The question isn’t really whether games can do literature justice, the question is really ought they to try? The recently released Dante’s Inferno drew inspiration from Inferno, the first book of Dante Alighieri’s epic poem, The Divine Comedy. Inspiration suitably drawn, the writer of the videogame then departs from the source material as much as is required to meet the twin aims of “great game” and “great story”. But will we ever, really, get both?
The secret to any successful story is not plot or action, it’s character. Without character plot is rendered meaningless because you won’t care. And action, whilst possibly exhilarating, is ultimately impotent if the outcome isn’t one you’re fully invested in. Character is the cornerstone of story, and it’s character where games fail to approach the heights of literature. This, though, is where the two media differ so much that the question of “story or game?” becomes, perhaps, meaningless itself.
Take Dante’s Inferno; is Dante a strong, compelling character? Do you care what happens to him? Or is it that you confuse glorious art design and vicious combat with character and, really, your level of caring goes only as far as whether you’ve got to play that last level again because you died? It’s ironic that great writing is often infused with a “show don’t tell” approach – that is, describe a scene which imparts something of a person’s character rather than merely listing their personality traits – and yet gaming, which is all about the “show” seems to believe that cut-scenes which tell you of a character are the best device to use.
The soon-to-be released Heavy Rain is a bold attempt to bring a level of storytelling to games that you won’t find outside of the very best literature. And yet Heavy Rain’s birth and upbringing has seen it struggle with the traditional dynamics of gaming in order to be able to tell the most compelling of stories. Is it that games aren’t the vehicle for storytelling we’re often told they aspire to be because they can’t be? Heavy Rain is going to go some way to answering that question.
No doubt there are fine examples of storytelling within videogames, but I’ve yet to meet one that rivals anything in literature. Perhaps not surprisingly, the oft-quoted best stories in videogames come from games that have a long playing time. Perhaps all that time, more akin to the time required to read a book, gives the writers the chance to add the depth and subtlety of character that is missing from most gung-ho action epics? That said, no book has thrilled me so intensely as those hours I spent on Helghan, or that time carving out a career in Elite, or trying to steer England to glory over the super-fast Russians in Kick Off. Perhaps we should celebrate the differences rather than be despondent when gaming can’t give us something it was never designed for?
So, can games do literature justice? I believe they can, in their own way. Dante’s Inferno takes inspiration and uses it to create a beautiful and captivating world in which staggering action and adventure unfolds. And that is all the game needs to do. A medium where by its nature the story is partly written during the telling means that the richness of a fixed medium like literature is lost. But, does it really matter? When literature gives us a character like Owen Meany from John Irving’s A Prayer For Owen Meany, is it really so terrible that most videogame characters have as much personality as an amoeba in comparison? Not when their gut-wrenching, stomach-churning action makes eight hours seem like five minutes, no.
Tuffcub | 07/02/2010 17:39
Team TSA: Writer
4063 TSA Points | Member since: Dec 2008
I think Dante does a good job story-wise, and just think of how many people now have read about Ponitius Pilot thanks to the game.
cc_star | 07/02/2010 18:53
Team TSA: Writer
7797 TSA Points | Member since: Forever
Me, I have… I’m finding myself reading about most of the characters you come across in the game
Kamokazi-UK | 07/02/2010 18:01
Member
273 TSA Points | Member since: Sep 2009
Bias opinion I know, but ive always enjoyed the storytelling and character development in most of the Final Fantasy games that ive played.
I do like to get invested in a character. The work in backstory and how characters are intertwinded particlaly in FF7 is often lacking in games in recent time.
Ive clocked over 100 hrs in each FF getting into the story and backstory. Admittedly there will be a lot of grinding, but far, far more ‘Literature’ than most games at the moment.
GreenyGreenwell | 07/02/2010 18:13
Member
164 TSA Points | Member since: Aug 2009
A writer made a good point on charlie Brookers Gameswipe, i forget his name. It was that writers of games seem to spend more time now watching films and not reading books. This enevitably leads to a lack of a decent main character as their progression on screen can be very visual, which doesnt work in games in my opinion.
It kind of started with Vice City, which might as well have been called Scarface, but Rockstar did it well. Since then the problem has just got worse. Writers tend to leave the main character as a blank canvas to make it more immersive, trying to make you feel like you’re the protagonist. I think this makes the lead feel hollow.
Happens in books too, see ‘Twilight’.
rht992 | 07/02/2010 18:28
Member
2833 TSA Points | Member since: Apr 2009
yeah he did sum it up very well. i think the problem is a lot of games imitate or use try’d and tested formulas
3shirts | 07/02/2010 18:31
Member
2476 TSA Points | Member since: Aug 2008
“tried”
rht992 | 07/02/2010 20:44
Member
2833 TSA Points | Member since: Apr 2009
erm? oops?
