Gravity Crash: Release Date, New Info, Pricing

With some exclusive screenshots and how-to, too.
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Article written by nofi in Featured Stories, PS3 News, on Friday, November 20, 2009 at 16:55.

We’ve been following Gravity Crash since day one - the initial reveal, the playtest at Just Add Water’s Yorkshire studio, the preview build that I’ve been hammering for over a month – it’s a brilliant, brilliant game and it’s out next week. Yep, that last bit should have been earth shatteringly big news, but sadly the release date was outed yesterday by mistake. Still, I know the team at JAW have worked their arses off to ensure a joint American and European release date and it’s going to get a Store update all of its own when it hits the various PSN divisions next Tuesday, the 24th of November.

I said, after an extensive playtest, that Gravity Crash might be the best game on the PSN, and I’m still tempted to stick by that – it’s deceptively deep and whilst the game’s difficulty curve ramps up nicely throughout the main Campaign mode the real skill is in obtaining high scores and speed runs, which is where the dip-in and out Planet mode comes into its own.  The screenshots below, some of which are exclusive to TheSixthAxis, only go far in highlighting the superb attention to detail the game possesses: the subtle animation; the superbly drawn half vector, half sprite ships and structures; the silky smooth 60 frames per second framerate…

But you don’t have to take our word for it – the game, which only costs £6.29 (EU 7.99, US$ 9.99) comes with a demo – you effectively download the full game and then when you decide you want to play on past what the free trial offers, it’s just a tiny unlock key which you can grab from within the game.  Gravity Crash’s 35 single player levels offer a massive amount of gameplay, but there’s also 12 multiplayer levels spread over 3 modes (including a cool race mode), two distinct control methods, a choice of special weapons and plenty of power-ups.

What to expect:

This is you. Pick either control method and stick with it for the whole of the Campaign mode. This is an energy crystal, shoot it and a shard will come out which refills your shield and fuel. Crystals rebuild themselves over time. This is a score crystal. Different colours give different scores, but they generally show you which way to go. Lava. Can be dynamic or static, but is always bad. Avoid.
An enemy. There’s stacks of them in all kinds of shapes and sizes, some organic, some mechanical. These are your currently active power-ups, which appear above your shield box. Top bar is your shield, the bottom bar your fuel. Grab energy crystals to refill. The upper graphic is the number of lives left, the lower the number of special weapons. And this is your mini-map, which is essential when navigating the tricky levels.

And then, on top of all this, there’s the epic level editor which is roughly on par with that offered in LittleBigPlanet and will result in endless user-created missions. It’s incredibly easy to use, you’ve got almost unlimited freedom in terms of what you place where and there’s a flexible set of mechanics and options which power things like switches, doors and all kinds of dynamic environmental effects. The ultimate proof of the power of the editor is that all of the levels within the game can be built using it, and we’re expecting lots of good stuff from the community once you guys get your hands on the game.

So, next Tuesday, the wait is finally over.

Comments

Please note that all comments are the opinion of the individual author and not TheSixthAxis.

  1. Looking forward to trying the demo this week. Looks interesting


    • 4 days to go!


      • Looking forward to it. If its as fun and addictive as Shatter I’ll be happy


      • why 4 days..??? my ps store update every thursday… an its saturday now so 6 days including today..??


      • Its a special Tuesday update.

        I’ll have to wait until then to Play.Create.Share (even though Sony haven’t stuck that moniker on it)


      • i see . another question. ( maybe silly ) but does every1 get the tuesday update.?


  2. so basically its one of those flash games all over the internet brought to ps3? 
    glad there is a demo so i can make up my mind whether to buy it or not :)


    • No, don’t be such a nob.


      • wow thats a bit harsh, so its not one of those games?


      • To be fair to david, Gravity Crash does look virtually identical to a game called ‘Gravitron 2′, but as long as it plays well, features well designed levels and has accessible level creation tools, then its derivative look won’t matter too much.


