I’m starting to lose interest in gaming. I’m not about throw the PS3 in the bin but so far this year I have purchased about two games, last year I must have bought at least twenty. Instead, I have joined Blockbuster and rent the games that everyone else seems to love because I cannot justify spending the cash. I’m suffering from gaming apathy and there is one very simple reason: I’ve seen it all before.
Innovation has vanished from the games market this year and been replaced by safe bet sequels with rehashed game play. Readers of a sensitive disposition should look away now as I’m about to slaughter some sacred cows.
Brutal Legend looked good from the first previews but as time rolled on I became wary. Rented from Blockbuster for seven days, but took back within two. Brutal Legend is a good game – a game called “Viking: Battle For Asgard” from two years ago: run about an impressively large map, whacking bad guys with your axe, finding side missions and then have a big battle open up new areas to explore. It’s fun, but so was Viking two years ago and I really don’t want to play the same game again.
Guitar Hero has spawned DJ Hero which, and lets be brutally honest, is the same game as Guitar Hero. I don’t care what controller you use, you still press the coloured buttons when the dots scroll down the screen.
Uncharted 2 – exactly what was different from the original? Yes it looks better and the cut scenes are beyond superb, but in terms of gameplay it was the same. Take cover, shoot bad guys and leap around buildings.Things have been tweaked but there was simply nothing new – it doesn’t matter if you are taking cover on top of a moving train or behind a bin in an alley, all you are doing its taking cover from the bad guys. There is a car chase sequence and what do you do? Leap from vehicle to vehicle and kill bad guys. Why can’t I take control of the truck and drive it for a bit, ramming the bad guys off the cliff edge, then jump out, shoot some bad guys, then a bit more driving? Uncharted: Drakes fortune did not have driving, this was a missed opportunity to add something new to the series.Think of fun it could be with a co-op option, taking turns clambering across the steering wheel while you mate drives then swapping places and you can drive whilst your friend kicks the bad guys off the back of the truck.
Near the end of Uncharted: Drakes Fortune you meet fantasy creatures which are hard to kill – guess what happens in Uncharted 2. I really lost interest in the game at this point because it just felt lazy; it was recycling elements of the previous game. I did force myself to complete the game, killing the final bad guy by shooting completely obvious glowing things when he was standing next to them. That took all of one second for me to work out as I had played the same scenario in so many games before. No challenge at all.
God Of War III. You can put those machetes away readers, my wings are like a shield of steel, yes, I am going to criticise Kratos. Upon loading the demo and initially was very happy, Kratos I’ve missed you slaying foes and kicking ass!Then I reached the section where you had to jump from Harpy to Harpy. That felt very familiar I’m sure I’ve done this before and hang on – didn’t Dante have the option to switch between big fist things and a longer ranged weapon? And come to think of it I’m Kratos and I am in super duper HD but I’m running about slaying monsters using the exactly the same moves as the original God Of War. What’s changed? Bugger all.
Ratchet & Clank: A Crack In Time – I own every single R&C game but was slightly let down with Tools Of Destruction as it was just previous R&C in Hi Def. All that extra computing power gained from jumping from PS2 to PS3 had been spent on graphics, not on game play. I finished it and when “A Quest For Booty” came out, I bought that, played it for ten minutes and have not touched it since. Same characters, same weapons, same setting. Loaded up the new “Crack In Time” demo. Ooh look, Ratchet has hover boots like he hard before, and wow, he’s got at least two new weapons and six which are the same as the previous game.You know what? If I am shelling out £40 I want complete set of brand new weapons, not just a couple, and I want the crates redesigned they have looked the same for years. Does every planet in the R&C universe have only one crate supplier?
M.A.G. - Run about a battlefield in a FPS and shoot things. Oh fuck off. You too, Modern Warfare 2, I’m bloody sick of FPS games.
With game’s today so much emphasis is put on the story (“A collaborative screenplay written by Shakespeare and Dan Brown”), the utterly gorgeousness of the graphics (“Hand painted by Salvador Dali!”) and the twenty nine hour orchestral soundtrack (“Composed by a super group consisting of Ludwig Van Beethoven, Pink Floyd and Flo-Rida!”) when was the last time you saw a press release that said “Featuring brand new game play”? It’s all about the “experience” of the game not the game itself the marketing people tell us. Here’s a suggestion for games company: The tens of millions of pounds you have spent on celebrity voice acting and mocapped stunt men, get rid of them. Spend the tens of millions of pounds researching and creating new game play. A hell of a lot of games are getting praised for having a good story or a celebrity actor and they seem to be used as distractions so you don’t notice the game – the part where you control the character – is exactly the same as the one you played two years ago.
