inFamous: Better Than Crackdown

We find out if Sucker Punch's hero/villian sandbox is a brilliant success or a shocking disappointment.
Published 08/05/2009 at 9:00 by djhsecondnature
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Sometimes the PS3 simply shines: whether it’s a nice new Firmware feature or an out-of-nowhere thing like VidZone it doesn’t matter – every now and again the big black box does something wonderful, and yesterday, when we all got to sample inFamous, was one of those moments.  The game’s been around, bubbling amongst the hype but never really given it’s own limelight since the big E3 reveal, but now the game’s out in the open we can finally talk about it and share our feeling on the PS3’s next big exclusive.

So, a game based around an electric-man, oh the puns. But let’s put aside the jokes for a second and get what you all want to know out of the way shall we? It’s good. In fact, it’s shockingly good.  Sorry.  Whilst this was already on most of Team TSA’s radars and was a likely purchase, after a couple of us spent a few hours with the demo yesterday evening inFamous has changed into a confirmed day one buy for all of us; so unless the full game rapidly declines in quality after the sections we got to play, you should be expecting a glowing review.

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Opening with some thunderous, ink-splashed graphical cut-scenes, we’re instantly excited. The demo itself is pretty good in length and does exactly what a demo should: provide a good taste of the full game. You’re given control of main character Cole with several powers already unlocked, battling through four different missions. Whilst your actions in the demo don’t have a huge effect on the outcome of your Karma, you are given the opportunity to test out both being a Hero and being Infamous. The differences between the two seemed primarily superficial, but without experiencing the changes throughout an entire campaign, it’s hard to tell.

Empire City – the San Francisco-esque fictional location – is fantastic; littered with plenty of convenient climbing points and a wonderful degree of variety whilst holding a good level of consistency. It’s filled with innocents and enemies alike and seems big enough to hold your interest for a while; with its sandbox nature allowing for enjoyment just from roaming around and causing immense destruction.  InFamous isn’t the best looking game on the PS3 – realtime cut-scenes are ropey and poorly animated, but the scope is immense when you consider the wider picture.

infamous002

Everyone wishes they had superpowers, the feeling of being special, being powerful, longing for meaning; well inFamous hits the target with critical effectiveness here. The destruction caused, the sheer power from your hands, the feeling of being superhuman, are all superbly channeled. Regardless of being good or evil, you feel truly powerful, a real bad-ass.  Wait until you try the deadliest weapon, a sixaxis-controlled whirlwind of destruction and graphical prowess.

The controls are slick yet simple and at no point did I forget how to pull off a Thunder Drop or throw a Shock Grenade. A fundamental component of the gameplay is the free-running and climbing which for the most part works brilliantly. Now and again it may focus a jump to an area of the environment that you don’t want to go for, but the majority of the time it was smooth and best of all, it was fun. Being able to climb up the side of a building, turn, aim and unleash a voltaic assault before continuing the ascent to greater heights, is satisfyingly easy, especially when you don’t need to worry about falling off.

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Whether the gameplay ultimately becomes repetitive or not will only be evident from the full release, but there was enough variety in the demo to suggest that this won’t be such an issue. Ultimately, inFamous is fun, the concept is great, it looks polished and controls brilliantly, and yes, from comparing demos alone it’s a better game than Crackdown, and we loved that game too. Electrifying.

Our thanks to SCEE for hooking us up with the means to get this one tested.  From the sheer amount of PSN messages we got between us last night we’re fairly sure you’re just as keen to get your hands on this as we were, so we’re happy to remind you that the demo will be available to everyone on the 21st as previously stated.

Comments

Please note that all comments are the opinion of the individual author and not TheSixthAxis.

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  1. Shocking (sorry)
    I was already hoping this would be a good game and it looks like it will be a day one purchase


    • Looks great.

      Remember when Assassin’s Creed was so special and advanced with it’s climbing mechanic? Now with games like Infamous and Uncharted 2 it’s becoming the norm, just like like taking cover has evolved.


      • true but uncharted 2 will be a million times better than infamous. looking at the videos of infamous he looks stupid climbing. getsonto a ledge does a silly from jump finds a ledge above silly from jump ………. its just so crap the way they have done it however uncharted 2 has been polished so he actually stays on the wall by climbing. not from jumping to get to a ledge a ft above his head.


  2. They better not balls up the demo release for we peons.


  3. I cannot freakin wait for this.


    • I love that in the ‘recent comments’ section this story shows as ‘Infamous better than Crac’ :-D


      • I was just about to say that. Maybe they could utilise Infamous to weane people off drugs!


      • lol


  4. Looking forward to getting my hands on the ‘high voltage’ game. Oh yes, I went there. :P


  5. you’ve nailed the point about the graphics. i’ve watched loads of ingame stuff and while not much is happening it looks very normal….maybe almost unfinished. there’s a roughness around the edges.

    BUT! something will happen and 4 cars bounce into the air, first their suspension strains then they fly skywards, electricity pylons topple. particle effects and sparks and debris and reflections spin in all directions and suddenly it looks like a CGI setpiece from a hollywood blockbuster.


  6. Sounds really awesome. Only three weeks to go before I get to play the game.


  7. sounds good. already decided to pre-order.

    just need to figure out if the special/limited edition comes with uncharted 2 beta-codes :)


  8. i cant wait for the demo to come out 21. May!


  9. I ws thinking of getting this on day one. I may just do that.


  10. Guys,how hard was the demo ? Did the demo have diiferent difficulty settings ? If the hard mode is doable,I will definitely be going for platinum. I love to get platinums on games I love. Heck, I wouldn’t have done KZ2 on elite if it was a shit game like eat lead or something


  11. god I cant wait for this shocker ;)


  12. This game is looking great and I really can’t wait for it. Two weeks until the demo then another week before the final release… good stuff. Putting my pre-order in now. I would buy it through ShopTo but I have credit to use anyway with Play.com, so I’ll just go with them.


  13. Darn, I can’t think of any good puns :(
    Well it looks great, gonna pre-order now.


  14. I have been really looking forward to this one. Glad to see that it has wowed you guys. Now i’m even more excited than before. I love games that I can spend hour after hour playing and not even get any further with the story because of the amount of things that can be done when you are roaming about. I loved playing Assassins Creed for hours on end and only killing guards, just thinking of ways to attack them and trying to predict the responses was something I found to be great fun.


    • Ha, I did that on Assassin’s Creed too :-D


  15. Damn! :(
    This is just making me want the game even more. I love these kind of games but my damn exams are gonna get in the way! Hmmm GCSE maths of infamous….


    • Get it after exams … not that long now!


      • Another month or so for me.
        I always go on about it but wish they were over lol


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