PixelJunk May Go 3D

But Cuthbert disillusioned by current 3D gaming.
Published 24/11/2009 at 10:10 by nofi
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In a Tweeterview (like an interview, but with shorter replies) with our friends at PS3 Attitude, Dylan Cuthbert, head of Pixeljunk has said that his team are prepared to go back to 3D games “if it’s new enough”, stating that “there’s no real difference between the PS3/360″ and that “all the games use the same standard 3D methods.”

As far as we know there are no 3D PixelJunk titles currently in development, but Cuthbert does say that “LittleBigPlanet was innovative 3D-wise” which may give some indication of the direction the studio would head if they went down this path.

You can read the full Tweeterview via this hashtag (or here), which is currently going on right now and follow PS3Attitude on Twitter here.

Comments

Please note that all comments are the opinion of the individual author and not TheSixthAxis.

  1. “(like an interview, but with shorter replies)”

    Isn’t that just someone being interviewed who hasn’t got much time on their hands? :D


  2. “LittleBigPlanet was innovative 3D-wise”

    Is it just me or is he suggesting that using 3D graphics to create what is essentially a 2D stage is innovative?

    I love my 2D games but that just sounds dumb.


    • 2D classic style gameplay, but you can move in the 3rd dimension is how I took it, innovative – on the PS3 yes


  3. How was Little Big planet innovative 3D wise? I though it was a side scrolling platformer with annoying physics . 


  4. The rendering techniques in LBP are quite innovative for real-time games (shaders, focus and blurs effects, dynamic geometry all covered with multi texturing, etc.)


  5. Pixeljunk and 3D wont mix. It’s like women and machinery :)