There’s Been A Murrrrrder

Why I'm hoping that Blue Toad Murder Files improves.
Published 12/01/2010 at 8:30 by nofi
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During my brief encounter with the internet over the weekend to facilitate my exit from the Killzone 2 competition I set in motion the downloading of a few PSN games that I hadn’t had chance to play yet. Braid, naturally, is as wonderful as it is on the Xbox 360, I still don’t really think much of the God Of War III demo and the last game, Blue Toad Murder Files, has utterly confused me.

I don’t really understand what Relentless have tried to do.  Don’t get me wrong, as a ‘game’ I get it – you’re a detective and over the course of six episodes have to try to figure out the wrong doings in a sleepy middle England town called Little Riddle.  What I don’t understand is why the game is so boringly linear and flies along at such a pace that it’s over before you have chance to get into each episode.

In the first episode you’re investigating the death of the town’s Mayor.  This manifests itself via a number of realtime cut-scenes, voiced by the same guy to give it that “kid’s TV feeling” and to make you think you’re being read a story where you have to solve the crime.  Except you don’t, really, each cut-scene ultimately gives way to a somewhat related puzzle (there are twelve per episode) that you have to solve.

Much like the Professor Layton series, these puzzles then give way to move exposition and, when you’re through them all and have suffered all the cut-scenes and Cluedo-esque levels of investigating you then have to figure out who committed the crime.  There’s nothing difficult about this section, in the first episode it’s made very clear to you whodunnit in the penultimate cut-scene, something you can’t miss.

Bizarrely, and I know this is meant to be a humourous, light hearted story, but the accusation of the ‘correct’ criminal based on a woolly alibi merely serves to rubbish everything you’ve done before.  There’s no real reason for that person to be guilty of the crime, and as it turns out chances are they weren’t anyway, with the final animation effectively wiping the slate (and all your puzzling work) clean.

It’s like Relentless wanted each episode to be purchaseble on its own, and thus no reason for prior stories to make sense and be required viewing prior.  Obviously I’ve only tested the first two (and episode two had a major bug in it anyway, which may have been patched since) but that’s the impression I get.  And sure, that might be the better business model but it makes for a disjointed set of bits.

Of course, it could get much better and towards the end of the game proper everything could tie together, but at the moment the game’s linear structure and bizarrely easy puzzles (I got gold on 10 on my first run through, which took much less than an hour) are spoiling my enjoyment of what could have been a charming, engaging diversion for the PSN.  A real shame, I was looking forward to this, but I think I’ll stick to Braid.

Comments

Please note that all comments are the opinion of the individual author and not TheSixthAxis.


  1. Yeah i tried this game and while i enjoyed my first run through of 1 & 2 i was disappointed when i realised the puzzles wouldn’t be changed on my following play-throughs. Not much of a puzzle game if there are only 10 puzzles, some of which don’t make a whole lot of sense the first time you play through them.

    I wouldn’t say it was a waste of 9.99 as i did enjoy playing them with friends on new years over some drinks but they are definitely flawed in design. Its one of those games that demo great for 20 minutes at a time but not one i would recommend to friends.


  2. I’ve moaned about te lack of replayability on the BlueToad forums, it would have made a world of difference to the game to have some degree of randmisation in the puzzles, but when the answers are always the same and always in the same order, all you need to do is have a good memory.
    Hopefully they manage to incorporate some of our feedback into ep 5&6 (3&4 are finished now)…


    • PS having said that, my kids love it and are happy to play it over and over with no qualms about replayability at all. I Tweeted Relentless about it and they seemed amazed that it would appeal to young kids at all, which makes some of their design decisions seem even more bizarre.


      • Yeah, the puzzles staying the same is bonkers, and completely makes repeated playthroughs pointless.


      • Here’s a link to my thread on the Blue Toad forum: http://www.bluetoadmurderfiles.co.uk/forums/1/general-posts/19/welcome-to-little-riddle/88/improving-replayability/?page=1

        David A from Relentless replied with “Some puzzles we could have randomised if you went back to them, but many others you couldn’t. Ultimately it came down to unglamourous things like time, budgets and priorities.

        I also felt that not many people would want to replay the puzzles, much as I have no desire to replay puzzles in Layton. Maybe I was wrong on that though. It’s interesting to read your comments.”

