The Saboteur Developer Interview

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Article written by cc_star in PS3 News, Xbox 360 News, on Friday, November 27, 2009 at 12:30.

Next week sees the release of Pandemic Studio’s The Saboteur. The title is set in WWII occupied Paris and follows the action of Irish race car driver Sean Devlin who’s in Paris for a race, after the race his friend is killed by the occupying forces and you get to play Sean as he takes revenge by slaughtering the Nazi’s.

Having only limited funds my Nov/Dec game purchase came down to a choice between Assassin’s Creed 2 and The Saboteur, I decided to go for the one which I felt offers something different and the widest variety of gameplay, but unfortunately for Pandemic most of the games buying public seems to have gone the other route.

The game is an open world, sandbox third person shooter and seems to borrow many gameplay elements from other games; the open-wordness, vehicles and weapons from a GTA game along with rising wanted levels, parkour and stealth from  Assassin’s Creed where every single building can be climbed, even the Eiffel Tower and if you act strangely you will alert the Nazis, and finally inFAMOUS where you can ‘free’ areas of the city, occupied areas are played in black & white (Sin City style) and you bring colour to the area by helping the resistance defeat the Nazis.

The gameplay looks to be quite deep, because not only do you have perform kills to arm yourself, but you can pass on your new found weaponry to the resistance so as they are able to assist you better in missions. If you want the really good stuff though you’ll have to get your wanted alert level all the way to the top, but then you obviously stand a greater chance of being killed.

In the clip below the developer also talks about expanding the world either through DLC or a sequel, although with EA effectively torpedoing the studio I presume that’s unlikely at this stage. Unfortunately the title also appears to feature the worst Irish and French accents ever found in a video game, and yes this vid does feature the theme to ‘Allo ‘Allo but what the hell you get to blow stuff up, right?

Video Source: IncGamers.com

Comments

Please note that all comments are the opinion of the individual author and not TheSixthAxis.

  1. With the recent trend of ‘publish now, patch later’ what assurances do we have that our £40 will be well spent if critical bugs are found and the Studio is no longer there to correct it?


  2. Jeez… that guy can talk. Very natural, enthusiastic without being truly over-the-top. Great interview. If I have more time on my hands I have loads of older games to get into but that looks like one for the list depending on quality reviews. Cheers, cc. :)


  3. That sounds pretty cool, I’d not realised what Saboteur was actually going to be before reading this article might have to try this one out now.


    • me too did not get the feeling it was a sandbox type game nice.


      • I seriously can’t believe the lack of publicity a pretty large undertaking like this has gained, perhaps it suck which is why EA haven’t put their publishing might behind it, perhaps its the fact that every at Pandemic is more worried about their personal futures once the game went ‘gold’ a few weeks ago

        Looks awesome to me, and pretty varied for singleplayer experience


  4. Like zero publicity where I live ( in the Caribbean ). Looks and sounds pretty cool though. Can’t wait to get it actually.


  5. Good ol’ ‘Sean’ eh?
    Cool video, the game appears different than what I had expected, however does look pretty sweet. That wierd guy talking us through the video made me LOL when (near the start) he said that the game has a unique art style of ‘kind of colour and black and white’. That use of an oxymoron confused me as black and white are both colours, so if the game has an art style boasting colour, black and white should not hold much significance, or any more significance than say, blue and green or red. Strange dude. :D


  6. Looks really good. Been looking forward to this. Prob be hard to do a demo but that would be good


    • Yeah demos and sandbox titles go together like Simon Cowell and good music.


  7. I’ve been looking forward to this one for a while, so not too much longer to go now!! ;)