Dev Wants Digital Download ‘Charts’

For them it's not just a matter of being curious about the month's top seller.
Published 31/07/2009 at 15:00 by Watchful
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We like sales charts.  You like sales charts.  We are not the only ones.  Development studios would like to be able to get access to sales data for games released over digital platforms like PSN and XBLA.  James Brooksby, head of Burn Zombie Burn developer Doublesix does not like being “left in the dark” on sales data.

Talking to GI.biz he claims that the “lack of transparency” regarding information on digital sales data is harming the industry.  He wants the owners of the digital platforms, Sony, Microsoft, etc., to make their sales data public.

Brooksby remarks that the lack of that sales information “is hindering the development of [digital] channels” before going on to explain why that is the case.  “As a developer trying to decide which platforms to develop for, as well as what type of games to make, we’re currently inthe dark regarding real sales performance for digital platforms and that makes it increasingly difficult to make realistic plans.”

He says that he would “like to see some kind of verified sales charts on all digital systems to encourage more developers to support these channels and to help make sensible investment decisions.”

If you regularly read as much gaming press as we do you will know how infrequently you will come across anything related to cold hard numbers of sales of titles on the various digital stores.  All you are likely to hear about regarding the digital stores is the occasional top ten devoid of actual numbers or when the platform holder wants to make some noise about something positive such as Sony’s ‘pub fund‘ which Doublesix themselves took advantage of.

With the sales information not being available it would be easy to conclude that one of the key reasons is because it is not very flattering.  For instance, if I was correct with my assessment following Sony’s analyst call yesterday that PSN sales for Sony’s last financial year were around £100 million, that is not a great deal of money when spread amongst the hundreds of games and thousands of TV and film downloads available on the store.

The source of his comments on the lack of sales data was actually a press release that Doublesix put out to announce that Burn Zombie Burn! had reached the studios internal benchmark for success with sales of 70,000 copies.

There is plenty more zombie burning to come too as we can look forward to “the upcoming expansion packs, bundles, comic, player guide, Home space, competitions, Asian release etc”.  Of course the Home space landed yesterday and the first DLC is supposedly not far behind.

One final little snippet of info for your consumption.  Brooksby popped up in the comments section of Develop’s coverage of this story to say:

I do understand some reasons why the numbers are not out there from the standpoint of platform. However this is causing a great deal of pain in the digital sector. (PS) we are now near 80k!

The emphasis is my own.

Thanks: LycanGav

Comments

Please note that all comments are the opinion of the individual author and not TheSixthAxis.


  1. I think devs should be allowed to get their own stats back from the company selling their product. I didn’t realise this was the case.


  2. I can understand them not releasing them to the public, which whilst is frustrating from our end, it’s no different than any other business. However, for the developer not to get numbers is quite strange.


  3. how can they not be told how many copies of their titles are selling?
    what if they’re only getting paid for half the games that are sold.
    there needs to be some sort of transparancy here surely.
    put’s all those “it’s down to the devs” excuses we hear into perspective, seems like once the game is given to the sonsole companies then apart from any problems the devs are left right out of the loop.


    • mean’t Console there :) not sonsole.
      what’s a sonsole anyway? :0


  4. Surely this info can be demanded under the Freedom of Informations Act?


  5. I thought they got money from every game? Surely it’s just a matter of dividing the money they are paid by Sony and Microsoft and dividing it by the money paid to them for one copy of the game?


    • With sales coming from all over the world, with varying price points, it’s not quite that simple.


  6. I’d have thought they’d be paid an agreed amount for each copy of the games sold, so they would know how many of the copies were sold.

    Or is it a case of them being nosey and they want to see how their competitors games are doing so if something is uber successful, they know to spend their own development money on something similar?


  7. I believe what is being said is that while they know the sales numbers of their own games, what they do not know is how well other games and genres are performing.

    E.g., do puzzle games sell better on the PSN than shmups? Or do shmups sell better on XBLA than PSN?

    For their planning they want to know what games/types of games they should be making for the different platforms.


    • That’s probably the best explanation.


  8. Gastos, do they have FOI in Japan and the US?


  9. Of course they have acess to their own sales figures…

    He is talking about the fact that they don’t have access to sales figures of games made by other developers.


    • So it’s how well their game is doing compared to others?


  10. They obviously get sales numbers for their own IPs, but why is it Sonys and Microsofts responsibility to inform them how well another game is selling, especially if a developer doesn’t want that information shared. They could easily form a ‘developers trust’ and share their own information with each other. I fear that this is more about who is buying, buying habits, and where they live. (kinda like what Microsoft is doing with Yahoo and their search engines) If developers get a list of the top sellers and decided to just make games that fit the top ten description, or games based on local buying habits, then as players, we’re going to lose out on alot of great games.