In the pantheon of great Sci-Fi classics we tend to remember those created worlds which are most complete and believable. Some movie franchises take years or even decades to fill their universes. Some book series stretch into dozens of titles expanding theirs. Mass Effect is merely two thirds of the way into its trilogy and already has a complete and full universe in which to set its drama.
And drama is what Mass Effect 2 is all about. For the duration of my forty-plus hours with the game so far I have been struggling with how to define it. Is it an action game? An RPG? Is it story-driven or reliant on accomplished game-play to carry it? Is this cinematic or mired in the traditional video-game mechanics? In truth, Mass Effect 2 is all of these things and more. The nearest I can get to an easily-understandable definition is that every aspect of the game, every aspect of the experience, goes towards creating the drama.
The storyline builds from the opening prologue through a series of twists and deceptions to a finale which, by the time you reach it, will be tensely thrilling. It will also, potentially, be tragic or triumphant depending on choices you made throughout the game. You spend much of the play-time building a squad of unlikely cohorts and gaining their loyalty before taking them on an adventure which is always referred to in-game as a “suicide mission”.
The odds are firmly stacked against you and your team from the beginning but there are ways to improve your chances. The complicated looting and upgrading mechanic from the previous Mass Effect have been washed away in favour of a streamlined and simple system.
You spend money earned (or found) during missions on probes and fuel to help you explore the network of solar systems and mine its planets for four different minerals which you then spend on manufacturing upgrades for your weapons and shielding systems. These upgrades apply to the weapons and shields of your entire team too. So once you’ve researched the better targeting system for the assault rifles it is applied to everyone on your squad using assault rifles. There are squad- and class-member specific upgrades too but the system is much easier to navigate and understand than in the previous game.
To start the game you can choose to either import a saved character from a completed play-through of the first game or begin from scratch with a new character. You have the usual selection of gender and physical-appearance customisations to make and then you choose your class. There are three classes based on specialities with combat, tech manipulation or biotics (basically biological manipulation) and three classes which mix the specialities a bit. Each class grows along its own path via the accumulation of experience points (XP) which are handed out at the end of each mission.
That’s the Role Playing aspect of Mass Effect and it can be indulged-in as intricately or as loosely as you wish. You can automatically assign new points to grow your characters without having to think about it if you wish but there is also the potential to tailor your squad so they complement each other’s combat styles and make the unit more powerful on the battlefield.
You might find people extolling the virtues of the storyline and scripting (they’d be right to, it is absolutely wonderful) and you’ll probably see people complain that occasionally the character textures are a little less than perfect (also true, although forgivable given the scale of the game). The voice acting may get praise because it is fantastic when it gels, even if it feels slightly stilted at times due to the sheer number of potential responses that are possible. There will probably be quiet complaints that the mining is slow and tedious and it certainly could have been a bit quicker but I think it adds a layer of effort to the upgrades system – you earn what you gain. What you should hear the most praise for though, is the combat. The area of the first Mass Effect which was in most need of attention has become the area that the sequel positively excels at.
When you’re in the fairly linear combat sequences of the game it plays like any other top-notch third-person cover-based shooter would. Enemies take cover sensibly and, for the most part, they have the intelligence to try to flank you or to change attack patterns in an effort to deprive your squad of a leader. Even the squad-mate AI is reasonable with them taking flanking positions and using their own offensive and defensive powers effectively. You could just play Mass Effect 2 as a shooter and ignore all of the radial-wheel tactical gubbins if you wish.
It is worth getting stuck into the radial combat menus though; they enable you to select your own, and your squad-mates, powers and unleash them tactically to gain the upper hand. The action pauses while you hold down the shoulder button and make your selection. When you release the shoulder button all actions are executed. It can make for some devastating combo attacks.
So, we have an epic over-arching storyline, scripted brilliantly and wrapped around a streamlined RPG mechanic and some action worthy of any top-class shooter. What more could you want? Well, BioWare thinks you might like comprehensive dialogue options (with boy-scout and badass interrupt mechanics for your Paragon or Renegade status which open up further dialogue options) and branching in your storyline which leads to multiple ending possibilities.
