby Noby Boy 30

Namco’s Keita Takahashi, creator of Katamari Damacy, likes crazy games. Games filled with primary colours, blippy music and oddly blocky looking characters, and we love him for it. Katamari Damacy (and it’s sequels) are all brilliantly unique and endlessly replayable, and although the recent ‘next-gen’ rollathon was cancelled for the PlayStation 3, we do have a Takahashi game all of our own, and it’s out tomorrow.

Noby Noby Boy, as it’s known, isn’t simply a way to get our own Andy Torr excited, but a bastardisation of Nobi, or stretch in Japanese. And instead of rolling your character around, you stretch him – it’s quite simple: the left stick’s your head of your worm-like character, and the right stick’s the end. With these basic controls you’re able to stretch like mad, wrapping your ever-colourful quadrapedal around most things in the environment.

Much like Damacy, the bigger you stretch, the more points you get and the more you can wrap around, thus in turn allowing you to stretch further. It is much like The Prince’s adventures of past, but much more fun and even more dementedly absurd. The points you get are then submitted online via your friend, Girl, who herself will stretch out accordingly – the further she stretches the more environments you can unlock for Boy to stretch in.

Seems simple? Well, that’s kinda the idea: games like this are purely score-based (although there’s a super cool minigame) and hopefully the game’s cheap price point will sit nicely amongst everything else on the PSN Store just now.  Until then, enjoy our lovely, subtle background colours to get you in the mood, and let us know in the comments if you’re planning on getting the game: who knows, we might even have a competition for the first person to reach a certain level…

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