Crysis 2: “There Is No Port”

The world's first truly multiformat game?

Published 14/02/2010 at 15:00.
By Alex C [nofi].
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Crytek’s Crysis 2 is going to be one hell of a game for console owners. Gone are the lush jungles and in their place: New York, and it’s a New York both PS3 and Xbox 360 gamers will be proud of, as CryEngine 3 is turning out to be one amazing bit of tech.

In the latest Edge magazine, due out this coming week, Crytek discuss some of the features behind the engine, and in particular Sandbox 3, which can run a “fully featured, fully interactive editor” in-game whilst the console versions run.

It sounds like the stuff of dreams for developers – both the PS3 and 360 versions run in-sync alongside the PC version across three monitors, which can all be edited on the fly as required with a keyboard and mouse.

There is no downtime, says the magazine – the game simply exists as multiformat: two testers play the console iterations whilst a third edits the game live.  Everything is shared, the engine powering all three versions together – “there is no port”.

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  1. awesome


    • Video from GDC09 for those who are interested: http://www.youtube.com/watch?v=25L1Wx97CFM

      PS3 version looking great, Xbox360 version seems to be having some rendering and frame rate issues in this video though.


      • thanks wedgehog :)


  2. That is amazing… could this be the future of games development? Looking forward to seeing if they’re all on a par with each other though.


    • me too sounds great tho.


  3. Sounds awesome.


  4. Will read that later I think? Here’s hoping they can give us a level editor for the PS3 version along the lines of the FC2 one?


  5. Impressive, now make us a Myst remake using the same engine.


  6. I think the Unreal engine might lose its grip on the industry depending on how much it would cost to license.


    • Both the original CryEngine (which powered FarCry) and CryEngine2 (Crysis) were leagues ahead of everything else, but neither seemed to make much impact outside of there parent games, whether or not that was because of licensing or not, I dont know.. Both of them had wicked editors bundled with them tho, so I expect the same will be the case here.


  7. This is great news….


  8. Sounds like a very forward thinking and clever development strategy. I hope it pays off and takes off and piss-poor PS3 ports become a thing of the past!


  9. Woah… now that’s fancy.

    Looking forward to getting my hands on it (ie, playing the game)


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