In a Tweeterview (like an interview, but with shorter replies) with our friends at PS3 Attitude, Dylan Cuthbert, head of Pixeljunk has said that his team are prepared to go back to 3D games “if it’s new enough”, stating that “there’s no real difference between the PS3/360″ and that “all the games use the same standard 3D methods.”
As far as we know there are no 3D PixelJunk titles currently in development, but Cuthbert does say that “LittleBigPlanet was innovative 3D-wise” which may give some indication of the direction the studio would head if they went down this path.
You can read the full Tweeterview via this hashtag (or here), which is currently going on right now and follow PS3Attitude on Twitter here.
bunimomike | 24/11/2009 10:23
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4731 TSA Points | Member since: Jul 2009
“(like an interview, but with shorter replies)”
Isn’t that just someone being interviewed who hasn’t got much time on their hands?
illogicology | 24/11/2009 10:48
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856 TSA Points | Member since: Sep 2009
“LittleBigPlanet was innovative 3D-wise”
Is it just me or is he suggesting that using 3D graphics to create what is essentially a 2D stage is innovative?
I love my 2D games but that just sounds dumb.
cc_star | 24/11/2009 11:34
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7803 TSA Points | Member since: Forever
2D classic style gameplay, but you can move in the 3rd dimension is how I took it, innovative – on the PS3 yes
dirtyhabit | 24/11/2009 10:50
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1430 TSA Points | Member since: Forever
How was Little Big planet innovative 3D wise? I though it was a side scrolling platformer with annoying physics .
Bock | 24/11/2009 11:45
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2 TSA Points | Member since: Nov 2009
The rendering techniques in LBP are quite innovative for real-time games (shaders, focus and blurs effects, dynamic geometry all covered with multi texturing, etc.)
Damigos | 24/11/2009 12:27
* Banned *
-828 TSA Points | Member since: Nov 2009
Pixeljunk and 3D wont mix. It’s like women and machinery