Review: UFC Undisputed 2010

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Published 27/05/2010 at 9:00.
By Gareth C [Gamoc].
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UFC: Undisputed 09 was one of my most played games of last year, with the demo also being in the same list. As soon as the demo released I downloaded it just for the hell of it (I wasn’t really into UFC at the time) and fell in love instantly. It was an excellent fighting game and the best kind of sports game – you don’t have to be into the real thing to play and enjoy the game in the same way you don’t have to play football to enjoy FIFA games. It was accessible as well as deep, which is exactly what you need to get not only a good game, but a deep game that newcomers can get into.

Good, then, that the latest game in the series is even easier to get into – and I don’t mean that in a bad way. Quite the opposite, in fact; it’s streamlined in all the right places, simplified in the areas that needed to be simplified. It’s almost like they broke into my mind one night and found the UFC 09 Improvements list I keep in there.

One of the biggest problems I had with 09 was that, whilst it was definitely sufficiently accessible to get someone into the game, if you want to play the game with someone who has never played it properly they’ve simply got no chance if you decide to go down to the mat without going through the whole tutorial and playing a few matches against the computer to sort it out. Oddly enough, that is about 30/40 minutes of waiting before playing a first game, which simply isn’t going to happen. This essentially sticks us into a punching and kicking match, which is only half of the game. If that.

Thankfully, UFC 2010 has made this a bit easier. Unified Grappling Theory means that, instead of a finger-twisting combination of right-stick movements you have a few key movements and some key times to use them. Obviously, this is considerably easier to figure out for someone who’s new to the game, which makes those local multiplayer matches a great deal more fun after a few trial runs, since you both know what you’re doing.

The changes to controls rise higher than the mat. A big change that makes a bigger difference are the new sway controls. If you tap the left analogue up, down, left or right whilst blocking your character will sway in that direction (except tapping forward, which makes him duck). This means you can unbalance your opponent as he tries to punch you by simply moving slightly, then hammer a fist into his poor, innocent looking chin. That simple thing can win you the fight, provided you’re skilled enough to take advantage of it appropriately.

Fighting is more tactical than ever thanks to this simple change; you can get in close and still not get hit, provided you’re godlike enough to dodge every single thing that’s thrown at you, and win the fight through wearing the opponent out, or you can get in close, wait for him to attempt a big punch/kick, then just simply punch him. In the face. A lot.

It’s this taking advantage of openings that always led to the best fights in the previous game (and in real UFC fights, for that matter), so it makes sense that the sequel continues this. The game has improved on what was already there and added more features to facilitate this. The sway system and the change to grappling controls previously mentioned are only two of the numerous gameplay changes made, another interesting change being the submission system.

Now you can switch to a different submission should the fighter you’re beating people up with allow it. This has one decent advantage – the opposition must change how they’re trying to escape the submission, which essentially means they have to switch which way they’re rotating the analogue stick. It doesn’t sound like much of a difference, but if they don’t notice the change somehow their analogue rotating is going to be in vain as it won’t be doing anything.

The downside to this is that it uses a lot of stamina, so you’d better think before you risk trying it out. Other innovations are the dynamic combo system, which is designed to make every move you can make flow together, so you can find and use your own combos whilst you’re actually playing, rather than pressing predefined buttons to do predefined things, and the posturing system, which lets you use the right analogue tick during the ground game to either put yourself in a better position to punch or one that’ll get you punched less (or at least hurt less).

Now, moving on to the game’s features, we have a few interesting developments. First of all, there’s the roster; all UFC fighters are here. That’s 100+ real fighters in obsessively detailed 3D renderings – and if you get the PS3 version of the game you’ll have three UFC legends, too; Royce Gracie, Dan Severn and Jenz Pulver. There are also some hidden fighters that are going on unnamed. Then there’s another 39 UFC fighters created in the in-game Create-a-Fighter. That is a lot of fighters – UFC 09 only had 41 real UFC fighters and 39 created in the Create-a-Fighter mode.

