I’m not sure how, but it looks like lunchtime discussions have yet to cover mobile gaming. Even if we did cover it and it’s been lost to the mists of time now would seem a good time to revisit. As I said in yesterday’s discussion, this week’s topics are sparked off by a panel I attended at last week’s Develop Conference. The panel featured Ben Hebb, the Art Director at Zoe Mode, John Nash, the Studio Design Director at Blitz, and Neil Thompson, the Studio Art Director at Bizarre Creations, and the discussions kicked off by talking about social gaming, which almost immediately turned into a discussion of mobile gaming.
One of the most interesting comment came from Thompson, when he said that older developers are actually suited to developing for mobile devices. How so I hear you cry? Well he said a lot of the game play mechanics and development techniques reminded him of developing for the Amiga, so developers who cut their teeth on the Amiga are now just dusting off their old skills and using them to make huge piles of money.
Thompson was in fact full of wisdom on the topic, as he also made a comment about the cycle of gaming and how he perceives that cycle now moving into gaming on phones and says that these games and platforms may be the real next generation of gaming. With developers more able to take risks and having more flexibility, as well as much shorter development cycles, it does seem likely that building games for these devices will tempt more and more major players, particularly as the hardware continues to improve and grow in popularity.
Talking of development Ben Hebb echoed Tim Schafer in espousing the benefits of smaller dev teams being able to work on these title. In particular he noted that having a team with just one programmer, one designer and one developer is a great way of building confidence and getting the best out of your staff. It gives the team members, who may have been responsible for just a very small part of the game otherwise, room to grow and show just what they’re capable of.
Of course it’s not all rainbows and lollipops in the land of mobile phones. With such a huge volume of titles being released onto mobile gaming app stores, Nash said it can be very hard to get noticed or stand out against the ocean of competing games. You have to come up with new ways of marketing your games and in particular social networks have been very successful at selling these games.
So how do you feel about all of this? Will mobile games start to follow a more generational cycle? Would you consider them the ‘real’ next generation? Personally I think they could be, if only because there seems to be more scope for innovation over traditional consoles. Will more and more mainstreams developers put resources into the area? Let us know.
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21/07/2010 at 13:01
Member since: Aug 2008
I’ve nothing against mobile gaming from a quality perspective.
my issue is simply that I don’t enjoy it. I don’t like gaming on a small screen, and can never be comfortable enough to play for any length of time. Although its rare that any mobile game has me hooked enough to actually want to play for an extended period.
I like my PC too much, I like having a ‘station’ by which to play games such as my TV and consoles. I’ve just never taken to mobile gaming.
Even as a kid I couldn’t take to it, with the exception of when pokemon first appeared, that genuinly had me hooked on my GameBoy!
21/07/2010 at 13:11
Member since: Jul 2009
That’s a good point. I’ve never had/wanted a handheld in my life but my iPhone is a strong enough platform to game on. So, for me, it’s a convenience factor. I’ve probably spent £30 or so on games. Nothing mental but it still covers plenty of games.
Still no desire to get a dedicated hand-held. My “proper” gaming goes on in front of the a TV or a computer monitor.
21/07/2010 at 13:28
Member since: Dec 2008
Ill do a quick pop survey tonight and count how many people on the tube have ipods (hint: All of them) and how many are playing games and how many are listening to music. I very rarely see people playing games on ipods.
21/07/2010 at 13:36
Member since: Apr 2010
On non App Store iPods like the Nano and Video, or are we talking about the iPhone/iPod touch sector? I see plenty of iPod Touch gaming on the 10 minute bus ride to school alone. Maybe it’s because I’m among a more juvenile demographic, it seems that the working age folks on the same bus are more likely to have earbuds in.