        What they have missed, is that the way Blue Toad differs from Layton, is that Layton is a solitary affair, but if you are all sat around the TV in a multiplayer game of Blue Toad, even if you’re not solving the puzzle yourself, you’ve seen the answer…


  3. is it worth buying.


    • In my opinion it isn’t. It could be a really fu game but not as it is developed now. Ep.1 was so boring to me that I didn’t played Ep.2 and maybe I will play Ep.2 in the future when I have some spare time but only to get some trophies.
      In my opinion a very disappointing game.


      • O_o …!
        thanks.


  4. I’m holding out on this one as I hope there will be a discounted bundle containing all the epsiodes. I guess I’m also holding out to see if the episodes improves.

    I did get Braid however and it’s good, but not as good as the hype suggests IMO. I fail to see why it got so much attention on the X360 as it is ‘just’ a platform puzzler full of Americanized pocket philosophy.


    • The ’story’ of Braid was awful, but the puzzles were fantastic. I really enjoyed it.


      • I think I will be able to enjoy more if I just look at like you suggest: enjoy the puzzles, forget the rest. Problem is that the rest is spoonfed to you like your a 2-year-old.


  5. have TSA did a Review on this game?


  6. I loved the idea of a murrrrrder mystery game and I was hopeful for Blue Toad but I’m in agreement with you, Nofi.

    I personally didn’t find the characters and voices interesting, the story was weak and the bits in between the puzzles ended up becoming infuriating and annoying. The puzzles weren’t exactly challenging either. I completed the first episode without mistakes and all gold medals and I’m pretty sure I’m not that clever!

    I tried to replay it with my brother in order to see if it would be anymore fun but the solutions to the puzzles stayed the same and you couldn’t skip those irritating cutscenes. It’s a shame, really.


  7. Damn i thought we was going to get a Taggart game for a mo then


  8. £5 an episode (if bought as a pair) for one hour of meidocreness. and as i usually work out the cost against hours of enjoyment, i will be missing the next episodes and going to the cinema instead :)


    • Exactly the same here. I got it as I thought it would be fun to play through with my (non-gaming) wife. At the end of episode 1 I felt a little bit cheated, pricewise.


  9. Agree with the consensus, here. The replayability has to be some of the most terrible ever due to its linearity and same-answer puzzles. Such a shame as I know plenty of us were excited about this title before its release. I’m also hoping that they pay attention to the feedback and address accordfingly.


  10. I bought Ep1 and 2 on a whim when it came out and I wish I hadnt bothered. I played them with a mate which made them quite fun for one playthrough but as nofi says the puzzles are too simple (mostly) and the whodunnits are almost irrelevant to the whole story because there is one glaring clue for each one and everything else is meaningless.

    The lack of replayability is definitely what kills it though as I have played them both and will never play them again so it was a waste of £10 for me. I wont be purchasing the next episodes unless they are very cheap or a vast improvement on the first two.


  11. I also have a pet peeve about episodic content and the way that Sony handle it, I felt it for Siren as well.

    Please:
    a. let me buy episode one and decide whether I like it, rather than making me pay more for an unbundled pack.
    b. Make it feel episodic. If they completed this (and Siren before it), allowed you to buy the first episode then a season pass later, then put one episode per week on the store it would actually feel episodic and allow them to put lots more content on the store over time. It would also give Siren 12 weeks of advertising as new rather than 1 (or six weeks rather than two or three for Blue Toad).


  12. Hi everyone, I’d the Design Director at Relentless and I’d just to like to thank you all for the feedback. This is probably the best summary of things to add to our to-do list that I can find on the interent!

    One of the biggest difficulties with Blue Toad was walking the tightrope between it being a fun game in a social situation, yet at the same time being one that is enjoyable to the more traditional gamer. There are some bits that I’m very happy with, but as you have pointed out there is definitely some areas where this room for improvement. Every valid comment is being tracked here, and rest assured there will be some serious discussions as to how we can answer some of these concerns.

    Of all the issues that have been raised, the lack of replayability is definitely the one has been mentioned the most. We have a few ideas here as to how to improve this in the future, but I’d be very interested to hear what ideas you may have. Puzzle repetition has been mentioned, and this is something we are looking into, but I believe there are some other things that we can do (in addition) that will make you want to keep playing once the story has been played through.