I know it’s very easy for me to sit here and rant and any game designers reading this will be telling me to fuck off and if it’s so easy why don’t I give game design a go. I know it’s hard to think up new ideas but even I could think up eight brand new wacky weapons for Ratchet and I’m sure you all could too.
The two games I have bought this year have been Buzz! because it was dead cheap and good for parties and Eyepet. I bought Eyepet because it’s nothing like any other game, I knew from the minute I plopped the disc in my PS3 I was bout to enjoy a gaming ‘experience’ unlike anything I had played before. It has no celebrity voice-overs, it has no motion captured stunt laden scenes and it is one hundred percent GAME. Given the choice between 40 hours of beautifully scripted, perfectly acted cut scenes from Uncharted, scenes so gorgeous they put Hollywood movies to shame or the first half an hour of Eyepet, I would choose Eyepet in a split second…
…
…and breathe. I wrote the above last night, and as you can tell I was annoyed. I’ve read it back this morning when I’m a bit calmer but I’m standing by my argument. My aim is not to annoy developers, or to detract from the sheer beauty and storytelling of Uncharted, or the technical achievements of 60FPS Ratchet and Clank, nor the genius idea of bringing Jack Black in to a heavy metal world or the mindboggling 256 player M.A.G. Thousands of people have worked day and night to create these games and I appreciate their hard work, I just wish games companies would go back to being games companies not faux movie studios.
cc_star | 05/11/2009 11:36
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I was fortunate enough to read this last night, and I have to say I agree 100% TC
It’s like you’ve read my mind.
“I just wish games companies would go back to being games companies not faux movie studios.”
This is why I like the iPhone as a gaming platform so much, games are just that, games, they’re not experiences with over-arching storylines
lewis815 | 05/11/2009 11:39
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Depends on the game to be fair, personally I look for great storylines in a game that reflect well on the gameplay, its the reason that the Jak series and Uncharted are my faves. Although Sonic is also one of my favourites (the original series), and that didnt need to have great storylines to make them good.
jimmy-google | 05/11/2009 14:56
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Sonic’s problem is they kept trying to change it when it didn’t need changing.
lewis815 | 05/11/2009 16:40
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Jimmy-google : Couldnt agree more, Sonic is a 2d game, pure and simple. Although I must admit I have a guilty pleasure for Shadow haha..
The newer 3D sonic games are made way too childish though, Sonic Unleashed COULD have been a good game if it wasnt for the world map areas being so cheesy with the people. And the gameplay mechanics are always abit lacklusture.. Bring back Sonic1,2,3 + Knuckles style games! They rocked! I’d love a normal 2D sonic game (without the trying to be 3D at the same time thing), old style levels with an ORIGINAL boss at the end (if anyones played the recent ones they all feel abit similar..), catchy music like the originals, with loads of levels, and with the emeralds in the psychadelic bonus levels instead of just getting them along the way !!
Aitrus | 06/11/2009 12:33
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I felt exactly like this when LBP was announced and reminded me why I even waste time my time playing games. LBP just looked like pure undistilled fun and it delivered just that.
I like UC2 alot but I can see where you are coming from: doing something better than ever before is not the same as doing something new.
There is hope though. New games that doesn’t want to be more than a game do come a long. Flower is a good example and I have high hopes that Heavy Rain will prove to be something new in the gaming landscape even though it looks like a movie.
Gastos84 | 05/11/2009 11:36
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Woah!
Agree with GH, sick and tired of second rate songs and stuff. It’s no longer fun imo. In regards to Uncharted 2, yes Lazarevic was a complete let-down and yes, I wish I was on my own a bit more but it’s still awesome
And Kratos! How dare you
No, seriously though, I enjoyed the demo but did think that it was very similar to it’s predecessors, but, that is God of War. If they change it too much it loses it’s familiarity. It was a demo after all. Who’s to say that the full game doesn’t include new moves. You obviously have the new weapon (Ceberus heads) and new magic in the demo, so who knows what else is coming.
lewis815 | 05/11/2009 11:37
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I agree that originality in games is running thin. I agree completely with your take on DJ Hero.
