PSP Minis – The Developers Speak Out

The PSP's bitesize chunks of gaming dissected.
Published 13/11/2009 at 9:00 by nofi
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Sony have to be applauded, they’ve managed to turn the PSP around from its year long lull into one hell of a platform in the second half of this year. There are some brilliant games out there right now – Loco Roco, Motorstorm, GTA: Chinatown Wars, LittleBigPlanet – and most major studios are right behind the machine, invigorated by the PSPgo and Sony’s new found fondness for digital distribution.

One of the PSN Store highlights for me each week are the PSP minis, download-only games from a number of studios designed to be smaller in size but no less potent in playability, and clearly aimed at a slice of the massive pie Apple have created with the iPhone.  There was even a proper launch, and although we’ve covered most of the minis in our two round-ups [1, 2] they continue to trickle out each Thursday.

Before the annoyingly lowercase typed minis launched we spoke to Icon Games Entertainment’s Rich Hill-Whittall, who said that at that point Sony were actively seeking out developers to create games for the platform.  “Sony emailed us with information and it went from there,” he said, speaking to TheSixthAxis.  There was talk of free development kits but even the ‘full price’ SDK is just a thousand Euro, so affordable for even the smallest studio.

Whilst I’ve blogged about the desire to get back into games development before, it would probably be minis that I’d aim at, because with the buzz around the PSP at the moment and the fact that it’s apparently a relatively accessible device to develop for, sports a nice high resolution screen, plenty of RAM, consistent CPU and offers a full array of buttons and control inputs, it would seem like the easiest target to aim at.

The ‘cap’ for minis is 100MB, which should be plenty big enough for most downloadable titles.

“Coming from developing 40MB WiiWare titles, 100MB is more than enough for us, so this isn’t an issue right now,” said Rich, who’s also incredibly positive about the whole digitial download market. “It is absolutely amazing – right now it is the most exciting time to be an indie developer I’ve known since I started 14 years ago; by a long way. I imagine it is similar to how it felt in the early days of C64 / Spectrum development,” he told us.

It seems the PSP userbase is also rather bouyant about minis.  I spoke with Impressionware’s Luigi Fumero today too, the mastermind behind popular puzzler Vempire, who claims his game is “doing quite well.”  Developers are reluctant to go into specifics, contractually or otherwise, but Luigi told me that despite not seeing any solid sales statistics from the USA yet, European sales were initially “not too bad.”

Just like the iPhone’s Appstore, developers and publishers can tweak the pricing if required.  Luigi told me that his team modified the price a couple of weeks after the game came out and “sales have picked up quite a lot,” following that up with the notion that Impressionware are “definitely going to develop another game if the sales in the USA mirror the ones in Europe.”  Looks like it’s in your hands, American readers.

And speaking of the States, I also got the chance to have a quick chat with Creat Studio’s Scott Hyman, a name you might recognise from the PlayStation Blog and the man at the head of the team behind two minis on the Store: Alien Havoc and Bubble Trubble.  He echoed Luigi’s sentiments, saying that “overall, we’ve been quite happy, since the Mini program has opened a new business opportunity.”

The difference with Creat Studios is that they’ve worked hard on the PS3 side of the PlayStation Store, not just the PSP aspect.

Notching up an impressive seven titles this year, PSP minis allowed Creat Studios a couple of diversions. “Our first two Mini titles,” Scott told me, “were made for very small budgets and were pet projects of Creat’s employees. This program allowed them to develop their creative inspirations and get them to market quickly and efficiently.”  I like this way of working – letting developers go off on a tangent creatively and then get it onto the Store.

“The Mini program is also a good incubator for a company like Creat Studios,” said Hyman. “We have a good number of other Mini titles in the works, and many of them might be worthy of developing as full-blown PSN titles. By releasing them in the Mini format, we can get feedback on the games in many ways. Sales numbers certainly help, but we value the feedback on gameplay, style, features and enjoyment just as much.”

Refreshingly, support for Sony themselves is universally positive amongst the developers I’ve spoken with.  “They’ve provided marketing on the PSN Store, their blog and elsewhere, and they’re always responsive to any issues or questions we have,” said Scott. “Their devotion to their developers was the most significant reason we’ve chosen to be part of the Mini program, and why we are continuing.”

“It is good that the PSP is now a viable platform again,” said Icon’s Rich.  Couldn’t agree more.

Comments

Please note that all comments are the opinion of the individual author and not TheSixthAxis.


  1. The only issue with minis, as with much of the PSP stuff to download, is you have to buy it blind, no demo, no preview, sometimes you get a screenshot, but often don’t get that – on the iPhone you get reviews, screenshots, a ‘lite’ version/demo to download. PSP really needs these things and fast!

    I do love the minis I have downloaded so far though, Tetris and Fieldrunners, and plan to download more – awaiting reviews though! Cheers


    • I couldnt find it right off hand, but there is a great PSP mini review site. They tend to have reviews the day after a mini releases and do some decent write ups. I have it bookmarked on my work pc so I will check on Monday and post in this thread.

      I somewhat agree though, I would at least like a simple star-rating system. I almost bought Hero of Sparta until I read reviews online.


    • That’s the problem that I’ve been having as well. It’s only good ol’ TSA that I’ve come across that actually reviews some of the minis.


  2. It’s good to hear that development of the Mini’s will continue. While many seemed to doubt them, producing a good Mini seems like a useful project for some smaller developers :)


  3. Interesting piece, nofi.

    I have to say the PSP is becoming ever more tempting even though I don’t have time for more gaming. And that’s because of both the big titles and the minis.


  4. The re-emergence of the PSP is great. It’s an awesome little machine, I’m happy they didn’t leave it to die.


  5. Yes forgot to say great article thanks, really enjoying PSP go and all the new and rereleased titles. It says there are 6 comments but I can only see 4 are some hidden?


    • We don’t show trackbacks and links from other sites in the comments to the public, but my dodgy code still counts them in the comment count!

      Thanks.


      • Ah that explains it! No worries, thanks for a great site, I’m on it a couple of times a day from home or via my iPhone :)


  6. I personally really like the minis. For your dollar they do seem to give you quite a bit of gameplay.

    I am a bit curious why yesterday’s Pinball Heroes titles were not under the mini moniker because they seem like perfect candidates.


    • Because it has internet connectivity (leaderboards and apparently being able to buy other tables), which minis can’t have to qualify as being a mini. (Same for Creature Defense, Crystal Defenders, Thexder Neo, etc).

      I gotta say though, at $4 a table, that price is anything but mini. $16 for a complete game


  7. Fat Princess & Resident Evil both confirmed for the PSP Q1 next year too. Ad-Hoc Co-Op for Resi PSP would be very, very cool. Sorry for straying off topic a little…


  8. Well, speaking just as a PSP owner, I’ve been really underwhelmed by the whole thing. At least in the US, where we have only had 11 mini releases in the 6 weeks since the program started (I think Europe has almost twice that).

    Besides the whole lack of releases, the quality is poor (mostly flash quality puzzle games), yet the price is high. In many cases, the mins are just iPhone ports (sadly, the better quality stuff, too), but with several times the price. $1-2 on the iPhone, $4-9.99 on the PSP.

    That’s understandable for older iPhone releases, but that Vempire game mentioned in the article is $1 (originally $2) on the iPhone, $5 on the PSP (no price drop that I’ve seen, unlike the iPhone version, despite being on the PSP first, I think)


  9. Only just read this. Nice little article. Must agree with the iPhone comments re price and demos though. Interesting times.