Red Faction Guerilla: Hands On

Exclusive playtest of the final Red Faction Guerilla code. Full lowdown inside.
Published 13/05/2009 at 16:15 by xvLIAMvx
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Having played the single player demo of Red Faction Guerilla, and already being impressed, the opportunity for us to sample the multiplayer in an extensive play-test was most welcome.  Arriving at the THQ LAN (Local Area Network) event in London last night, minutes away from taking the fight to Mars and sampling the multiplayer mayhem, our spines were already tingling with excitement.

First Instincts

Naturally when playing a Red Faction game your first instinct is to blow stuff up. As soon as the level had loaded, and the screen opens up to a playground of destructive possibilities, everybody opened fire on the nearest structure.  Walls crumbled, barrels exploded, structures were torn apart all over the place, and just like the buildings we picked on – our jaws dropped.

“Fully destructible” is a term many developers are keen to highlight in their games.  Well Red Faction Guerilla has just raised the bar, putting all past games boasting “fully destructible” into the filing cabinet for “semi-destructible”.  There is no plume of smoke hiding the fact that the building you just launched a rocket into, has now been removed and replaced by a building representing the effect of that rocket.  No cheap tricks or clever overlay, here on Mars all damage is real and in no way “just” cosmetic. Should you feel the need to level every building, the debris and rubble will remain visible at the conclusion of all the carnage.

The Visuals

The graphics have been polished since the first demo, and it is looking very nice indeed.  Whilst it isn’t the best looking game to date, it still looks impressive and will hold up against the rest.  When you consider the sheer amount of destruction and physics being calculated on the fly, I think you’ll agree the game does exceptionally well at maintaining this level of polish.

With 16 players on the field, explosions and fire everywhere, multiple objects being tossed in random directions, you would forgive the game for any drop in frame rate.  Surprisingly, there is none.  With 16 players laying waste to each other and everything in sight, the game remained silky smooth.

The Game Modes

As mentioned, the game caters for 16 players, and with a good selection of modes to get those players thinking tactically or just going on a rampage.  Anarchy and Team Anarchy are deathmatch and team deathmatch respectively, give you a straight forward kill or be killed game mode, where you can go at it alone, or form teams and get tactical.

Capture the Flag is the usual grab the flag and take it to the goal game mode.  However, with the ability to make your own path through all the structures, it needs to be played more tactically.  Charges can be placed on a bridge, should the flag carrier choose to take the bridge, he’ll  barely have enough time to realise what happened before hitting the deck many feet below and cursing at his lack of caution.

Siege is your attack and defend equivalent, with teams having to work closely to destroy/defend the objective. Damage control is a capture and hold variant, with teams working together to capture predetermined points on the map and hold them for as long as possible.

And lastly, there is Demolition.  You are to protect the VIP whilst he focuses on laying waste to everything.

Weapons Of Mass Destruction

We spilt blood in Capture the Flag and Anarchy, and a few variants where the rules of the game were customised to cater for our destructive eagerness.  Sampling the different weapons on offer and the back packs was a treat in itself.  There is the usual sniper rifle, flame-thrower, rifles and shotguns.  And also an electric gun that launches a bolt of deadly chain lightning, happily taking down multiple opponents should any of them be unlucky enough to get in range.  And for fans of the first two games, I’m happy to confirm the rail gun is back.

There is also a strong focus on melee attacks, with a sledgehammer giving you the ability to dish out some pretty hefty damage, both to opponents and structures.  Several times I had an opponent run at me guns blazing, determined to tear me apart, only for me to send him packing with a swift thump from my sledgehammer and a smug smile on my face.

Backpacking

Scattered around the levels are pods with various “back packs” for your taking.  Running up to and equipping these packs enables you to employ bonus abilities. The stealth pack granting you the ability to cloak and sneak up on unsuspecting foes. The jet pack, allowing you to take short bursts of flight, and reach a spot on the level that would otherwise be unreachable. The Rhino pack allows you to charge through walls at the enemy letting rip with your weapon in hand, and seems most fun whilst swinging the sledgehammer around at anyone and everyone.

The thrust pack gives you a boost or jump up into the air and is useful for bailing out of an area due to receive a volley of rockets. The concussion pack emits a powerful shockwave blasting everything in a short radius around the user. The firepower pack grants the user extra damage with the players equipped weapon. The heal pack naturally gives the user health points whilst in use.

There is a lot of fun to be had by mixing the different packs with the various weapons.  At one point I was holding a sniper rifle looking for a vantage point.  As I ran over a bridge, dodging rockets and holding my breath, I came across some jet packs.  The smile on my face could only be measured in metres, and I looked up high to pick a spot from where I would drop .50 cal lead on helpless opponents down below.  Hitting the left shoulder button and taking off, still smiling like a kid with a new toy, I reached my chosen spot on top of a tower and got to work on picking off the unsuspecting foes.