HOWEVER! You knock sequels for being the same type of gameplay as the original like Uncharted 2. I completely disagree that this is a negative. Personally I couldnt wait for uncharted 2 because I loved the first one, why would I want to play a sequel to a game that I loved because of the gameplay and storyline only for it to change the gameplay to try and be original and a complete fresh cast of characters? Sequels are for people who enjoy the original in my opinion, and Uncharted 2 was even more epic than the first, and thats just one example. I do agree with you on the non-sequel titles though, developers seem to be pumping out dull game after dull game without trying to push the boundaries of the games already on the market to make a quick buck.
Spotter5 | 05/11/2009 11:44
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Why all the FPS hate? Seriously p***es me off. “oh just just another FPS” It’s a GENRE! I could easily say “oh just another quiz game” or Oh just another racing game” “oh just another platformer”. “oh just another 3rd person open world game”
cc_star | 05/11/2009 11:49
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You could say all those things… but those genres bring something new to the table more often than FPS does.
Raen | 05/11/2009 11:50
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Because (in general) compare to other genres there seems to be a lack of innnovation in the FPS genre. Racing games have started to include the rewind and Braid is a great example of how different platformers can be. Music games suffer from the same issue to an extent, although I feel that there still is a little innovation there. I can’t think of when something genuinely new came about in FPSs. A lot of people point at the persistent game play in CoD4, but that was there in Battlefield 2 two years earlier and was probably there earlier than that.
Spotter5 | 05/11/2009 11:56
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Nothing is new. Does it matter if every single game brings something new like the OP wants… NO.. They are all different anyway, Brothers in arms is a completely different game to say, World at war, they’re both FPS, set in world war 2. Yet are as different a rallying to formula 1! Sure the basic game play is the same, but how can “walk there shoot that guy” be changed to make it “groundbreaking??
illogicology | 05/11/2009 11:59
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Agreed. I spent hours of my life playing FPSs on the PC in the late 90s early 00s (AVP2 was my favourite) and apart from extra polygons I can’t think of anything really different about todays offerings. The influence of Halo has made them a little more console friendly but otherwise they’re identical.
I think the only other genre with such a slow rate of innovation is the RTS, largely unchanged since Dune II.
Spotter5 | 05/11/2009 12:01
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Aren’t we all just forgetting the most important thing here?
is the game fun? if it’s fun does it matter if it brings anything NEW?
Cod: waw brought nothing new over CodD4, but it was FUN.
illogicology | 05/11/2009 12:05
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and what if someone doesn’t find a game largely similar to a lot of other games fun?
Spotter5 | 05/11/2009 12:06
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Then they are a jaded individual with a heart of glass
Raen | 05/11/2009 12:10
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@Spotter5 Of course FPSs can be changed to include new stuff. Borderlands is a good example of this, as is Brink which I saw at Eurogamer Expo. To me those aren’t ‘just another shooter’. It’s fine if a game is fun, but I still have CoD2 and 3 sitting in my draw which I thought were really fun games. 4 and 5 could well be fun, but I’ve never played them because from what I saw they were very similar (in gameplay at least) to the earlier titles.
Tuffcub | 05/11/2009 12:26
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@ SPotter5 – “Nothing is new.” – which is precisely why im renting games for a fiver and not spending £45 on them.
xdarkmagician | 06/11/2009 01:48
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I think alot of the hate towards FPS’s is unfair. FPS are like race games it’s not about adding new gameplay, it’s about creating a more realistic experience.
@Raen, “I can’t think of when something genuinely new came about in FPSs”. How about aiming, remember not being able to aim in Doom. How about the sniper zoom for Goldeneye. How about the massive background action in Medal of Honor or COD. Running, jumping, climbing, stealth. Head bob while running, smoke and particle effect of smoke grenades, night vision, thermal vision, gadgets like motion sensors and gps maps, bullet physics, cover deterioration, tactical approach maps, squads, squads commands. vehicles, perks, airstrikes, unlockable ranks and items, create a soldier, create a class, upgradable weapons, WWII zombies…. There’s a new game called Singularity that addes time manipulation to the game play. Wolfenstien added the viel powers. MAG adds 256 pvp. COD4 adding wind variance and the spinning of the earth to a snipping sequence.
cc_star | 06/11/2009 02:39
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But does a single one of those enhancements make the slightest bit of difference to a users enjoyment?