Rob92 | 07/02/2010 19:52
Member
1439 TSA Points | Member since: Dec 2008
“see Twilight”
aha there’s a really funny piss take on the internet somewhere which just describes what you said. Basically the lead character is so characterless that you can fit into that shell. I think they called her ‘pants’ for the entire mickey take.
rht992 | 07/02/2010 18:25
Member
2833 TSA Points | Member since: Apr 2009
I’d say GTA4 managed to balance gameplay and story
RPG’s and long open ended games seem to do the best in both worlds
FPS and shorter games usually don’t try to hard on the story front though
games like Bioshock could be the exception
3shirts | 07/02/2010 18:30
Member
2476 TSA Points | Member since: Aug 2008
Games that try to fill out the character often end up with boring cutscenes which can, ironically, cause the player to skip them and leave you with no idea of their backstory anyway.
Linear games can do a better job of building characters you care about but literature requires imagination which is why it can never truly be replicated by film or games
cc_star | 07/02/2010 18:52
Team TSA: Writer
7797 TSA Points | Member since: Forever
Dante’s Inferno though the medium of both movies and animé cutscenes manages to tell a very compelling story, filling in a lot of the back story for Dante’s character.
I won’t go into too much detail because I can’t word it without spoilers, but it surfice to say it works really well, and although nothing could carry the ‘weight’ of one of the cornerstones of world literature it certainly doesn’t let itself down either. The cause is helped along by the appearance of the ghost of Virgil, who appears at opportune moments in the gameplay.
The cutscenes, especially the animé one’s are some of the best bits about the game… I think it helps that one of the top bods of Visceral Games did some sort of degree in theatre, which may explain why they are looking at doing a game based on Macbeth in the future… and then we can truly say literature has arrived in the gaming world
TSBonyman | 07/02/2010 19:32
Member
956 TSA Points | Member since: Dec 2009
Hat’s off to Dante et al for the inspiration but games have to be engaging in a much different manner to literature. A book requires no input but a game needs to engage the player to provide continuous input. Literature and History (Assasins creed) provide great inspiration for games. Tad williams ‘otherland’ series of books is a good example of gaming inspiring literature (maybe not up there with macbeth but a damn good read!)
Divine | 07/02/2010 19:41
Member
739 TSA Points | Member since: Oct 2008
I believe we’ll be waiting a long time to see a videogame which rivals the storytelling ability of a great novel, I’m quite sure I haven’t yet seen a film adaption of a book which has truly done the original literary source material justice. I really enjoyed Peter Jackson’s epic Lord of the Rings trilogy, but it still didn’t measure up to Tolkien’s novels.
Honestly, to date, Naughty Dog’s brought me the closest to truly caring about the characters with the Uncharted games.
Rob92 | 07/02/2010 19:50
Member
1439 TSA Points | Member since: Dec 2008
Dante seems to be using literature well, creating a game out of writing, but as far as caring about the characters, I didn’t care or feel anything for Dante (albeit from just the demo) losing his wife after literally chopping people in half with an axe. No characterisation there for me.
The closest any game has made me care about characters and believe they’re more than pixels is the Uncharted series. Which isn’t based on literature. Heavy Rain will be interesting, I cant wait to try it out.
Oh and I’m just getting into Mass Effect at the moment. It seems like a solid game with good characters.
Deathbrin | 07/02/2010 20:06
Member
934 TSA Points | Member since: Aug 2009
Well, you’re saying it’s all about the character, but don’t we play games partly because the main character is… you? You do your actions your own way if the game allows, it kind of develops yourself, allows you to express your own personality. That’s why watching someone other playing the game is so boring?
endlesscupsoftea | 07/02/2010 21:10
Member
277 TSA Points | Member since: Oct 2008
I enjoy games when I feel that I am playing for the character. I wouldn’t say any games get close really to books, or good ones. For me, there is less description, backstory and opportunity to imagine about them in a game, as you are playing them. Storylines have become more substantial in games but they are still fairly thin as a general rule. I feel that its a limitation of consoles, but the payoff is the interactivity, which books don’t have. It’s a trade off I’m willing to make though.
Lorcan | 08/02/2010 00:26
Team TSA: Writer
1248 TSA Points | Member since: Oct 2008
I used to think that you could easily compare games with films and books, but I’m realising now that you really can’t.
Books give you an insight into a characters head in a way that films and games can’t, but at the same time, the fact that you control and influence a character in a game gives you a bond and connection with them that you can’t get in any other medium. With everything else, you observe helplessly, but in games you influence and cause things to happen. Yes, it’s all pre-set and in most games there’s only one way things can go, but it was still you that steered the character to the cutscene.
I just wish that more developers would aknowledge this bond and take advantage of it. Games have the potential to be right up there with the best films and novels if they want to be. Most just haven’t got there quite yet.
Severn2j | 08/02/2010 09:12
Member
1548 TSA Points | Member since: Aug 2008
I think games tell stories best when they try to be there own medium, rather than tell a story that was previously a book or a movie. One of the best “stories” I ever saw in a game, was Ico and there was hardly a word spoken in it. But because the story was told through the game, it worked perfectly.. I think that what works really well in one medium, doesnt tend to work in others (as the endless slew of game/movies tie-ins demonstrate), and games really need to stop taking so much inspiration from them and find there own context.