We all know and understand that today’s video game market is becoming more and more global. There are still some titles that are exclusive to Japan (Yakuza 3 comes to mind, as does Afrika – until recent announcements) which might seem strange because Japan is losing its prominence as a leader in the market. The UK is now a bigger market (second only to North America) and the industry as a whole has Westernised. I remember a time when if you wanted some of the greatest games you had to import them from the land of the rising sun. Now it seems like they are importing games from western markets and trying to pitch them to a Japanese audience (Grand Theft Auto IV is published and distributed by Capcom in Japan).
Even the mighty Hideo Kojima and Konami altered the feel of the Metal Gear Solid series with the fourth instalment so that it could be played by a more wide-ranging, traditionally western audience. They made it play more like an action shooter and less like the tense, stealthy thrillers that the previous MGS games had been.
Capcom have publicly stated that they want to move their game design to a more Western standpoint but what do they really mean by that? I recently played Dead Rising on the Xbox 360 and was shocked at how little I could find to enjoy in it. I was encouraged to think about why I didn’t enjoy it (plenty of other people thought it was great) and I found a quote from Capcom’s Head of Research and Development, Keiji Inafune, in which he expressed surprise that the game’s western audience had immediately spotted its Japanese design roots. According to Inafune, they had attempted to design it like a Western game.
This is when it all fell into place with me. The reason that I really didn’t like Dead Rising (and for that matter Resident Evil 5) is because it was a Japanese game design with a clichéd and simplified set of Western characters. The menu systems, disjointed save-game points, the over-emotional character interactions and the now-infamous run-shoot mechanics are the primary things that singled out Dead Rising and Resident Evil as Japanese game for me.
Back in my PSX and PS2 days I loved Capcom design. I used to be a huge fan of Resident Evil and I still believe that Japanese game design (especially at Capcom and Konami) is the most imaginative but only in small flashes. For the most part the Japanese designers seem to have found a few mechanics that do what they need them to do and they have entrenched those mechanics in a game series.
Capcom have recognised that they need to shift their design ethos to make themselves more financially secure. The new Dead Rising sequel is being developed by Blue Castle Games, a Vancouver-based developer whose only previous experience is in the development of baseball video games. That’s about as North American as it’s possible to be and it backs up Capcom’s stated desire to put out a more Western game.
The re-issue of classic Capcom titles as digitally distributed titles (Street Fighter, Bionic Commando) is interesting. They seem to release the original classic (albeit spruced up for HD) a month or two before the new remake or sequel. This essentially serves to remind the audience why they might be looking forward to the upcoming full-disc title. It also demonstrates the differences between the old and the new versions. Capcom are attempting to evolve whilst reminding us that they have an awesome heritage.
So the upcoming Dead Rising 2 is an attempt at a Japanese publisher making a Western game but Capcom haven’t given up on their roots. They claim that Lost Planet 2 has taken cues from Call of Duty 4. That move is sure to broaden its appeal but it is still being developed in-house by Capcom. Perhaps the releases of the Dead Rising and Lost Planet sequels will show us just how much the design ethos is changing at Capcom. It will be interesting to see, through the course of 2010, which path leads to the greater critical and commercial success. Will a Japanese studio developing for the west ever work as well as a western studio developing with the backing of that Japanese creativity and innovation?
DarthSharkey | 16/06/2009 15:11
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I feel developing to meet a more western market can be good as we will see more simultaneous releases across the globe although I don’t know if this will take the feel of some games away by adding characters to suit what they think is right, even if it does not help the game.
cc_star | 16/06/2009 15:30
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I await Quantum Theory with great interest because again it is obvious the game has Japanese inspiration but is being designed purely for the Western market.
These games rather than having the best of both worlds… seem to be having the worst of both worlds.
djdustb | 16/06/2009 15:38
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I personally think this is a shame, I love the idea of the east and west having such different gaming styles, to see them all turn into one type of wishy washy game will be a shame. Creating a game is an art and you shouldn’t change your art just for a bigger market share.
Triggerhappytel | 16/06/2009 15:42
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I think the one area Japan needs to progress is in adopting Western technology. Take Resi 5 for example – arguably the biggest Japanese game this year, with incredible presentation and visuals, yet it doesn’t even have proper ragdoll physics (something that has been regularly in Western games for, what, seven years?). Did you go up to that sheet hanging from a washing line at the beginning of stage 1-2 or 1-3 and hit with with your knife, only to find that it doesn’t move? Compare this with Dead Space, where Isaac has a real physical connection with environment and the world is largely open to manipulation.
I think this is largely because FPS drive this technology in the West, and since Japan doesn’t really bother with the genre, they’re getting left behind in many respects.
This is a lot like a question recently posed by gamesTM, and this too is a lot like my answer on the forums there!
kevhardy | 16/06/2009 18:31
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I think Trigger makes a very good point. MGS4 is visually stunning but the gameplay animation is still very last gen – being able to turn full circle when laying face down as if on wheels for example (having said that, if it gets trophies I will definitely play it through again).
Killzone2 very nearly matches Metal Gear’s visual impact AND manages very realistic physics and gameplay animations – so the PS3 is more than up to the job. Perhaps Kojima spent all his budget on those astonishing cut scenes?
Also Japanese games always strike me as quite naive and immature when it comes to dialogue and plots. I have always felt that the MGS series has tried too hard to be intellectual and merely ends up feeling confused and twee.
Perhaps we need some good British script writers, Japanese art directors, American voice talent and Eastern European coders to make games that can appeal to all markets.
hannes_truce | 16/06/2009 16:23
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Is yakuza ever going to be released here? if not is there and english version? I want my Yakuza fix.
colossalblue | 16/06/2009 16:39
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Still no plans for a Western release as far as I’m aware. Also, I think it’s all in Japanese without an English option.
hannes_truce | 16/06/2009 16:55
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That really sucks. I loved the other Yakuza games and this one looks awesome too. hannes sad
BryOnRye | 16/06/2009 19:35
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I used to love the resident evil games, despite the terrible voice acting. Or maybe because of? Either way, was really disappointed with RE5.
3shirts | 16/06/2009 20:34
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To be honest, MGS3 was too stealthy. MGS and MGS2 were great but in 3 some sections could take hours if you wanted to get through unseen. I thought 4 was a good compromise
Matt_NI | 16/06/2009 21:04
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You only have to look at konami to see the direction in which things are changing. Ten years ago we saw the original silent hill and then silent hill 2. Two of the best survival horror games ever made. Since then the franchise has become unbearably westernised. The result is the recently released Silent Hill Homecoming. Quite frankly it is an abomination for the series and is stranded somewhere between trying to deliver a tactical, investigatory survival horror game – and a resi5 esq action based game. The result is, it fails in every category.
Snebjnr | 17/06/2009 01:01
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Not sure if Capcom “westernising” their new titles is a good thing.
It might be…Subjects like this confuse me a little.
But what they need to look back into is Resident Evil (Resi 5 was good, but not nearly the best!)
What about Devil May Cry? So much they could with that (Nero? Vergil anyone?)
Hopefully some people are catching my drift here….
Triggerhappytel | 17/06/2009 10:40
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Yeah, I’d like Yak 3 to get a release over here at some point. I loved the first game, but couldn’t play the second as my PS2 didn’t like it (DREs). I want to stamp some Yakuza heads into the pavement in HD, dammit!!