I mean, I don’t remember playing Doom and thinking I wish their was wind variance. The increased computing power available may be bring better graphics but it’s kind of the whole point of the post that there is just a sense of déjà vu about it all, and no extra graphical gimmick can bring the excitement back.
xdarkmagician | 06/11/2009 11:14
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@CC, Yes, it matters if your a fan of FPS’s. It’s ok if people aren’t fans of FPS’s, but to insinuate that MW2 is the same game as COD2 is insane. Everything I mentioned has improved and advanced the gameplay of FPS’s, except WWII zombies but shooting zombies is always fun. Better gameplay means more enjoyment. Can you honestly say that nothing on my list has improved your enjoyment of a FPS game.
Raen | 06/11/2009 11:28
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@xdarkmagician: Sorry I was sick and wasn’t clear when I wrote this. My mentioning of Battlefield 2 was meant to be more prevalent, but I think I fell asleep for 5 minutes or something whilst I wrote this. Most of the stuff you’re talking about was there back in Battlefield 2. There are a few exceptions that I can see, but most of it was there in 2005. Maybe other genres genuinely don’t evolve faster, but this is just how it all feels to me. There are (of course) exceptions to my sweeping statement.
bunimomike | 06/11/2009 11:40
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The FPS genre is surely one of the quickest growing genres (most titles released) and yet it appears, to me, to be the slowest to evolve when you think about how many titles we’ve been through over the years. I understand what darkmagician’s trying to say but they still all feel like extras or minor improvements. I want to see a tangible shift to more story-like FPS games where we feel like we’re on an adventure/story of sorts. Not just a series of levels as we battle furiously to the main boss. I want levels where we take in the sites not just the corridor lighting. Where I get to explore for the sake of checking out the world, not to collect 100 f**king charms to get me a trophy (other genres suffer with that too). I appreciate the undertaking is that much more but it would be worth it, I feel. I simply don’t feel each new FPS title pushes the genre on much and when you think about the plethora of games out there you can see why many people are tired with what FPS’s offer.
xdarkmagician | 06/11/2009 12:19
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@ Raen, it’s cool, no need for apologies. My point is that there are alot of changes but they’re small and only fans of FPS’s notice most of them but they still change the gameplay and add to the enjoyment. It’s obvious I don’t agree with TC on this and I’m sorry if it felt like I took it out on you.
Raen | 05/11/2009 11:45
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I have to agree with pretty much every point, but weren’t you slagging off Braid yesterday? Braid has (in my opinion) one of the most unique and original styles of gameplay we’ve had in a long time.
Tuffcub | 05/11/2009 12:09
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I was saying it looks like Rick Dangerous, I havent played it so cant comment on the gameplay.
Raen | 05/11/2009 12:11
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Fair enough
You should play it, the PC version has a demo if you don’t want to wait for the PSN release. It’s a great game.
illogicology | 05/11/2009 11:54
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I agree, which is why I’m glad the wii exists. Sure, I think the wiimote is a bit of a failed experiment since most games on the wii just replace waggling with button mashing and the decision to stick with a dated architecture means it’s like one step forward, two steps back, I do respect the attempt immensely and there are occasional glimmers of real innovation to be found. I don’t think the wii has found the future but it does seem to be the only console looking.
bully1990 | 05/11/2009 11:57
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Do we only have ourselves to blame for buying the next installment of big game franchises? Resi 5 was largely derided for having not moved on at all from Resi 4 but I bet it still sold a hell of a lot more copies that Mirrors Edge which has at least tried to do something a bit different.
illogicology | 05/11/2009 12:04
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I agree completely and I really wish consumers would take a little more responsibility for trends actually. I don’t know why they expect companies to put things out that are new and exciting when nobody ever buys them. However, an established series is always a safe investment and the publishers know it. Rockstar has been selling essentially the same game under the GTA brand since 2001 now and sales are always strong. That’s not a criticism of GTA, they’re all excellent games but they’re hardly brimming with new ideas. Rehashes sell, if we don’t want them anymore then we should stop buying them.
cc_star | 05/11/2009 12:06
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All R* games are the same IMO, whether it’s Red Dead, GTA or whatever – they just seem to have a different ’skin’ applied
illogicology | 05/11/2009 12:21
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Well here I have to confess that aside from the GTA series and the first Manhunt (which I thought sucked, by the way) I haven’t really played much Rockstar. I didn’t really care for GTA after GTA 2 (I can appreciate they’re good, just not my thing) though I did get into IV quite a bit.
