Article written by Kovacs.
Published on 01/11/2010 at 04:00 PM.
Synergy is a word you’re likely to hear on corporate conference calls around the globe on a daily basis. The core concept is simple: two elements working in tandem will deliver a higher result than the output of both things working independently. CCP’s DUST 514 is the paragon of synergism.
Having already one super-popular persistent game in Eve Online, Icelanders CCP will launch symbiotic MMOFPS DUST 514 next year. Based in the same universe as Eve Online on the PC, console-bound DUST 514 will focus on the ground battles that rage on the myriad of worlds populating the 7,500 star systems Eve players have been fighting over for years.
Events in both games will influence the other. Controlling a planet with soldiers in DUST 514 will result in the planet’s political allegiances changing in the Eve Online world. Communities from both games are expected to merge over time, with DUST 514 players able to communicate with their space-faring PC cohorts, offering assistance in campaigns and generally “doing the dying while the fleet does the flying.” Accordingly, Eve Online players can fund mercenaries and set objectives for console players. DUST 514 players themselves will have a commander who can dictate battles through an RTS-esque interface. Customisable vehicles will also feature.
The blurring of lines between genres and platforms is something that has us polishing our space-boots, giddy with excitement. Not only does this take the massiveness of games such as MAG to the next level, but the opportunity of joining an already robust online community (Eve Online has 300,000 monthly subscribers) and participating in a multi-tiered/multi-platform war is literally breaking new grounds in gaming. Also, as we’re sure you’ll agree from watching the debut trailer below, it’s also no harm that DUST 514 looks absolutely gorgeous.
It was announced at FANFEST 2009 that DUST 514 will be free to play and use the micro-transaction model.
Quote paraphrased from CEO of CCP Hilmar Veigar Petursson speaking with Gamasutra.