H.A.W.X. Playtest

We don flight goggles and get behind the stick of Ubisoft's latest Tom Clancy crossover title.
Published 06/03/2009 at 10:14 by nofi
Related stories (more)
Review: H.A.W.X [12]
HAWX Comes With Tube [7]
Ubisoft Release Dates [8]

If you’re a regular to our Twitter feed, you’ll no doubt have seen my utter disbelieve at the ridiculous install time for Ubisoft’s H.A.W.X. last night. After a hefty 40-odd MB ‘patch’ bigger than most Xbox Live Arcade games the game then decides to take up the best part of half an hour with a mandatory install.  But this time there’s no peppered history of Dante or a cigarette-smoking Snake, just the bare black XMB progress-bar-from-hell creeping along, taking over the television set like some kind of virus.

But now the game is up and running on the TSA Towers PS3, what’s it like?  Well, bizarrely, there’s still loading times, fairly big ones, but the game itself is smooth as silk, rushing in at a lovely 60fps most of the time which makes delicate stick movement easy as pie.  The visuals, as you probably know from the demo, are nice and sharp with a great sense of depth although it’s not always easy to work out which targets are air and which are land, and your wingmen happily ignore your ’suggestions’ if they get orders from elsewhere anyway.

So, left to your own, the game becomes a masterful exercise in enemy management, a bit like Streets of Rage but in the air, when you know that you’re better than every bad guy if you deal with them in a specific order.  The intercept tunnel (which creates blue triangles on your HUD for you to fly though to get behind another aircraft) is genius and endlessly cool, the weapons are powerful and the explosions meaty, so as long as you’re organised the levels in the campaign clock past at a rate of knots.

The whole Ghost-Recon connection is tenous and often feels forced, but it does ground H.A.W.X. to a specific time period and gives the game a little more weight.  Fans of Ubisoft’s third person tactical shooters will appreciate the ties, but for everyone else the guys on the ground are just another target to protect.  But it’s all good fun: we bagged a few Trophies and then played with the serene free-flight mode which gives you as much time as you’d like to test out the various planes and environments, and the controls are great.  

It’s a little bit more niche than it might think it is, this isn’t a pure-arcade title like Air Combat and it’s not really a sim either, but squeezed somewhere in-between.  Only time will tell if the campaign mode offers enough variety in the long term and of course the multiplayer section  (plus the nice co-op mode) will need proper investigation before our full review, but right now this is a unique title on the PS3 and well worth picking up for flight fans.  Review as soon as possible, then.

Comments

Please note that all comments are the opinion of the individual author and not TheSixthAxis.


  1. Interesting. I’ll wait for the TSA review before deciding whether to get this…


  2. Cool. I was really intrigued by the The intercept tunnel thingy. Does it ever feel like it’s holding your hand too much or is it a good way to learn maneuvers?


    • It’s a great way to learn maneuvers. It’s really good fun to turn the lot off though! I’m up for co op. Psn FRUITofDOOM


  3. I have this as of this morning. Bought it and got top gun blu ray for 14.99. Nofi, you can be my wingman anytime ;-) Give yourself a point if you can quote the correct response by Maverick


    • Bullshit! You can be mine!

      +1 to me :D


      • Tis correct. I can’t give you points obviously, but I’ll double my efforts to cover ya ass in killzone. ;-)


  4. Really looking forward to the TSA review, so far it got mostly 80+, but IGN gave it only 68… but i liked the demo, so i think ill get it :)


  5. Is it just me that thought that the land masses lacked detail in the demo? If you fly close to the ground it’s just a flat, low-res map and the only buildings there are are the skyscrapers.


    • Yeah I thought that too.. After looking at the gameplay vids, the first thing I did in the demo was to fly low to check out the ground detail. Was a bit meh, tbh..

      Im not sure how I feel about the game after playing the demo, it was cool, but not sure if its buyworthy. :\


  6. I had problems with the cameras on the demo, I was probably doing something dumb, but everytime I switched onto freefly mode, the camera shot about a mile out of the cockpit to some dubious angle.


    • That’s how it’s supposed to be. I thought it was a bit weird at first, but it actually works surprisingly well once you get used to it.


      • Here, Here,
        So confusing at first but you realise its a touch of genius after about 5 minutes


  7. Oh, okay, that makes me feel a little less stupid. I did try playing about with the 3rd person camera option but it didn’t seem to make any difference.

    Still, it looks a whole lot better than T.F.X used to all those years ago on my PC.


  8. I didn’t like the demo.


  9. I loved the demo of this, but I loved the demo of Sid Meier’s Civilization Revoluiton too but the game turned out rather repetitive and boring. Unfortunately this has casued me to have resevations about H.A.W.X, I’ll wait for the TSA review before I buy it, me thinks


  10. IT’S A FUCKING FLYING GAME!! I WANT TO TAKE OFF AND LAAAAAAAAAAND!!!!!!!!!!!!!!!!!!

    Back to Energy Air Force: Aim Strike for PS2………