They just never really look like my thing.
maximiliano | 05/11/2009 13:59
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Hey, if it helps, i bought Mirror’s Edge, Army of 2 and Dead Space (I’m all in for the new EA), but I didn’t bought Resi 5 and GTA4.
But i still borrowed Resi5 =P
jimmy-google | 05/11/2009 14:52
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I bought Dead Space and Mirrors Edge and loved both. Looking forward to Dante’s inferno too. And the new EA is fantastic. I also love the new Sony IP’s. Everything from Infamous to Eyepet, to Echochrome to LittleBigPlanet.
I would love to see Publishers scrap IPs one they hit a third sequel – by that point the history tends to hold a game back.
Gastos84 | 05/11/2009 11:59
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Just out of interest, apart from Eypet and Buzz, which games do you like/enjoy? It appears you are very cynical about the industry, as am I with some of it, but I can’t help but think that Eyepet and Buzz aren’t games in the true sense of the word…if you catch my drift.
Tuffcub | 05/11/2009 12:18
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Games I love and still play : Killzone 2 – yes a FPS, but it was clunky and heavy and felt way different o any other FPS. Fallout 3 – makes me want to smash my TV in due to the terrible bugs but it had a story without falling back special effect laden cut scenes. Im really looking foward to Heavy Rain as it’s promising to be different.
illogicology | 05/11/2009 12:23
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I can’t really get into Killzone 2. I bought a copy and I played it, I sit there thinking “this is cool” but when it goes back in its box it doesn’t come out again for months. It just doesn’t grab me.
cc_star | 05/11/2009 12:29
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As somebody who’s a bit older I’ve played games on everything since the Sinclair ZX80, Spectrum 16k, 48k and 128k, Sega Master System, Megadrive, 32X, MegaCD, Saturn, Dreamcast, PS2 and finally the PS3 I’ve seen it all before, nothing changes only the graphics.
Real gameplay innovations are few and far between, but there are some which gives me cause for hope, Doom obviously has a lot to answer for, but stuff like Saints Row 2’s drop-in/out co-op (I may be wrong, but I think it was the first, although someone will probably say Halo was) is a much overlooked mechanic that will have huge implications for many years to come
illogicology | 05/11/2009 12:35
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I agree there. I also hate that common belief that when games went into 3D it somehow added more to the game other than visuals. Mario 64 is a great game with tons of hidden little secrets and such and the fact that it’s 3D and works well is the icing on the cake but really, how much of that game could only have been done on the n64? I think a 2d version would be perfectly doable. I remember being distinctly disappointed that when the 3d generation came along, 2D was conveniently forgotten and rather than refining some of the excellent, beautiful styles we had (Yoshi’s Island, anyone?) everything suddenly had to be attack of the killer triangles.
maximiliano | 05/11/2009 14:01
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Wait, Eyepet is a game?
Seriously, I don’t see how that is called a game, is more like a interactive children show.
cc_star | 05/11/2009 14:03
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It has aims, goals and its fun… makes it a game in my mind
s0602277 | 06/11/2009 11:33
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I agree, it’s not a game, all you do is take care of some ugly animal thing. Yes, it is different, but its not a game at all.
TheSabreman | 05/11/2009 12:02
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Excellent article.
Agree with most points, renting is the best option and avoids those “why did I pay full price for this” thoughts a week later.
We need more original games and less generic sequels. Fallout 3 is one of my fav’s despite being very buggy, it is a great blend of genres and a perfect example on how to move a series forward.
There are so many forgotten classics ripe for an update, if companies cannot release original content then they need to look to the past.
MAG and God Of War 3 both have no appeal to me as one is yet another tired FPS and the other is a button basher that I tired of quickly when it came out on the PS2.
