Cutscenes are the marmite of gaming. You love them or you hate them and I LOVE them. Some of you out there just want to skip every last one of them and get to the gameplay whereas some of us storm through the gameplay just to get to the next cutscene. For me, even with the best games, it’s the story and cutscenes that keep me playing. If a game is too slow and it’s story doesn’t seem to be going anywhere, you’ll lose me.
Take Dead Space for example. Don’t worry, this article is spoiler free, but even if I wanted to spoil Dead Space for you, I couldn’t because I never finished it. It didn’t have the lure of a cutscene to pull me through the levels. Each objective was completed only to be greeted by a voice over the intercom who would tell me that an engine had broken or some other obscure, yet important, item needed fixing. It all just felt like it was prolonging the actual plot and I got fed up with it.
It will come as no surprise then that Metal Gear Solid 4 is one of, if not my all time, favourite games ever. I couldn’t get enough of the 8 hours worth of cutscenes and to be perfectly honest, I couldn’t care less about the gameplay. Nowadays I play through it for the stealth and to look at how I can approach each situation, but back when I originally played it, the gameplay could have been swapped with levels from Super Rub a Dub for all I cared. I was there for a cinematic experience and that was what I got.
Whilst the cutsceneless approach in games like Dead Space and even Fallout or Oblivion don’t appeal to me, games like Half Life 2 did do it fantastically for me. There I felt like a character within the world and not just somebody who didn’t speak and was ordered around everywhere by the other characters. Though I really can’t think of many games which have actually done this perfectly outside of the half life franchise. Bioshock did I suppose, but I don’t like Bioshock. They tried to give the main guy too much character so I couldn’t relate to him and therefore didn’t care.
Cutscenes turn games into interactive films. You steer the characters to the next checkpoint and in doing so trigger the next part of the story. Maybe it’s my strong love for both mediums that makes me so happy to see them come together. Especially when they do it well in titles such as Uncharted and MGS. Though I know that for some they’re just a massive bump in the road, getting in the way of the gameplay which you bought the game for. So, do they enhance or hinder your experience?
Person678 | 27/11/2009 12:03
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Am I the only one who finds it ironic that Half Life 2 DIDN’T make you feel like ’somebody who couldn’t speak’?
kevatron400 | 27/11/2009 12:12
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Pretty amazed Gordan made you feel more immersed than Issac. I don’t think I’ve ever been more immersed in a video game than Dead Space (maybe Mirror’s Edge).
shields_t | 27/11/2009 12:27
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Much like you two I found dead space and half life to be very immersive experiences due to the fact that they always kept you in the middle of the action, a huge set piece could occur and the player would still be left with the same gameplay view. In fact it wasn’t until after I’d finished half life 2 and someone pointed out that Gordon doesn’t speak that I even noticed!
lewis815 | 27/11/2009 12:30
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Dead Space made me feel immersed due to the cool storyline and finding out tidbits along the way, and of course you have to be glued to the screen as you never know whats gonna jump out at you!
I also enjoyed having to look for the reports etc manually and finding out the storyline myself instead of it being given to me, felt like I actually had a reward to find the collectables
masoke | 27/11/2009 12:31
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By the time I got to the end I had become convinced that Isaac was a bit, well, simple. It seeemed weird that he never spoke or answered any of the other characters. The other characters all seemed to run off somewhere safe and ring him up to deal with all the monsters. “Isaac, quick, you need to fight your way through to the medical bay. Hurry, I can hear something moving near my very safe spot I’ve found’.
TheSabreman | 27/11/2009 12:32
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Yep Dead Space was great, I loved the projected screen in front of Isaac that would crackle into view and it allowed you to move at the same time.
I dislike prolonged cutscenes I am forced to watch and cannot move around, it’s totally unnecessary, the best way is to give the player the story as they play the game.
lewis815 | 27/11/2009 12:33
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Masoke – I didnt mind that too much, games can get you interested in the main character without the lead having to speak, PS1/PS2 games did this well (the original Jak game for one). But I do agree, Dead Space didnt get me to gel with the main character, but it get me geared up for the over-arching mythology of the Ishimura and the gaming world.
masoke | 27/11/2009 12:43
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@lewis815
The story I found interesting, I thought that the HUD being directly related to Isaac was really good and it is one of the few games my wife would sit and watch me play, but I couldn’t relate to Isaac at all, I never felt that I knew what he was thinking or feeling about any of it. Another detail added to this, but to describe it would give away a spoiler, so I won’t mention it.