It can’t be stressed enough: the choices that you make will affect the direction and outcome of your story. Choose to gain the loyalty of a squad member and it might mean you get everyone out alive. Take one person’s side over another’s in an argument and you might find things getting more difficult later on.
This universe that BioWare have built is complex, diverse and interactive. This is not just you playing a story, this is your story. You change it through virtuous act or nefarious deed and you live with the consequences, not just in one sequence or section of the game. Not even just in one game – your actions will have an effect on Mass Effect 3 too. BioWare’s imagination and mastery of the art of storytelling is unrivalled and they should be complemented in every possible way on what they have pulled off with this game.
Pros:
Cons:
Verdict: The scale of this achievement is not to be underestimated. BioWare have built not only an excellent action game or an engrossing RPG. They’ve built a complete experience in another time and space and the complexity and detail which has been poured into this experience is, quite simply, unrivalled by anything in the world of entertainment. There are Hollywood studios, big budget TV companies and global publishing houses who would yearn for the quality of fiction BioWare have crammed into this epic experience. The days of asking when video games will grow up and equal other entertainment forms are over. With Mass Effect 2, BioWare have steered the medium into adulthood.
SpikeyMikey23 | 04/02/2010 17:02
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894 TSA Points | Member since: Jul 2009
I really want to try this game, but dont have an 360, although i think they need to advertise it better, the advert i saw for it yesterday made it look very non exciting.
Amphlett | 04/02/2010 17:17
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1232 TSA Points | Member since: Jul 2009
Agreed. The advert on the telly made it look pretty average. Plus the screen shots above lack any kind of shadow and lighting effects which makes the game look quite unpolished. Are they old screenshots?
rht992 | 04/02/2010 17:10
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2808 TSA Points | Member since: Apr 2009
although i love my ps3 i am looking at it with a bit of disgust and disappointment now
Kovacs | 04/02/2010 17:40
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1054 TSA Points | Member since: Dec 2009
Odd that you would look at something you apparently “love” with disgust due to another company securing the exclusivity rights.
Maybe you’ll love it again when ME2 is announced for the PS3?
rht992 | 04/02/2010 18:12
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2808 TSA Points | Member since: Apr 2009
i’ll love it a whole lot more when ME2 is announced
Erroneus | 04/02/2010 18:50
Wanted "Trophy Hunter" but was too late.
2956 TSA Points | Member since: May 2009
Or when UC3 has been released or when you try out Gow3, Heavy Rain, Yakuza 3, GT5 and so
G_The_Enemy14 | 04/02/2010 17:10
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I really hope this comes to ps3 but as i now have an xbox, i will wait ’til it comes down in price or i’ll just borrow it from my cousin
Rob92 | 04/02/2010 17:10
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1413 TSA Points | Member since: Dec 2008
Started the first one yesterday, not too keen on Fallout and the like so hope this is different from the genre or atleast different from them two.
a inferior race | 04/02/2010 17:13
I'm special
1978 TSA Points | Member since: Jul 2009
I heard that there is a new game plus. If this does exist how does affect the choices that I make in my first play through.
Rob92 | 04/02/2010 17:32
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Sorry for the double post, but go have a look at the huge fanboy war over at IGN when some idiot writer made an article saying that Mass Effect 2 was a better game than Uncharted 2 and we all “need to accept that”.
What a joke. He writes it like its a fact. I’ll decide which game is better thank you very much. And even then it’ll only be my opinion. Thank god for TSA and the lack of fanboys.
rht992 | 04/02/2010 18:13
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2808 TSA Points | Member since: Apr 2009
oh there on here . . . you just don’t know it yet
BIGAL-1992 | 04/02/2010 18:14
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Dear god. Let’s face it, both Mass Effect 2 and Uncharted 2 are on equal level, and are separate games altogether. Uncharted 2 is suppose to be a linear, cinematic experience, while Mass Effect 2 is suppose to be a large universe with a central storyline a la Fallout 3. To say one is better than the other is the same as comparing apple and oranges; they’re both separate and to say that we have to accept it as a fact is unprofessional. Anyway, that’s my rant over for the day.