Speaking of the creation aspect of the game, it has undergone a massive overhaul. Not only is the creation of the physical stuff more detailed, with such changes as drag-and-drop tattoos, so you can place a tattoo wherever you like rather than in pre-defined areas and sizes (the same system is used for sponsor logos on shorts and such) and the ability to change the way your fighter walks, celebrates, his introduction and his stance, but you can choose a voice (out of 5 available) and an AI style, just in case the computer ever controls him at some point. There’s a 50% increase in parts for use when making your fighter, too, for added customisation.

By far the best improvement to creating your fighter, however, is the new way you choose moves. Gone is the old ‘choose two styles’ method of getting moves, now you can choose whatever moves you like and custom-build your entire style from the ground up. When just creating a normal fighter you are given a certain amount of points to spend on your moves – each of which have three different levels (more powerful at higher levels, but cost more points). You can choose the moves you like for different situations from many standard moves to moves taken directly from other, real UFC fighters. All of the fighters in the game have different move sets, now, so two boxers will no longer be interchangeable with each other (Brock Lesnar, for example, fights completely differently to the way he did in Undisputed 09).

In career mode, you create your character and start with some stock moves, and you go to camps to earn the moves you want to earn. This is by far and away the best possible way of doing this, and it feels like it should’ve been like this last year, too. Camp invites have changed this year, too. Now you choose when and where to go, and what to do there. You learn a new move by picking a gym to go train at, then picking the move. The move has a specific task to carry out in which you have to get 100 points to unlock the move – for example, punching moves tend to have you hitting pads held by a trainer. This works well, and isn’t so time consuming as to become a chore. Another key improvement is a change to sparring – now there’s an auto-spar option, so you don’t have to spend large amounts of time doing so, which got incredibly dull in the previous game.

You don’t start in the UFC, either. Like with 09, you start with an amateur match that, after winning, lets you go professional. However, if you so choose to, you can play a few more amateur matches to get used to the game before you make the jump to the World Fighting Alliance. After doing well in the WFA, Dana White invites you to the UFC, where you start in undercards, then into the main card and, eventually, main events.

Career feels less like a chore than it did but, if you want to get straight into a fight whilst avoiding menus and training, Title Mode might be more to your taste. Title Mode is the mid-ground between the instant fighting of exhibition and the career mode. All you do is choose a ladder length, choose a fighter, then you’re fighting your way up a ladder for the title. Once you complete Title Mode once, you unlock Title Defence, which is like a survival mode where you tackle fighters in different divisions, each division more difficult than the previous, in a bid to keep your title (even if the fighter you chose doesn’t actually hold the title). Both modes are great middle-grounds for a quick burst into a series of matches.

Then there’s a tournament mode in which you can have, well, a tournament, with either AI, local friends, or a mixture of the two. Good if you’ve got a load of mates round. Ultimate Fights mode is the evolution of Classic Fights mode from UFC 09 and is more of the same kind of thing. Now you can play as the loser of the classic fight and ‘re-write history’, but to win you’ve got to complete three challenges to win different ranks and unlock points with which to buy unlockables from the in-game shop.

The online seems to have had an overhaul, too, but I haven’t had chance to try it yet. A feature that certainly sounds interesting, however, is the new online fight camps, which is essentially a clan. Your own online stats will be recorded as well as your fight camp’s overall stats, which is certainly an interesting idea that could lead to some rather interesting online tournaments…

All this supported by excellent sound, too. Punches sound realistic, crowds boo when you and your local multiplayer friend decide to stand there and see what happens, and they cheer when a fighter breaks through the other’s defence. The commentary is by far the best commentary in any sports game I’ve ever heard. The Game is Watching You is, whilst creepily named, quite a smart feature. It consists of the game studying what your created fighters do, whether controlled by you or not, and actually commentates on what is observed. For example, after I broke into the UFC (with a 30 second knockout, I might add), the commentators were discussing my created fighter’s previous career – ie, the matches I’d already played with him. They mentioned my being undefeated, and that I tend to punch and kick more than grapple.