shields_t | 27/11/2009 13:09
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Funnily enough the lead character in Dead Space Extraction DOES speak and has one of the most annoying, poorly acted accents this side of Resident Evil. Maybe they should’ve taken a cue from their bigger brother?
nofi | 27/11/2009 12:03
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Cutscenes when done ‘in-game’ like Half Life are the best, things that are happening around you. Take the player control away and I get bored very quickly. MGS can piss off.
cc_star | 27/11/2009 12:03
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Unskippable cutscenes (once you’ve already viewed them) show off really poor game design, looking at you Ubisoft, and Assassin’s Creed 2!!!
Uncharted 2 has got it right.
nofi | 27/11/2009 12:04
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Assassin’s Creed II’s cutscenes that have to play each time you fail a mission too. Ridiculous.
3shirts | 27/11/2009 12:59
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Yeah, cutscenes should be optional but good enough that you WANT to watch them, at least the first time. This was the case for me in Uncharted (1 and 2) and similar titles.
I think the way you feel about cutscenes and the way you feel about linear games is inextricably linked
BadBoyBoogie | 28/11/2009 11:28
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Agreed, having to watch the AC2 cutscenes again if you fail a mission is a real pain. Uncharted 2 got it spot on, and they were enjoyable to watch as well !!
DJ Judas | 27/11/2009 12:04
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People who religiously skip cutscenes are the sort of people who go to the cinema and talk through every bit of a movie that doesn’t have tits or an explosion in.
I love cutscenes, I enjoy playing through a story that is pre-determined, more effort can be put into the acting and animation sequences. I think a lack of cutscenes is one of the reasons I find it hard to take to games such as Fallout 3.
DJ Judas | 27/11/2009 12:06
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Having said that, I never felt left out in the cold by Half-Life or other FPS in-game cutscenes……excpet Fallout 3……maybe I just don’t like it
cc_star | 27/11/2009 12:07
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What do you think of unskippable cut scenes that you’ve already seen 14 times?
kevatron400 | 27/11/2009 12:13
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Unskippable = unforgivable. Nothing more annoying, especially if it’s at the start of a continue point and you’re playing on Sith Lord difficulty.
DJ Judas | 27/11/2009 12:44
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Unskippable cutscenes are ridiculous. Should be skippable with a confirm option at all times.
gazo69 | 27/11/2009 12:08
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I love cutscenes, for me they add to the game! Lets face it some of the “next gen” cutscenes are breathtaking.
But i agree with cc, they should be skippable!
TRiLoGY | 27/11/2009 12:19
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Yeah I totally agree!
I love Cutscenes too! I have a saved game in FF 7-9 before every single cutscene (where possible) because i loved them so much.
Tuffcub | 27/11/2009 12:16
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I loved MGS4 – as soona s a cut scene started, I paused, made some coffee and grabbed some popcorn and sat down for the half hour mini movie. Loved every single second.
jimmy-google | 27/11/2009 12:21
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I switched to a TV channel while I waited for them to be over to avoid falling asleep.
BrendanCalls | 27/11/2009 13:10
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I did pretty much the same, I loved the cutscenes in MGS4, it was a movie and a videogame in 1, a 24 hour cumulative movie/game marathon
skibadee | 27/11/2009 15:12
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same here love mgs in every way.
gordon_strange | 28/11/2009 16:06
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same here although i made a tea, and rolled a joint
lewis815 | 28/11/2009 16:31
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Good for you.
Eldave0 | 27/11/2009 12:19
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I’m personally sat here stunned after reading you dont like BioShock. That had awesome gameplay and a great story to do with it (admitidly not in cutscene format but still)…
The only cutscenes I hate are ones you cant skip after watching them once. I watched the intro to the Yunaleska (spelling?) battle on FFX so many times I lost count because I kept dying
Lorcan | 27/11/2009 14:18
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I just found that the main character wasn’t someone I could relate to or enjoy. It’s like with Dead Space.
Half Life 2 has it right because you ARE Gordon Freeman. He only does what you control him to do but all the characters around you still react to him and interact. In the end, it feels more like they’re interactiong with YOU and not this Gordon Freeman character.
In Bioshock though, they started off by giving Jack some character and then suddenly they pulled it away so I was left thinking “Ok, is he a character I should observe, or is he me?”
In the end I just gave up and stopped caring about him, so in the end, the twist didn’t matter to me.
