Dave Perry, ex God Of War-er ex Shiny Person and all round industry hero has written a book on game design and GameCareerGuide have posted an extract in which Dave lists his hated gaming clichés. There are pages of them so here are my pick of his observations:
Enemy Clichés
Objects and the Environment Clichés
Non Player Chracter Clichés
Martial Arts Clichés
RPG Clichés
FPS Clichés
Fore more words of wisdom why not grab a copy of Dave.s book from Amazon.
glennpfc | 22/02/2010 16:37
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Ex-God of war? What…do you mean Jaffe? Perry made Earthworm Jim and stuff
Tuffcub | 22/02/2010 16:43
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Shhhhh!!!
glennpfc | 22/02/2010 16:48
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Ha sorry buddy :P Been looking at the full list, i’m not sure if he is saying cliches are bad or not? Also plenty of these cliches have been taken from films in the first place…anyway really odd abstract list of stuff.
dirtyhabit | 22/02/2010 16:39
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Some crackers there.
But its missing Bulletproof light bulbs. I hate that…….
Tuffcub | 22/02/2010 16:43
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Actually that is in his full list :)
BrendanCalls | 22/02/2010 16:42
Post Hoc, Ergo Propter Hoc - YOHIMBÉ!!!
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HAHA, loved the FPS one, “You cant see your feet”
Dave Perry is one of my new favourite people in the gaming industry, this was brilliant, Thanks TC
X201 | 22/02/2010 16:44
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It’s by David Perry..
Dave Perry was the prat with the bandanna on Gamemaster.
glennpfc | 22/02/2010 16:52
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I’m sure he doesnt mind being called Dave :P But yes….those guys are not the same ha.
funkyellowmonkey(ps3 id) | 22/02/2010 22:25
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lol :)
Kled | 22/02/2010 16:45
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Nice list, alltho there’s always exceptions to these clichés.
hazelam | 22/02/2010 17:00
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i would have to question one of the statements in the fps section with, what female characters?
have you ever played half life 2?
not only do you not see your feet, you don’t even see your hands controlling the vehicle you’re driving in the driving sections, the wheel/stick, just moves on it’s own like freeman has developed telekinesis or something.
and in the first section, there should be an f: attack it’s weak point for massive damage :)
oh and one last addition, in beat em ups, school girls can stand toe to toe in a fight with huge, trained martial artists blokes, and beat them, though i’m a fan of that rule :)
hazelam | 22/02/2010 17:07
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oh and, no matter how powerful a weapon you have there is no force stronger than a locked wooden door, why’d you think they stopped the aliens in signs, they can travel across intersteller space but even they haven’t got the technology to break through a locked wooden door.
3shirts | 22/02/2010 17:08
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A lot of those are slightly lazy observational humour. Yes climbable walls are textured differently and breakable walls have cracks but how frustrating would some games be if that wasn’t the case.
And I really wouldn’t WANT to be able to go into every house in Liberty City, that would be immensely tedius and fill the disk with pointless interiors
Baxteros | 22/02/2010 17:58
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They wouldn’t have to model the interiors, just add doorbells and spy holes to the doors and set it so that nobody answers before 5 and nobody opens the door to you ever.
Baxteros | 22/02/2010 17:57
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I find a lot of locked doors in real life too.
Spotter5 | 22/02/2010 18:12
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You can see your feet in AvP.
tantalus_blank | 22/02/2010 22:37
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and mirror’s edge
guinan | 22/02/2010 18:51
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Some of my favorites:
- RPG: Even when your fame is legendary throughout the land and everybody knows you are the sole hope remaining to save the world, shopkeepers will charge full price for everything and will never, ever give you anything free, even if it might spell the difference between the world’s ultimate survival and utter defeat.
- FPS: Enemies never carry anything but weapons and ammo, and possibly the odd med kit — certainly never anything interesting, like a photo of their kids at home or their girlfriend.
- Puzzle: Tetris-based. Yes, Tetris is practically a cliché in itself.