
Your best friend has been kidnapped by the hater of all organic life, Dr. Nefarious, you are the last known example of your species and you’re stuck with a large green ‘super hero’ that is as useful as money on one of Winona Ryder’s shopping trips. Defeat Dr. Nefarious and rescue Clank. That’s the basic story to Ratchet & Clank: A Crack in Time and this is outlined within the first five minutes of the game; but do not be fooled by such a simple premise. In true Ratchet & Clank style, the game becomes vast and immersive in very little time at all, not least of all because of the addition of The Great Clock – a time controlling device at the center of the universe which Clank is expected to take charge of.
Due to the fact that our heroes are separated from the very beginning of this game, you take control of Ratchet and Clank alternately, each with their own path through the story. The path you take with Ratchet will be very familiar to fans and followers of the series: Visit various planets, destroy crates, earn Bolts and eliminate enemies. Obviously there are reasons for visiting each location and the storyline will take you through simple rescue missions of peaceful creatures to full-blown warfare with some less than friendly beings.
When given control of Clank, the game play takes on a different pace and feel. Despite the fact that Clank is less charismatic and much less ‘cool’ than his best friend (a bit like C3PO), his portions of the game do allow for completely different mechanics to be used. One such mechanic is the introduction of ‘Temporal Recording’. As Clank ventures around The Great Clock he will come across several puzzles that need to be completed in order to advance. To complete these, you have to work out which switches do what and using 2, 3 or 4 ‘Time Pads’, record your actions, play it back whilst recording another action, play those back whilst recording another action and play all of those back whilst recording another action. At any one time you can have up to four different versions of Clank running in all different directions, activating switches and ultimately opening the door for your controllable version of Clank to pass through and advance to the next stage.
Assuming this was a family game, I underestimated the complexity of these time puzzles and, especially later on, you will find yourself slowly slipping into a stupefied state as you desperately try to work out where each Clank is going, what they are doing and what the hell to record next, all before your allotted minute is up. At times this is hindered by Clank’s frustratingly temperamental controls, especially when using the helicopter add-on to cross gaps and reach higher platforms.
The Temporal Recording is just one of a vast number of additions to the series. I was seriously impressed with the sheer volume of things to do within the game. Another major part of A Crack in Time comes in the shape of a spaceship called Aphelion. Aphelion is Ratchet’s vessel of choice when it comes to crossing the vast expanses of space; it’s no Enterprise but then again you can’t have everything, can you? Previously, Ratchet is taken on a pre-determined course from planet to planet with the occasional space fight in between, but, with the aid of Aphelion, you can now explore each star system in your own time; you can even land on smaller planets to carry out sub-missions and earn more bolts and extras. Like most of Ratchet’s gadgets, Aphelion will upgrade as you venture through the game. Capturing Zoni will automatically increase the fire power, health, strength and speed of your spaceship.
The sub-missions which are strewn throughout the galaxy don’t vary much, it has to be said, but they are enjoyable enough to want to do them. They are limited to finding Zoni, Gold Bolts or weapon Mods to destroying a set number of enemies. There are also missions such as towing other spaceships to safety, destroying satellites and escorting people to a certain point. Whilst that may sound like a lot of extra stuff to do, it does become predictable very quickly. The main problem I have with this game is the camera and how it interferes with the flow of the game; it’s even more noticeable on the smaller planets. Although you can control it with the right analogue stick, there are moments when the camera becomes fixed or semi-fixed and it’s here that you lose a sense of depth and distance, which in turn leads to those all-to-familiar moments where you want to hurl the controller at something that smashes…or bleeds. But, putting predictable missions and jarring cameras aside, there is one area that A Crack in Time excels – weapons.

With an arsenal that would embarrass the military of any Super-Power, Ratchet has more than enough ways of defeating his enemies. There are over 15 different guns of varying damage and intensity at your disposal; three of them are completely new for the Ratchet & Clank series. These are called ‘Constructo’ weapons. With Pistol, Shotgun and Bomb variations, the Constructo range allows for modifications and tweaks depending on your preferred playing style. This, for example, means that you could build your shotgun to include explosive ammunition, rapid fire and ricocheting bullets while your Bomb conceals a toxic cluster that will rain down upon your foes when detonated. And what would any customisable weapon be without the option for a custom paint-job? The great thing about Ratchet’s arsenal is that although you’ll no doubt find yourself a favourite, Buzz Blades in my case, each one has its own strengths and at some point during your play through you will use all of them to accomplish something.