In Dead Space it’s the same. I can see Issac so I expect him to be a character I observe. Not a character I am. So he came across as dull and annoying and I stopped caring about him.
djdustb | 27/11/2009 12:20
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I am a fan of cutscenes, those in the uncharted games are simply amazing somethimes you are sitting there with the controller in your hand not knowing that you now have control. That is how a cutscene should be.
I don’t however feel that a game will suffer without a cutscene your examples of Deep Space and Oblvion I loved and I did not feel the need for the play to be broken up.
All I ask for is the scene can be skipped (repeated plays throughs get annoying), it is not too long, it adds to the story (rather than shows off rendering) and happens BEFORE a checkpoint, I hate starting a checkpoint after dying just to sit through a couple of minutes of rubbish that I cannot skip.
kevatron400 | 27/11/2009 12:31
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Uncharted is amazing for this. The only ever time other than UC that I can remember thinking “Why has the character stopped moving? Oh it’s my turn to control it” was at beginning of FF7 after cloud jumps off the train.
Rabid-Coot | 27/11/2009 12:28
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It depends on the length a few minutes to show something amazing is fine, an hour like in MGS 4 between the last piece of gameplay in act 3 and the first gameplay in act 4 is rediculus.
bunimomike | 27/11/2009 12:29
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When cutscenes are done well, they completely and utterly make a game; gel each chapter together and give us new insight into character development. Uncharted 2 happens at a stunning pace with each cutscene being close to perfection. The finest example I can give of this is that I had 3 x non-gamer friends with me for a week recently and out of all the games I showed them Uncharted 2 was the only one that they replied with a “jesus, Mike, this is sensational and it’s a pleasure to watch whether you’re playing or it’s one of those in-betweeny-bits”.
For me, I remember even with mitten-hands, GTA cut scenes were making fantastic head-way with motion-capture and professional voice acting. However, as much as I loved Oblivion the mannequin-workshop (as I call it) was terrible.
1. Meet bloke, chat with bloke, watch him wave his arms around or shift features/head like a badly controlled muppet.
2. Leave thinking “how thoroughly unconvincing”
3. Slaughter more things
It’s never about breaking away from gameplay (or not) it’s about making it believable. Simple as that.
carlosfilippsen | 27/11/2009 12:37
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I love cutscenes too. In my opinion Uncharted 2 has the best cutscenes out there.
3shirts | 27/11/2009 13:02
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Absolutely. I agree with many of the comments above that sometimes you get control back but don’t even realise for a second that the cutscene is over. Equally there are bits where the cutscene starts and it takes a camera change or something for you to notice you are not controlling Drake anymore. Once of a million things to love about U2
shields_t | 27/11/2009 13:00
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One thing I rather like about cutscenes in games these days is the fact that the in-game visuals have recently caught up with what can be pre rendered in cutscenes, so even with cutscenes, a certain amount of immersion is maintaned. Whereas a few years ago, the pre rendered cutscenes in games would seem fairly detatched because they would far outweigh the visual flair of what could be provided during the gameplay.
iNsAnE_gAmInG | 27/11/2009 16:32
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Cutscenes should be made a mandatory experience in every game unless they have already been viewed. I go mad when I accidently skip a cutscene as in games like MGS4, every cutscene carries great significance and enhance the storytelling of the game when done well. Uncharted, KZ2, MGS4… they are all made an enjoyable solo experience by engaging cutscenes, therefore skipping them is just silly unless you are a very, very casual gamer (in which case fair enough) or too thick to get a grasp on the storylines.
lewis815 | 27/11/2009 16:34
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Agree with this ^
SYY2127 | 28/11/2009 02:39
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I think watching cutscenes is important to understand the story. Oh, and in MGS4 if you skipped the cutscene you ended up in a different spot than you would be if you watched. I figured that out on my replay and I ended up walking straight into a metal gear because I didn’t realize I had been put somewhere!
aerobes | 28/11/2009 17:05
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I enjoy a few cutscenes if it helps to move a story along or immerse me further into a game but in my own experience it tends to come down to whether i enjoy the game or not.
For example, Bioshock and Half-Life i didn’t like, Dead Space and Uncharted i did like.
MGS is something of a law unto itself i feel with regard to cutscenes (liked).
Cutscenes (good or bad) have never ruined a game for me yet so i don’t really see that changing.
I agree with many others though that unskippable cutscenes are hugely frustrating and a daft oversight.