      • I think that was a pretty severe overreaction. Apology deserved.


      • Gotta agree with Kev here, he was just asking.


    • Hi,
      What makes you think it looks like a Flash game?

      Stewart


      • well i dont think it ‘looks’ like a flash game, but from nofi’s description it sounds like those flash games where you hover about avoiding obsticles. 
        in fact my question was just to see if it was that kind of game… cos i dont know much about it other than nofi seems to love it, (making him call me a nob it seems). 
        anyway i didnt get an answer so i still dont know, but apparently it looks like graviton 2. 
        what do you think then?


  3. Just got a ps3 recently and aint had a chance to buy any games yet, think this will be the first one. Looks like fun


    • I meant downloadable games btw, i’m not jsut sitting there with a ps3 and no games just to clarify lol


      • Check out Shatter if you like a fun game. I talk about it alot because its brilliant.


      • haha, I had visions of you sitting in a damp room hugging a PS3 that’s not even plugged in and whispering to yourself.


      • Well i need somthing to do at the weekends lol. Playing games is boring a good old creepy console hug is the real deal.


  4. Pfff, who needs the exclusive date reveal? ;) That was an awesome article.

    Can not wait until next week, I’ve been wanting this for a while now. :)


  5. been waiting for this, takes me back to the era of the bbc & speccy. Good to see a demo though.


  6. Awesome. I love a good PSN game and this one ticks all the boxes.

    Good news about the demo. I have to wait till the 28th to purchase so a demo should keep me going till then. 


    • I haven’t bought a PSN game in ages. This might be the one to stop the drought.


  7. christ that’s much cheaper than I was expecting. Hope it’s still got the level of detail found in the much more expensive games around £13-14 (none of which I have bought)


  8. Can’t wait for this. It’s gonna be ace, and I’m gonna be pants at it.


    • yeah, me too! We should multiplayer together, we’d be absolutely terrible at it!
      :D


      • TSA multiplayer races? Yes please.


  9. With you every step of the way, nofi. Have embraced every article and mention about this fine, fine game. Even contacted Just Add Water earlier on today to wish them luck with the launch on Tuesday. Top bunch of guys from what I could gleen. Stunning style and cannot WAIT to play this come Tuesday evening. Actually, if they release during the daytime I’ll simply stop work and take the rest of the day off.

    Excited much? Like a prozzie on New Year’s Eve.


  10. If it was possible to preorder a PSN game, I would preorder it right now! :)


    • Why would you pre-order it? Its not like it will run out of stock LOL!
      anyway, looking foward to getting this! 4 days to go!


      • To save valuable seconds on launch day. :P Actually, it’d be quite cool to release the game early (unplayable) and have it download to your PS3 beforehand. Then unlock when the PS3 synchronises with the server. Game ready to play, zero bandwidth used downloading game at actual launch as game was already on the HardDrive. I’m floundering but it kinda makes sense. :D


      • Steam does that mike, it’s called pre-loading and it is a genius idea. Means you can download a game at some point in the previous week when the servers aren’t getting shagged from all angles and at midnight (or midday?) on launch day it downloads a little 12kb (or something) key that unlocks it. Genius.


      • Ooo, get me! I thunk of a good idea without knowing Steam did that. Top thinking on their part, though. Distributed load, etc. I’m guessing Sony could easily do the same if the PSN started buckling under immensely successful launches.


      • Preload and exclusive stuff mate ;)


  11. You know, I know nothing about this game, so the demo better be good ;)


  12. Doesnt look that good (imo) but ill give the demo a go…


  13. Good to see a demo, although I’d have bought this anyway.  Hopefully that will drive a few more sales for them.  I’m actually as excited for this as I would be for a proper retail release!


  14. Woohoo, it’s finally here… (well in 4 days)
    I’ll definitely get this on launch. Bring on Tuesday :)


  15. try demo out first