Review: Point Lookout DLC

Deep South DLC, for Fallout 3, reviewed by TC, is it worth the fee?
Published 16/10/2009 at 15:00 by Tuffcub
Related stories (more)
TC’s Massive Poll Results: Week 6 [15]
TC’s Massive Poll: Pre-Owned Games [31]
Grouping of Trophies Begin [33]

Editor’s Note: This review contains a lot of spoilers. We know that some of you might prefer not to read them so we’re warning you before you start. It’s really funny though so I hope you decide to read it anyway. Or bookmark it and come back to it when you’ve played the DLC for yourself.

Next up on my Grand Tour of all the Fallout DLC is a trip to the deep south, a quaint holiday destination known as Point Lookout. It has all the usual features of a vacation resort; a nice hotel, a funfair, acres of dreary swampland and crazed lunatics with shotguns. For the purposes of this review I shall be using a simple code, wherever you see *!* please imagine me using the foulest and most offensive swear words possible.

After downloading the DLC it’s another trek to find a boat to travel to Point Lookout and immediately Fallout manages to irritate through bad game design. Even though you have purchased the DLC you cannot use it until you have enough caps (over 400) to buy a ticket that allows travel to the new game zone *!*. As I had just stocked up on weapons and ammo I had to spend another twenty minutes wandering about shooting Raiders and accumulating enough cash to get a ticket *!*.

First impressions are good as the DLC starts with a small cut scene viewed from the boat docking at Point Lookout. A gorgeous piece of atmospheric music, all twangly guitars and strums sets the scene nicely – until it is cut off mid twang and never returns. This is a huge shame as wandering about the swamps would have been much more enjoyable with this eerie music. Jumping off the boat reveals a wrecked fairground complete with Ferris wheel and handy bed which I decided to sleep in, at which point the game crashed and I went back to the XMB *!*.

The plot for Point Lookout is very flimsy; you meet a ghoul called Desmond who lives in a mansion that is under attack. The first section of the game is one giant shoot-out in which you repel the ‘Tribal’ invaders. That’s it, shooting lots of Tribals. No plot, no wandering about, just a small mansion with lots of killing. After completing this portion of the game it’s off to a cathedral to meet some religious nutters who worship the Punga plant and they task you with a quest to find a giant Punga. To do this you have to travel through acres of endless swamps *!* fighting Mirelurks and Swampfolk.

If I were not reviewing the DLC, I would have given up at this point. The reason for my frustration is simple; My character was at Level 20, with full Power Armour and a selection of Mini Guns, Flame Throwers and Grenades. In the main game, nothing stops me, so can Bethesda please explain why the Swampfolk can finish me off in seconds? They are skinny, pot bellied hicks wearing only a pair of tattered shorts and no armour, yet it takes four grenades to kill one of them? *!* They can easily withstand a full round in the head from the mini-gun, this make no sense at all. If they were heavily armoured characters I could have believed they were resisting my attacks but when some reject from the film “Deliverance” smacks me twice with an axe and I’m dead it ruins the game. I think the following image sums it up,

wtf

Faced with a swamp full of Southern Supermen *!* I decided upon the easiest option, fired up a load of Stealth Boys and cloaked myself so I could sneak through the swap. Then another swamp, and then another swam until I reach the giant Punga plant – then you black out.

When you recover the game takes an amusing twist as you are totally off your face and hallucinating all sorts of weirdness. Trees grow from the ceilings of caves, Bobbleheads are scattered across the landscape containing messages such as “Oh no, mummy is dead boo hoo, she never loved you anyway!” and characters from the main game are floating in the swamp. Invisble things grunt and giggle at you and a super thin Slinky bounces about leading you to the  bomb from Megaton which then explodes.

Waking up again, you’re back in the cathedral and back in the real world minus a small chunk of your brain. The story continues and reveals that Desmond and the leader of the Tribals used to be colleagues but now hate each other. My interest waned severely when I found out I was stuck in between a petty arguement between two has-been scientists, it’s just not an interesting plot. Your character moves between both parties trading information and tasks. At one point you are asked to put a transmitter on the ‘Highest point around’. ‘The Ferris Wheel?’ my character says, to which Desmond replies ‘Yes of course’ which is utterly stupid as the lighthouse on top of the hill is obviously the highest point in the game *!*.

So let’s do the numbers; With the DLC you get three new perks, seven new items of apparel, thirteen new weapons and five trophies. The DLC is rather short, I completed the story in the space of one evening, but there are acres of swamps if you want to explore and couple of optional side missions.

What you also get is a lot of bugs. The DLC has some graphical issues – as you can see from the screenshots below (Excuse the poor quality, it was a case of me snapping quickly with the camera on my phone whilst they were on screen). Annoyingly, the Pipboy gets corrupted and half of it is missing *!*missinpip

Another glitch appeared when using the Auto Axe from the previous DLC as the Axe itself is not displayed on screen, just leaving a clenched fist. This bug does have one redeeming quality- the sight of a clenched fist bobbing up and down, complemented with some grunts and thuds from you character makes it look like you are masturbating attackers to death.

rude

Other bugs included:

  • The third wave of the last Mansion fight never started, I had to go back to save game and fight the first two waves again. *!*
  • Freki the dog lost its animation and just glided about, very amusing but still a bug.
  • My shotgun would not fire, despite being in good condition and full of ammo – the game went in to slow motion after lining the shots up in V.A.T.S. but nothing happened. *!* *!* *!* *!*
  • Using the Flamethrower on a yokel resulted in large black squares appearing across his body rather than flames.