I just hope Heavy Rain is good although I have a strong loathing of unnecesary QTE’s.
djdustb | 05/11/2009 12:07
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Lack of originality is an issue but there are limits to what can be carried out and most games will be a copy of something else at somepoint, you cannot come up with a completely new genre, it is similar to the old saying about there only being a few types of story, everything else is a variation on this.
The comparision of Viking and Brutal legend I feel is harsh, yes they play the same as it is a succesful formula, the difference is in the presentation and the story. This hit things and grab glowing orbs from bodies has been done a million times and will not change as people want this.
The having a go at sequels is I feel wrong, yes in films it goes too far (looking at you Saw (which I still like though)) but I wanted a uncharted sequel for more story for more of the same game, if uncharted came back as an FPS I would not have liked it, likewise I want more Ratchet and Clank but I want the game play I like, I do not want a R&C text based adventure game.
Tuffcub | 05/11/2009 12:22
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Yes I know I was a bit harsh on Brutal Legend but I played it straight after playing Viking and I was watching a heavy muscled bloke with axe wander about landscape (and not jump!), completeing side missions. As for sequels being more of the same – fine, all good – but why not be ‘More of the same – and something new?’ – the car chase in Uncharted is a perfect example where driving could of been implemented in to the game. Driving is not a new concept but it would of been different to Uncharted1.
Radboud | 05/11/2009 12:09
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Kinda agree with you, but to a certain degree.
Sometimes you must not change the gameplay, especially in sequals… If GoWIII would change into let’s say a racing game (all epic and mythical with racing against harpies and stuff).. Sure you are Kratos but it isn’t God of War III but God of Racetracks… Stuff like that really makes me sick, games that borrow names from good selling games (like that Halo strategy game)
That in my opinion is a marketingaction I don’t like, just name it the same to sell copies, but the game is entirely different and has nothing to do with the original game…
Give me sequals over spin-offs anyday!!!!
And why would you want a rewind function in a racing-game? Sure it can be frustrating to crash in the last round of a 24 hour race and as such loose your first place, but isn’t that really the point?
Mutt | 05/11/2009 12:32
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“why would you want a rewind function in a racing-game? Sure it can be frustrating to crash in the last round of a 24 hour race and as such loose your first place, but isn’t that really the point?”
It is the point, but then why have checkpoints in other games? It’s just a recognition from Devs that people want to enjoy the game and now be punished. Maybe that grates for ‘older’ or more hardcore gamers, but you can always play without rewinds or in “ultra-tough hard boiled” mode if you’re after a sadistic challenge!
I like the introduction of rewind, although it has it’s place – I couldn’t imagine it in something like Gran Turismo.
ZeFAN06 | 05/11/2009 12:22
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Uncharted 2 was innovative! Unlike the first Uncharted, it took all three of those components of “climbing, shooting, cover, etc.” and mixed them in with cutscene like sequences to have it play more like an action movie. That’s slightly different, but it’s online mode is incredible. It’s the best 3rd person shooter I’ve ever played online and it’s incredibly addicting.
MAG – I have the Beta. Something tells me you don’t. This game is not to be compared with Call of Duty. You’re incredibly ignorant to think that. If anything, you might be able to compare it with Battlefield Bad Company, but it’s definitely more goal-oriented. The game isn’t about killing as much as you can or just capturing a base, it’s an innovative take on a FPS being more strategy-focused than kill-focused. Bad Company was a step that way, but didn’t exactly capture it.
I will agree Ratchet and Clank have lacked innovation and they need to work on that. The Call of Duty series have tried very little things to make it more innovative. Zombies and Spec Op are a step in the right direction and I applaud Modern Warfare 2 for switching up kill streak bonuses, but the idea of them adding a Death Streak goes against every video gamer’s bible. No one should be rewarded for sucking.
I don’t play guitar hero because I just get bored with it after about half an hour, but I still play ever now and then. There’s nothing terribly innovative about it and easily stale.
As for God of War series, I’m embarassed to say I haven’t played much of them before. I am planning on getting the God of War Collection though.
You’re not mentioning some nnovative titles. These titles are unique and have brought something new to gaming. Heavy Rain (PS3), Little Big Planet (PS3), and I’d name some 360 ones if they existed.
Assassin’s Creed II is coming and it’s a concept that hasn’t got boring yet. However, it’s a rental for me as I can’t imagine playing through a second time is going to be all that fun.