After a few shots and still retaining my ear to ear smile, I spot a guy respawn and head my way.  A flash and a trail of smoke, then there was a rocket the size of my arm heading in my direction.  I was quick to engage the jetpack’s thrusters and take off high above the impact point, looking down on the explosion and watching the very tower I was stood on collapse before my eyes.  Still smiling, it is moments like this that make this game so much fun.  The tactical opportunities seem endless; Go on a rampage with a sledgehammer and the Rhino pack.  Drop mines from high above using the jetpack.  Run into a crowd of enemies and launch them into orbit with the concussion pack.  Or stay cloaked and drop opponents from a far with the stealth pack.  Magic.

The XP Levelling System

You’ll be glad to know that there is a levelling system much the same as COD4 and Gears of War.  As you progress and earn XP you will unlock new weapons and be recognised with badges and medals.  In addition to trophies Red Faction Guerrilla gives the gamer hidden challenges within multiplayer such as earning 50XP without dying, always keeping you challenged and looking to obtain bragging rights.

We were excited about Red Faction Guerilla before the event, and it was one to watch.  Having played both the single player demo, and multiplayer on the final build at the LAN event, this game cannot come out fast enough.  For those a fan of the series, or those looking for a fresh, action packed and truly destructive shooter, this is a must buy.

Don’t just take our word for it, we have confirmation on a multiplayer demo to be released soon.  See you on Mars.

Photos: Tod Palin (TSA ID O_Fark)

Comments

Please note that all comments are the opinion of the individual author and not TheSixthAxis.

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  1. Great stuff Liam

    I’m well hyped for the MultiPlayer, sounds amazing


  2. Get your ass to Mars!


  3. Multiplayer does indeed sound awesome!

    Nice pics as well.


    • Starting to wonder whether i should buy this instead of InFamous now…


      • get both!


      • Im with Person, get both. If you have to choose I would still go with inFamous though.. I do get the feeling you could finish inFamous by renting it though, so that gives you more options, no?


  4. The screenshots indicate this was a 360 playtest – is that right?
    Hopefully the comments about framerate etc., hold true for (a) the PS3 version, and (b) play in the “real world” rather than a LAN.
    Apart from that, it sounds like a fun multiplayer experience…


  5. I was impressed by the demo. Things really did blow up like the should, it felt more “real” than any other game.


    • Strangly, I felt the gameplay a little static. I can’t explain why, but maybe we get use to it with a few hours of destruction!


      • I know what you mean, but then I played it again on hard and tried to make use of vehicles and smash everything in the time limit, seems a bit more like GTA its much more fun if you try to get into it!


  6. I really can’t wait for this. I’ve been leaning towards rentals recently and haven’t bought a game for some time but having played the demo and read this, i think it’s def gonna be a day one purchase :-D


  7. Fruit failed to mention anything about vehicles in the multiplayer maps. Are there any? I love the mech in the single player demo! Running through buildings with it smashing everything is a riot.


    • There are no vehicles in multiplayer at “the moment”, and no confirmation of including them in future dlc. But I was told that future dlc won’t be just your average “new levels” dlc.

      With the jet packs and thrust packs, there being no vehicles isn’t really a bad thing. It keeps everyone on a level playing field.


      • Not a huge deal. Would be too much stuff going on in a single map. I anticipate lots of great DLC from these guys.

        It would be cool though if someone went to run you down and you popped the Rhino powerup and they destroyed their car on you. :p


  8. Also, it looks like the flag is a weapon! Is that true?!


    • Yes. The flag makes for a great melee weapon should you be carrying it. And I failed to mention you can carry it whilst wearing a jet pack.


  9. You had beer??? Was it free??

    Free beer and Red Faction try out!! That’s what’s Heaven looks like!


    • Yeah 99% guys and two girls. Not my idea of heaven. But it was good.


  10. So does this game have offline multiplayer or coop, or is it just online or lan multiplayer?


  11. Looks good, I liked the demo, blowing up buildings was so much fun even though I just ran about for a while without actually paying any attention to the mission objectives. One to purchase I think.


  12. Me and my friends talk about the mayham that we caused in the first demo, hopefully there will be a public multiplayer demo so that we can wet our hands in this awesomeness.

    Also as a side note, one of my friends has played both demos, and he is the most impressed of the PS3’s graphics. This friend is also a total Xbox fanboy so that makes that remark one to remember.


  13. Very much looking forward to this game!
    Good job on the article Fruit!


  14. 4-5 hours if you play straight through, 20 hours if you explore every single side mission etc.. No multiplayer to add variety, renting may be wise


  15. Red Faction takes roughly 16-20 hours to complete the core elements of the game. To take out every target and do all side objectives, your looking at 40 hours. To do absolutely everything your nearing 100 hours.

    Then add the 16 player multiplayer and all the unlockables, it’s certainly not a weekend rental.


  16. I was talking about inFAMOUS, I think you have to look at every single player only game and wonder if you’ll be playing it after a week or two


  17. I gathered you were in reference to inFamous. I was just giving a rough guidline for RF:G to RocketSOL. Should have directed @RocketSOL, my bad.

    Personally, i’d get both. I hope to explore everything each has to offer. If I could only afford one, Red Faction would get my money as the multiplayer adds value.

    As you point out, will a single player game draw you back a week or two after completion?

    Damn all these stella releases!