But Ratchet’s tools of destruction don’t stop at things that go ‘boom’. You will also be given Hover-Boots, allowing Ratchet to race around the landscape. These boots do allow for even more elements to be added to the game, including what can only be described as race tracks. However, I found these to be more of a hindrance than anything else. There are times when they become necessary in order to complete your mission but the handling is extremely rough and control leaves a lot to be desired. The only thing I could do to ease the stress they induced was to ponder the possibility of using the boots’ flames to melt Ratchet’s eyeballs!
Clank isn’t completely devoid of weapons either; he will earn the right to wield the ‘Chronoseptor’. This elaborate-looking staff puts the gold one that Skeletor has at the end of the 1987 movie, Masters of the Universe, to shame (don’t pretend you don’t know what I mean). The Chronoseptor does four things: 1) It can be used to bludgeon enemies to death, 2) It can be used to fix objects to gain a few extra bolts, 3) It repels incoming fire, whether that be from an enemy or security platform and 4) It repairs time. Clank also owns ‘Time Bombs’. These are basically small bombs that will create a bubble of slow-motion; anything that enters this bubble will immediately become slower than a two-legged sloth on valium, which is handy when faced with a large number of enemies.
With masses and masses of things to do/buy/collect, Insomniac have really out-done themselves in terms of in-game content. The story is decent enough and it does provide some very funny moments in both the hi-res cut scenes and background chat, but A Crack in Time does feel different to other R&C games and I can’t quite put my finger on what that difference is. It’s an odd feeling seeing as we know the characters so well and players of previous titles will be familiar with the majority of the game play. The only thing I can think of is that it does feel somewhat more mature even though it’s still family friendly. Like I said, it’s an odd feeling. The graphics are great, as is the voice acting, but, certainly in the early parts, it is slightly inferior to Tools of Destruction, for example. Having said that, A Crack in Time is in no way a bad outing for the last-known Lombax. In fact, it’s actually quite brilliant.
The length of the game will depend on how you play. I, for example, played on the Hard setting from the outset and because I’m obsessive about gathering up everything there is to collect, I completed the game in around 17 hours. Upon completing the game you will be given the option to go back in time in order to collect any out-standing extras that there may be, or to complete any out-standing sub-missions as well as the option to create a new save and begin Challenge Mode. Challenge Mode is where you’ll keep all of your existing experience, weapons and bolts, and face a tougher version of the game with the option to purchase the Omega range of weapons. Having played the game on Hard, Challenge Mode isn’t actually a challenge – if anything it’s a little easier. If you’ve completed everything else there is to do, you can do this mode within a couple of hours.
Pros
Cons
Verdict: Overall A Crack in Time is a brilliant addition to the Ratchet & Clank franchise and it manages to keep its charm and character despite the introduction of so many new features. The control issues, along with some repetitive content, do jar on occasions but they aren’t enough to distract you from your overall enjoyment of a game that is well worth the money.
dirtyhabit | 14/01/2010 13:05
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1424 TSA Points | Member since: Forever
Looks like TSA is suffering from ‘A crack in time’. Didn’t this game come out like 3 months ago?
Nice review tho
I liked the time puzzles, they got pretty tricky, but the difficulty ramped up nicely, so you were prepared.
Classic R&C bring on the next one !!
Gastos84 | 14/01/2010 13:11
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I know it’s not new new but it depends on when we get the time to play and review these things!
Glad you liked it though
justinjh | 14/01/2010 13:11
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322 TSA Points | Member since: Mar 2009
Review better late than never, eh?! I enjoyed this game, it’s very much in same vein of all the Ratchet and Clank games, but nothing wrong with sticking with what you do well.
justinjh | 14/01/2010 13:15
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Oh, and if anyone’s interested, it’s an enjoyable game to Platinum!!!
commuterzombie | 14/01/2010 13:12
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Mmm, RYNO V….
Agony is my name | 14/01/2010 13:40
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1605 TSA Points | Member since: Aug 2009
What happened to the 3rd and 4th?! I can’t really remember
Gastos84 | 14/01/2010 13:46
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RYNO 3 was Up Your arsenal
RYNO 4 was Tools of Destruction
I love those guns just because it stands for Rip You a New One!
oMega-W | 14/01/2010 13:18
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2447 TSA Points | Member since: Forever
Insomniac basically admit the Hover-boots are a bit rubbish in the , when they say they thought about adding a racetrack to the Arena, but realised it wasn’t worth the effort.
