The AI in upcoming futuristic cataclysmic FPS Brink is so good, you won’t be able to tell the difference when playing against human opponents or AI-controlled bots. At least, that’s the bold claim recently made by the game’s creative director Richard Ham. Speaking to Skewed & Reviewed, Ham states:
“At any time, you could be playing against AI or against other human players, and our goal is that you can’t tell the difference. So our AI is capable of doing literally every action that you can, which makes for much more exciting and dynamic gameplay.
Not only are the enemies more ruthless and surprising, but your teammates are more self reliant and useful. In Brink, you won’t have to babysit your AI squad mates and make sure they do their jobs. Actually, if you’re not doing well, they’ll babysit you!”
The Splash Damage director also expounds the game’s intriguing single-player/co-op mechanic, highlighting how the game seamlessly transforms from one game mode into the other.
Brink is unique in that the entire game is multiplayer and single player at the same time. Say you’re playing a level by yourself and a friend comes home from work and fires up his copy of Brink. He’ll be able to hop right into your game, seamlessly changing it from a single player to a cooperative experience. Brink supports up to eight players playing cooperatively like that.
The interview is a great read and comes highly recommended.
Brink is due out on PS3 and Xbox 360 later this year.