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Crysis 2: “There Is No Port”

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The world's first truly multiformat game?

Published: 15:00, 14/02/2010 by Staff.
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Crytek’s Crysis 2 is going to be one hell of a game for console owners. Gone are the lush jungles and in their place: New York, and it’s a New York both PS3 and Xbox 360 gamers will be proud of, as CryEngine 3 is turning out to be one amazing bit of tech.

In the latest Edge magazine, due out this coming week, Crytek discuss some of the features behind the engine, and in particular Sandbox 3, which can run a “fully featured, fully interactive editor” in-game whilst the console versions run.

It sounds like the stuff of dreams for developers – both the PS3 and 360 versions run in-sync alongside the PC version across three monitors, which can all be edited on the fly as required with a keyboard and mouse.

There is no downtime, says the magazine – the game simply exists as multiformat: two testers play the console iterations whilst a third edits the game live.  Everything is shared, the engine powering all three versions together – “there is no port”.

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