Personally I found it a chore to finish the story and only recommended it to Fallout fanatics. My travels within the world of Fallout will now continue, next stop: Outer Space.

Comments

Please note that all comments are the opinion of the individual author and not TheSixthAxis.


  1. The autoaxe glitch happened to me DURING The Pitt so I can’t see how it’s Point Lookout fault in paticular. We all know the game has glitches, you go to the wiki if you want to hear about them.
    I thought the new setting was quite good, it lacked the atmosphere of The Pitt, but it still had the same “theres an undercurrent of something freaky going on”.
    I agree on the tribals being ridiculous to kill though. My fully repaired Combat Shotgun was nearly dead after the mansion mission so I’m with you on that.

    Bout it, really.


    • Didnt happen to me during the Pitt, first time was in this DLC. As for “We all know” about glitches, there are quite a few people planning to pick up the Game Of The Year edition who have not played the game.


      • Why isn’t there a glitch section in the other DLC review?
        My point is I want to hear more on your thoughts on Point Lookout, not the glitches.


      • ‘The Pitt’ crashed a few times which i mentioned, but at no point did it glitch so I had to restart, hence no mentions. Point Lookout had lots of glitches and stupidly hard enemies, as a result I didnt want to play the thing any longer than I should. And to be fair my dear, you do get nine paragraphs of other stuff before one selection of glitches.


      • worst glitch is in mothership zeta, when you are first beamed up and are on the ‘probing’ table the game freezes and all you can do is grunt….


      • Well I’m looking forward to that one tronight then.


      • Frozen on a table and all you can do is grunt. What a way to go.


      • Understood, but you’re reviewing the DLC itself. You could have taken pictures of parts of the DLC (Lighthouse in comparison to the ferris wheel, prime example) itself instead some minor bug that actually occurs more often in a different DLC and doesn’t actually detract from Point Lookout in any sense.

        I’m not playing down the rest of your 9 paragraphs of awesome, darling. I’d just rather I saw more of that than a bug list.


      • yeah with 3 ugly aliens looking down at you…id much rather be torn to shreds by a Deathclaw than lying naked. frozen. waiting to get probed.


      • Sounds like a night out in Sunderland, that.


      • C_S15 – AS you can tell, I was pointing my crappy camera on my phone at the screen to get the pics hence they are blurry – I can’t do “proper” screenshots. Ask Nofi to buy me some nice kit :)


      • Nofi, Tuffcub would very much like some nice kit.


  2. The Auto-Axe disappeared before this DLC for me.
    Quite a few bugs, I haven’t encountered many while playing this.

    Still playing through this (Thanks, Uncharted 2), but loved the trippy bit in the swamp.
    Good DLC though, seems longer than the previous to me.

    When you gonna do Broken Steel? Last?


  3. I thought this one was the best since it was the most like fallout 3, just full of exploration.


    • but it IS Fallout 3?


  4. just got my copy of the game of the year edition so time to check all the dlc out im gonna start again tho do love this game roll on fallout new vegas


    • still a bit of a crasher tho pissed it was not fixed


      • does any one else find that when your trying to sell goods in megaton it can crash on some sales


      • they must have known about these bugs but no fix in the goty edition ahhhhhh


  5. ”masturbating attackers to death” hahaha love it. I had the same issue with the swamp folk. it seemed their double barrel shotgun did more damage to me than my souped up sawn off ‘terrible’ shotgun. had to resort to using the Winterised T51 B Power Armor and my Shishkebab to progress through the murky depths of PL….also I had the ‘cutting straight to XMB’ problem in ALL the DLC. Surely with the numerous delays bethesda had in bringing the DLC to the PS3 there wouldnt be this many bugs?


  6. Welll after I completed the DLC on my xbox, the game decided tha it waned to corrupt my save file. *!*


  7. Nice review. I am disappointed though as I was hoping Point Lookout would be great as the swamp seems a good place for the game. :)
    Nothing will every beat the level Tranquility Lane though. Black and white ‘pint-sized slashing’, I loved that part of Fallout 3, original, funny and fun. :)


    • There are two pint sized slasher masks for you to keep in this DLC and if you want the black & white feel again you could just turn the colour down on your tv!


  8. Is it bad that I now want to get fallout just so I can masturbate enemies to death?


    • Yes, very bad!!!!! ;)


  9. Looking forward to trying out all the DLC packs when I get the GOTY edition.


  10. I found the biggest bugs with this DLC were when I fast travelled to the motel 9 times out of 10 I ended up frozen on the spot and when facing 3 or more super hillbillie overlords the game slowed to a crawl and VATS struggled to engage both problems usually ended with me having to turn my PS3 off at the back because the PS button and the power button were locked out