The Game is Watching You (still a creepy name) also extends to your opponent – if you keep punching and kicking them in the head, they’ll start protecting it more and you’ll notice when none of your attacks are getting through. Elsewhere in sounds, every knockout is accompanied by an immensely satisfying boom sound from the ring that I simply cannot get enough of.

Pros:

  • Gorgeously detailed fighters, down to bruises, cuts and blood dripping onto their chest.
  • Career is reworked in all the right places, making it less of a chore and much more entertaining.
  • Gameplay is streamlined in a way that makes it more accessible and even more fun to play.
  • Commentary is all kinds of excellent.

Cons:

  • Blood that lands on the mat is a small imperfection that stands out a bit in the middle of a practically real-looking game.
  • Could do with the soundtrack from the previous game.

There is very little bad to say about UFC Undisputed 2010. I suppose that blood that hits the mat does look a bit to square-y, and there’s a weird lack of the excellent music that was in the previous game, but I honestly cannot think of anything else. This is as close to perfect as any game and it’s improved on the previous instalment, which I gave a 9 in my review elsewhere. It only stands to reason, then, that 2010 should get a higher score.

Score: 10/10

Comments

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  1. Another 10 ey?


    • Damn developers making unmissable games, how dare they.

      Of course to see the reviewers actual opinion you’d have to read the words not focus solely on a single number at the end


      • Words? What are they?


    • And based on the reviewers logic of “I gave last years game 9 so this must be a 10″, can we assume that if nexts years installment is better still it will get an 11?

      Too much of a fanboy feel to the review for me, and as much as CC will poo-poo the “another 10″ comments I reckon TSA need to be careful not to get a reputation for OTT reviews.


      • just so you know, I scrolled down and didn’t read the review but didn’t expect to see to tens next to each other!!!


  2. Nice review Gamoc, good to see you back.

    You do know you’re not allowed to give 10′s any more though, right??

    *tip-toes out quietly before this kicks off…


    • haha lol it’s stupid everbody angry over a 10/10.brilliant review and i agree totally 10/10 brilliant game..Nice review Gamoc


  3. Starting to feel like 10′s are pretty easy to get around here. I’ve played this game, the full game, and compared to fighting we’ve seen in games by EA, the UFC games have some of the most wooden movements I’ve ever seen. I fight, and I watch a lot of fighting, and the UFC games are a joke. Really, you’ve given this game the best score possible? I guess reviews are a matter of opinion, but I’ll wait for MMA thanks.


    • For my part in it Split/Second is truely an amazing game, the best action racer around and completely unmissable. Its one or two negative points have no effect on some of the most intense gameplay ever. When measured against its peers I feel it’s better, and boy do I love its peers

      Nofi’s RDR spoke ‘unmissable’ all the way through it, & I’ve not read all of this yet but I’d be surprised if Gamoc’s words didn’t reflect the score


      • I just feel like 10′s aren’t as special as they maybe should be. I always like the idea of adding half scores. That way, if you give it a 9.8 or something, you’re still getting across that it’s a brilliant game, but it’s not quite perfect. I know reviews are opinion, and I’m not saying you guys don’t love the games, but for some of the past 10′s I’ve seen, I just don’t understand how they can get a perfect score when there are clearly some big issues in there.


      • Nothing is perfect, 10 means unmissable around these parts (there’s a scale somewhere, but I’m on my phone & can’t find it)… Also if something is amazing, like really amazing and gets a 9 and then you play something similar and you find it somehow even better and it truely is unmissable then the 10 comes out.

        Giving fractional points like 9.8 or 98% just leads to arguments like oh you w@nkers you gave burnout paradise 9.6 & split/second 9.7 and so people just end up moaning about something else


      • To be fair, 10 should mean that it isn’t possible for it to be any better at what it tries to do. Having read your review of split second and not just looking at the score, it sounds like it’s worth a 10. Same goes for this. It does what it’s trying to do perfectly.


      • Our review policy is available here. 10/10 does not mean a game is perfect, it means the game is unmissable in the reviewers opinion.