I liked the puzzles, but everything else to do with Clank was annoying.
And Challenge mode WAS easier, but then, I did have the RYNO. I love the RYNO.
TRiLoGY | 14/01/2010 13:19
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363 TSA Points | Member since: Apr 2009
hmm, I’ve been meaning to pick this up for a while as I’ve loved the previous R&C games.. Now i’ve cleared some of my games backlog I might get this now
hairfreax | 14/01/2010 13:24
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i gave up at the the cloning yourself part on the demo.
jimmy-google | 14/01/2010 13:28
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1701 TSA Points | Member since: Feb 2009
Loved this (as will the others) and it was the first game I’ve finished since Christmas – I just couldn’t put it down. Are there many better in this genre?
KAMIKAZE-UK | 14/01/2010 13:34
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My wife loves this series but I think she played Tools of Destruction more than she did this.
Rob92 | 14/01/2010 13:43
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When I get my PS3 back, I’ll get this along with Darksiders. Loved the last one (and a half).
Yung Jones | 14/01/2010 13:58
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855 TSA Points | Member since: Mar 2009
Great review, I got the game the other day and it’s very enjoyable the only thing I don’t like about it is Clank! Him and his stupid missions just ruin the game for me.
teflon | 14/01/2010 14:25
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1973 TSA Points | Member since: May 2009
This game needs more time puzzles added in DLC. I simply loved those sections, but there just weren’t anywhere near enough of them…
yogh_wayne | 14/01/2010 15:43
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2847 TSA Points | Member since: Oct 2008
Yeah, those were the best parts. Some new puzzles as DLC would be great! Insomniac could easily add them as new challenges in the mnemonic station, like the ones to get the remaining gold bolts after you beat the game.
Apnomis | 14/01/2010 15:07
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704 TSA Points | Member since: Sep 2009
I was going to get this game as Tools of Destruction was the first R&C game I played and I enjoyed it, however I had decided to get the fancy 3D boxart SE version with the bonus planet – at which point I discovered it was a Game exclusive. Unfortunately Game being Game they decided to cash in on the exclusivity and fix it at the £49.99 retail price even online, and without the ability to apply voucher codes to preorders anymore there was just no way of justifying paying that much.
Sadly it missed it’s window of opportunity and I had other games to play instead, however I will keep an eye on the Game pricing and get it at some point in the future once Game realise there is no one left willing to pay £49.99 for it…
carlosfilippsen | 14/01/2010 15:31
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Nice review. Might give this a rent..
yogh_wayne | 14/01/2010 15:34
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“My Blaster Runs Hot – The Game” alone is worth the purchase and deserves a 10/10
Gastos84 | 14/01/2010 16:36
Team TSA: Writer
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It’s difficult too. It’s the only trophy I need for the Plat and I can’t better 7,500!
yogh_wayne | 15/01/2010 00:20
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I was also stuck at 7000-8000 points for some time (except for one game in which I failed at 9600 points). I then tried not to overheat the blaster, but keep it in the red as long as possible, to fire bigger and (I think) more powerful shots. Also try to shoot the exploding bots directly when they enter with a group of killer robots. That destroys most of them and gives a lot of points. But in the end you just need some luck in one good game. I made it to the boss fight once, but died pretty quick there.
Radboud | 15/01/2010 07:32
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I had exactly the same problem with that trophy, I just couldn’t manage to stay alive long enough…
)
So I asked my brother to help out and with the two of us we magaged to get to 10,000 points in like three tries… and BLING… BLING… (last one was the platinum
Gastos84 | 15/01/2010 09:24
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Cheers for that, I will keep trying. If I still can’t then I’ll rope my mate into joining in!
Roynaldo | 15/01/2010 10:01
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I actually forced myself to overheat so I could hit the nuke button (L1 I think) and dont worry about the little enemies, they cant hurt you. Also try your best to pick up the friendly dudes. Only 10 or 20 points but every little helps.
ShovellyJoe | 14/01/2010 16:23
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1188 TSA Points | Member since: Oct 2008
Really need to get this game, I’ve become a great fan of the series since Tools of Destruction and Quest For Booty and the space exploration and Clank elements sound cool.