There is one game that hasn’t been brought up from the ps2 which I think needs to desperately. Star Wars Battlefront. That was one of the most kickass games ever and I’m kinda thinking your gay for buying Eyepet.
cc_star | 05/11/2009 13:03
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In my opinion MAG is SOCOM
The number of players is irrelevant, they may as well be computer controlled characters as you never even see half of them.
maximiliano | 05/11/2009 14:04
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193 TSA Points | Member since: Jun 2009
Just not agreeing with you there, man.
MAG is definitely NOT Socom. I’m in the beta of MAG and its awesome, it doesn’t even compare to Socom. I bought Socom and just touched 2 times, it’s really meh. I’m just hoping someone wished to buy it.
s0602277 | 06/11/2009 11:51
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I know its only a beta, but I thought it was dreadful in every way, I’ll keep following the game to see if it improves but I was really let down by it.
cc_star | 06/11/2009 12:08
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I played it for a few hours and it’s the most pants experience I’ve ever had the misfortune to spend hours and hours downloading.
lewis815 | 06/11/2009 12:12
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Wow that’s a shame, it looked pretty cool at E3.
dirtyhabit | 05/11/2009 16:15
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@ ZeFAN06. I can see you going to be popular here
zillah | 05/11/2009 16:45
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and i always thought it was a love for genitals that mirrored your own that made you gay…
bunimomike | 06/11/2009 11:44
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We’ve bought EyePet and not once have I felt my mangina twitch. It’s a lovely experience. However, I’ve also got Flower so I may as well hand myself into the gay-police right now, eh? Have you, for one minute of your strange existence, realised that people might want to experience something different on a console instead of just shooting, driving, kicking a ball into the back of a net?
Tuffcub | 05/11/2009 12:24
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Havent got a Xbox so cant comment on those games, I only commented on stuff I have played. I do have the MAG beta, im an officiaskial Sony Beta tester and I have played it for hours.
Mutt | 05/11/2009 12:25
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The problem (for me at least) is that a lot of games are not that much fun. I don’t want every game to be original or innovative (although it is nice) as sometimes it’s just better to do the basics but do them really well. I hope Ratchet and Clank turns out to be OK as I’m a massive fan of that series.
Innovation has it’s place (Flower?) but often it doesn’t work or isn’t commerically successful (Mirrors Edge? Didn’t like that game, love the concept).
Agree with some of the points – GOW3 left me cold, it felt old and tired, but shiny.
There are still some great games out there that are tring news things (Borderlands whilst a mash up of genres looks like it’s tried something a bit different) and not too far away there’s ModNation racers – hopefully a fun racer without the awful online of LBP.
KeRaSh | 05/11/2009 12:33
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I’m curious about what you thought about Flower. I really liked that game for the mood it delivered.
Tuffcub | 05/11/2009 12:34
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*cough* I havent played it. I really should. In fact I will get it tonight.
illogicology | 05/11/2009 12:37
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Yes, you should. Flower is actually the perfect example of a game that does something different and new but doesn’t feel any less dynamic or absorbing than a well established genre.
Tuffcub | 05/11/2009 12:38
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I have “played” .detund and Linger In Shadows does that make up for it?
Mutt | 05/11/2009 12:42
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Flower is amazing. Every PS3 owner should at least try it. It’s a bit of a marmite experience, but if it “clicks” with you it’s just wonderful.
KeRaSh | 05/11/2009 12:47
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I have “played” .detund and Linger In Shadows does that make up for it? –> Nope. Buy Flower and be happy.
cc_star | 05/11/2009 13:01
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Flower is an unmissable game, and one that is is not only great to play, but is also an experience.
In fact the story to is far better than any AAA Hollywood sized budget game I’ve played this gen.
maximiliano | 05/11/2009 14:08
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Linger in shadows is a video of 6 minutes, in wich you have to press some buttons for it to play (or you can choose to play without pushing the buttons).
Flower isn’t a scripted sequence, but it’s boring nevertheless. Sure it’s visually impressive, but sadly, nothing beyond that.
They said that it was a game to relax while playing, well I can’t really relax with that controls, trying to make the thingy do what I want it to do.
illogicology | 05/11/2009 14:41
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Really? I love flower but I find it so relaxing it almost makes me sleepy. If I’ve gotten really wired from some FPS for adrenaline junkies all day then I play a little flower before bed.