      • I suppose, technically speaking, with this generation of hardware we have the opportunity to have even better games. Meaning, potentially, on average PS3 games might score better than PS2′s hay-day. Although that might get offset against the natural maturation with a healthy dollop of cynicism as we get older.

        If current games (like Uncharted 2) eclipse everything in its path then they deserve incredible scores although by the time we get to PS4 even games like Terminator Salvation 2 might be scoring more than a 5 out of 10. Ha!


      • Are the reviewers supposed to give games 9/10 just in case next years offer a more overall near perfection experience closer to the last previous held crowning glory of any genre


      • If that is the case, why bother with a 1-10 scale. Just give the game an Avoid to Unmissable comment at the end instead and dont bother with a numerical score.


    • Waiting for EA’s MMA :D All I can say is don’t hold your breath! Played a preview version of MMA a week ago and it’s awful. UFC, while not in any way perfect, blows it out of the water.

      Also should perhaps cut the reviewer a little slack, he mentions he is not an MMA fan so perhaps he doesn’t notice the faults the UFC series has because he doesn’t know what he is looking for. Ground game and submissions could both do with an overhaul but to a casual fan I guess they would seem very polished.


  4. WTF is going on in May, after all the talk about how good January to March was gonna be (and it was to be fair) and May sneakily throws up 3 10′s.
    I am still not sure I’ll get this though, maybe pick it up later in the year when retailers are doing it on sale.


  5. I like watching UFC, never tried the games, they just dont appeal to me, same with wrestling games. Boxing on the otherhand, gimme gimme gimme!
    Nice review gamoc, it is strange that theres already been 3 10s from fairly unexpected sources. i thought TSA had a penchant for 8/10′s ;)


    • I mean ‘unexpected sources’ in terms of the Games, not the reviewers.


  6. Great review and a long one but still an interesting read. Hoping it arrives in my post in a few hours. I’m suprised to see another 10/10. Must be the sun getting to you, snap out it lads, only joking.
    I’m looking forward to the tournament with friends that Gamoc has mentioned, should be fun to have mates around and a full Keg, ;)
    Thanks Gamoc
    Oh and cc_star your right an opinion is based on what is written on the review not the score ;)


  7. I was like oh.. okay is UFC bound to be below 6… clicks TEN?! the ad didn’t even look any good but hey opinion.

    lol never a fan of UFC really


    • You were basing your review impressions from an advert? That’s kinda weird.


      • Lol. Got to laugh.


    • Mate, I haven’t seen many (if any) good game adverts on television. Just because someone is poor at making a short video showing the game, doesn’t mean its going to be s**t.


      • On a more serious note I think the Terminator Salvation trailer was actually good but ended up being the gaming equivalent of an in-bred valley girl. Sure, when no one’s looking you’re tempted to have a play but you could never EVER tell your mates about it.


      • Great comparison. I just got up and this absolutely made my day. :D


      • I enjoyed Salvation actually.


      • As much as I take the piss it’s in jest. Not even played it but am aware of the terrible reviews it got. However, that doesn’t stop any title being enjoyable for any given person.

        I just think less of you now. *sticks tongue out* I jest! :-)


      • I like Haze. It got bad reviews but they’re reviews. I like the game. I am right, the reviews are right. Right.


  8. Crazy days, chaps. Another 10 out of 10. I couldn’t care less. As long as the reviews are honest then that’s cool with me. Top news for fight-fans.

    Gamoc – top article too. In-depth enough to get everything across without it becoming biblical in proportion.


    • Amen to that, bunimomike. I’m not a fan of fighting games, but I heared about the hype around the demo and this release in general and I guess it really lived up to it. If it deserves a 10, hell give it one. It’s really not TSA’s fault that games just keep getting better.


  9. I might have to chalk this one onto my list of “local-multiplayer games to buy”. Good review Gamoc; I was pleasantly surprised fighting games are still good. I Haven’t played one since some iteration of Smackdown on PS2, which I thoroughly enjoyed!


  10. Have this pre-ordered after reading the previews about the changes they made since 09. Between Rampage vs Rashad and Undisputed 2010 it’s going to be an awesome bank holiday weekend!


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