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Japan: DS and 360 Up

41

Price cuts and new models boost sales.

Published: 14:00, 04/07/2010 by Greg [Watchful].
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The PSPgo continued to struggle in Japan during June with average weekly sales of just over 850 units.  It was outsold by its older, more backwards (in terms of compatibility) brother, the PSP-3000, by more than 26:1.  It is also probably safe to assume that it will not be helped by the expected release of the PSP-4000 later this year.

The positive hardware sales stories from Japan this June concern Nintendo and Microsoft though, not Sony whose sales performance was more or less flat over the four weeks we are examining here.  Halfway through the month Nintendo cut the price of their DS range leading to sales in the second two weeks being more than two and half times those in the first.

Microsoft also recorded sales of for its Xbox 360 in the final week of the month that look respectable when viewed alongside those for the Wii and PS3 which is a rare event in Japan.  Microsoft had delayed the release of the new 360 ‘Slim’ for a week in Japan so that it coincided with the release of Monster Hunter Frontier Online to help boost sales in its first week and that seems to have worked.

The Weekly View

With console sales starting June at more or less identical levels to those with which they had finished May the first week’s more interesting tales are all about software.  Super Mario Galaxy 2 led the software charts again with sales of over 100,000 meaning it sold more than 445,000 units in its first 11 days on sale.  With only a third of Mario’s sales the PSP title Fairy Tale Portable Guild, an anime co-op game for four players, was second.

That is a fine example of the type of game that would struggle to sell outside of Japan as the Japanese gamer’s penchant for adhoc handheld multi-player gaming does not seem to have caught on elsewhere.   Lost Planet 2 on the PS3 clung on mid-table with its 17,000 sales good enough to secure fifth spot while MGS: Peace Walker held station at number seven with its 14,000 sales helping it surpass a total of 712,000 since its release.

Media Create - June Handheld Sales

While Mario was forced to surrender his top spot in the software chart for the week ending 13th June,  he did pass the 500,000 unit total sales mark.  He was replaced at number one by another Wii title, Xenoblade.  Who would have thought a Wii RPG by the team who gave Japan Xenosaga could top the software chart?  It generated a modest bump in Wii sales that was enough to push it ahead of the PS3 for the first time since early May.

Of more interest to us Western observers are the two PS3 titles that débuted in the top ten this week, GTA: Episodes From Liberty City at number three and Just Cause 2 at six.  The 360 versions charted at eighteenth and twenty fourth respectively.

The week ending 20th June saw Nintendo make modest cuts to the prices of its DSi and DSi LL consoles while launching three new colours for the DSi LL.  The DS Lite was set to “open pricing” which essentially means its production, at least for the Japanese market, is likely to be stopping and retailers can sell through existing stock at whatever price it takes to shift it.  Announced on June 2nd and taking effect on the 19th those lower prices doubled DS sales compared to the previous week.

There were no significant software releases this week and Mario’s latest galactic adventure returned to the top of the chart while Xenoblade fell to fourth spot.  GTA: Episodes for the PS3 slipped to fifth and Just Cause 2 fell to twenty second, comfortably below such recent releases as Wii Fit Plus (13th, release Jan ’09) New Super Mario Bros. Wii (14th, Mar ’09) and Mario Kart Wii (17th, Oct ’08).  The Nintendo money-printing machine sure is spectacular.

Media Create - June Home Sales

The final week of the month saw DSi LLs continue to flying off the shelves in even greater numbers and the extremely rare sight of the Xbox 360 recording Japanese unit sales that not only required five digits to record but approached the levels of the Wii and PS3.  Of the 17,000 360s sold, 15,000 were the new ‘Slim’ model.  As noted above Microsoft launched their ‘Slim’ the same week as a new Monster Hunter title hit stores.  The following weeks will tell us which had the largest impact on 360 unit sales but this being Japan my money is on Monster Hunter.

Monster Hunter Frontier Online successfully completed its quest to reach the top of the week’s software chart racking up 93,000 sales which is very good going for a 360 title.  Another uniquely Japanese game, Love Plus + for the DS, a digital girlfriend simulator was second with 84,000 coming out ahead of Atelier Totori: Alchemist of Arland 2 (54,000, PS3) and Tokimeki Memorial Girl’s Side 3rd Story (52,000, DS) which sees you playing as a young woman trying to date men.  Those two DS titles are notable for being the first two to use the DS’s 4Gb (512MB) cartridges.