    I’m sorry to those who were disappointed with the game, judging from the huge range of reviews we have received (our lowest was a 40% and highest was 5 out of 5) its a bit like Marmite at the moment.

    I’m going to be keeping an eye on this thread, so please feel free to leave any feedback that you have. It’s our challenge to win you back in the future, so the more help you can give the more we can target your specific issues.


    • Thanks for listening “Speedything”.
      Regarding replayability, I would suggest the following:-
      (1) The puzzles where you have to “do” the answer (e.g. Episode 2 flour sacks) are fine, others could be mixed up somewhat (like the flowers/bees puzzle), even if it was just a case of flipping the grid horizontally or vertically.
      (2) Puzzles with variables should be easy to add some random element, such as the £ shillings pence puzzle.
      (3) Puzzles like the blue handbag, and listening to the footsteps could be mixed up by it being a different handbag each time, or a different route being taken, simply by having the prerecorded descriptions and footsteps available to match the solution.
      (4) Some variation could be added to the case review questions to mix it up a little as well, say having a larger pool of questions that are randomly picked from, or maybe some of the Buzz tricks like asking the same questions the opposite way around…
      Just a few suggestions.
      (5) I’m not sure what you can do about the culprit selection method, as surely the episodic nature relies on knowing who is still around from the previous episode.

      As mentioned on your forum, I really enjoyed the game the first time I played it, but I’m afraid the second time was a bit of chore. £9.99 for 2 hours (or £6.29 for 1 hour) is not great value for money when you compare it to other PSN titles at similar prices. Granted, my kids love it and don’t care about the lack of replayability – they played it daily for about three or four days so we’ve probably got a little better value for money than most…


      • 1) A good idea. We were thinking along similar lines and although not all puzzles lend themself to this, it would be possible with some.
        2) + 3) + 4) Agreed
        5) This is true. What I am wondering is whether we can make the result the same but slightly change the journey to it.

        By the way, I should probably clarify that I can’t promise anything here although its good to see we’re thinking along the same lines. One questions though… would you rather have some of the puzzles change during replays of the story? Or would you rather be able to access these new versions without having to play the story (which would still be the same) again?


      • I was thinking more along the lines that with the randomisation there would be no “fixed” first play, every play would be different rather than having a hard-coded “first set”, “second set” etc.
        Also thanks for being open and honest, and listing to us – it’s refreshing to see!


  13. If this is going to be a suggestion box, can I add that it would be nice to earn the trophies without playing through the story mode. I missed one or two in my episode 1 playthrough, and although I can complete the puzzles (obviously really quickly) in the menu, I can only earn the trophies in story mode, which means to earn the Logic Master trophy I need to play through puzzles that I don’t need to work my way there first.


    • It’s a good point. I remember playing Eternal Sonata on the 360 and having less than 300 gamerpoints by the end. Apparently I had to play this 60+ hour JRPG through a second time to get the rest. Needless to say I didn’t. Of course Blue Toad is much shorter… I’ll have a think about it


  14. @speedything
    Firstly, congratulations on attempting a game like this on the PS3 and releasing it on the PSN. Secondly, thank you for taking the time to actually come and speak with us as I know many people who bought the game will hopefully be thinking the same thing – “What’s this… a game developer/director listening to us and taking things on board? Quick tell Activision how to listen to customer feedback properly” :D

    Kevling has already been a star and replied with most of my thoughts.

    Mix up the puzzles as much as you can and have them as (individually) random as possible from the offset so every playthrough of the story mode feels as fresh as can be. Equally, I’d also like the chance to try out a few puzzles for the sake of nabbing a trophy (as oppose to plodding through the story mode once more). Saying that, with the replayability ramped up, I would be far happier to dive into story mode once more. :D

    Instantly, you’ll make the game more fun, more replayable, better value for money, score higher, more recommendable. A whole gamut of pros, to be fair.

    Oh yeh, if you can’t get the bloke in to do the voices, give me a shout.

    Listen…. “murdeeerrrrrr” See? I’m perfect for it.


    • Ah, but can you do a Scottish woman too?


      • As a Welshman I talk strange already, so a Scottish woman should be easy enough. Especially if I sit awkwardly and crush my essentials *raises voice* :D