DRCD1 | 04/02/2010 21:32
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876 TSA Points | Member since: Dec 2008
Oranges ARE better than apples.
a inferior race | 04/02/2010 18:52
I'm special
1978 TSA Points | Member since: Jul 2009
Sonc is better than mario and we all have to accept that
BIGAL-1992 | 04/02/2010 20:33
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1204 TSA Points | Member since: Jan 2009
Don’t be flippant.
Quinlank | 04/02/2010 21:21
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661 TSA Points | Member since: Aug 2009
IGN are a bit of a clownshow with how they put their “editorials” together, but that “Mass Effect 2 is better than Uncharted 2″ is a new low even for them. They are both PHENOMENAL games, but they are simply incomparable. Why anyone would put up an article attempting to somehow create a link between the two titles reeks a little of desperation to me.
Armonster9000 | 16/02/2010 00:05
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104 TSA Points | Member since: Feb 2010
The guys at ign are idiots for saying such a thing. That’s why I came here. This site has practically taken out every fanboy around. So a big thanks to TSA from me.
Kingsleyftw | 04/02/2010 18:27
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848 TSA Points | Member since: May 2009
Totally agree with this score. Amazing game, very close to achieving perfection.
Lorcan | 04/02/2010 18:49
Team TSA: Writer
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A ten out of ten!
Owww. This had better come out on PS3 or I’m going to be down £200 by the end of the year!
Cjdamon042 | 04/02/2010 19:21
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490 TSA Points | Member since: Jul 2009
Got this game yesterday for PC (see guys, it’s not “exclusive” to anything…), absolutely loving it so far. Haven’t played enough to judge whether or not it should get a perfect 10/10, but it’s definitely a 9 so far I would say.
CaptainMurdo | 04/02/2010 19:29
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1833 TSA Points | Member since: Sep 2008
What I expected really. I’m getting the first on for Valentines Day (she really is that good). I’m pushing for the Special Edition though. Hopefully then I’ll be able to pick this one up cheaper and really enjoy the experience.
mynameisblair | 04/02/2010 19:36
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D’awww
Mick939 | 04/02/2010 19:42
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Anything short of 10 would have been criminal
davidoff darko | 04/02/2010 21:07
always on easy
1090 TSA Points | Member since: May 2009
i just watched the trailer and a bit of gameplay – wasn’t interested in the game until it got a 10/10 – but it looks too hard for me! (lol i am terrible at games) is it quite intensive and difficult to master?
colossalblue | 04/02/2010 22:41
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Not at all, set the difficulty down low and enjoy the storyline and gameplay without too much stress. I played through on normal and only died maybe 5 or 6 times.
davidoff darko | 04/02/2010 23:17
always on easy
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cheers, ill put it on the list to get!
Quinlank | 04/02/2010 21:17
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661 TSA Points | Member since: Aug 2009
Just finished it, and it really is an amazing game, but it does have quite a few issues that hold it back from being a ‘perfect’ game in my opinion, chief complaint being the sheer repetition in the gameplay. It felt like every ‘action’ area was just moving from point a to b shooting everything I saw. Combat was way too easy to boot. I had to crank up the difficulty about halfway in.
Might sound like a minor complaint, but after 40 hours of it, it doesn’t feel nearly minor enough. Thank Christ the story and characters were so awesome.
Incredible game on the whole though for sure.
DRCD1 | 04/02/2010 21:37
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876 TSA Points | Member since: Dec 2008
To PS3 owners who haven’t got a X360: Wait for this to be announced to the PS3 (Which is quite likely it will) or buy alpha protocol in June (from the trailers the 2 games look quite similar, and we all now that obsidian has done sequels to a lot of bioware games, so they probably have adquired a bit of BioWare’s style.
stonyk | 04/02/2010 22:12
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227 TSA Points | Member since: Dec 2009
Used to have a 360 but replaced with ps3 (rrod). Am tempted to get one again For this but unsure as the gameplay is over 40 hours not sure the 360 will last long enough to complete (died after5 months). Itreally is one of the main reasons I refuse to get one.
Am I being foolish or sensible? I know what my girlfriends answer would be