Got the Munchies?

Time to take a look at this month’s corporate pie.  It will have something of a bitter taste to Sony as they have been used to having the commanding share of the pudding.  In contrast Microsoft will be considerably less hungry this month while Nintendo are looking positively gluttonous with their unit sales ‘slice’ actually being over half of all the filled pastry goodness.  Numerical shares are Nintendo 55%, Sony 39% and Microsoft 6%.

Media Create - June Corporate Pie

And finally, as Trevor used to say, here are the numbers in tabular form in case you prefer that to the graphical.

6th 13th 20th 27th Total
360 3,258 3,225 2,060 17,370 25,913
PS2 1,316 1,291 1,568 1,530 5,705
PS3 18,951 17,676 17,175 19,578 73,380
Wii 18,818 20,588 19,045 19,115 77,566
DS Lite 1,743 3,108 5,126 5,209 15,186
DSi 8,219 10,172 18,214 17,306 53,911
DSi LL 10,737 11,138 30,183 41,676 93,734
PSP 23,588 21,662 20,929 23,257 89,436
PSPgo 1,026 718 837 845 3,426
Total 68,838 68,990 96,092 126,771 360,691

Bonus Content: 13 Months of NPD

May’s US sales figures courtesy of the NPD Group were due out around about the time of E3 but failed to materialise.  They finally turned up this week when I was not watching but they could not escape the hawkish gaze of our biscuit-fuelled nofi.

What that meant is that while the reporting of the numbers benefited from nofi’s far superior writing talent you did not get any graphs.  Now I can put that right and take a little look back to May 2009 to see how the consoles faired compared to the same time last year.

While the home consoles all improved on their sales compared to May ’09 the opposite was true for the handhelds and markedly so.  The PS3 had the largest increase in sales with a rise of 17.9%, followed by the Wii with 15.6% and the 360 with 11.2%.  The PSP family narrowly led the handheld sales slide with a fall of 40.8% while the various DS models collaborated to record a fall of 39.4%.

NPD May

Sources: Media Create and NeoGAF (for NPD data)

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  1. Japan is pretty much a given, but it was interesting to see the long term US sales:

    Pretty much neck & neck between the PS3 & 360, with the PS3 failing to eat into the 360′s lead… and neither of them troubling the Wii’s march to total sales dominance

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  2. Might be dumb for asking, but whats the DSi LL?

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    • It’s the DSi XL. Japan calls it LL

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  3. Its sad that there’s still isn’t a Monster Hunter for the ps3.

    I”m sure it was more popular today than when it was cancelled.

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  4. I think Sony should just cut production of the PSPgo, it clearly isnt selling and its not going to be profitable in the long run. They need to listen to what the consumer wants (2 F**KING ANALOGUE STICKS!!) and make a PSP that does that. Then, it will sell well and be profitable.

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    • hey the pspgo is awesome, also because the pspgo has bluetooth you can use a ps3 control. but that’s only if they start developing games that use two analogue sticks.

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    • I don’t know about this comment.

      From what I’ve heard the development of the PSP Go was relatively low (take out UMD Drive, re-arrange/remake some of the controls and viola), so it doesn’t take a lot for them to make a profit on it.

      Additionally, it seems like it was meant to mostly test out the waters for digital distribution, so I don’t think it was necessarily developed with profit in mind. I think it was developed with more of a “When developing the PSP2, is solely digital something we should look at, or will we need physical media as well?” view in mind.

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  5. Has Sony revealed anything about the PSP’s profitability? Especially against just the hardware. I know PSP game sales make up a tiny fraction of every major developer around the world. On paper you feel like it’d be a roaring success but it’s just not so. Such a shame.

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  6. I still cannot believe how poorly Monster Hunter Frontier has been selling. I’m not even talking in comparison to other MH titles here, but even when compared to other 360 titles in Japan(Eg. Vesperia) those numbers and the accompanying bump in hardware sales is nothing short of gobsmacking.

    360 has always been the big loser in Japan of course, but considering how it’s struggling to maintain a second place these days most everywhere else(Even the US shockingly) it really looks like those analysts who were saying the 360′s life cycle is on the the down slide might have had a point.

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  7. No stopping Nintendo it seems with their level of sales.
    Bet the other console manufacturers are kicking themselves that they didn’t have the vision to develop the wii

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