So you’ve got yourself a PlayStation Move and a Shooting Attachment, but you’d prefer to switch out your official plastic pistol for an official plastic rifle? Well then Sony’s got the product for you, today announcing the Sharpshooter, which will apparently “offer the most intuitive and immersive control experience ever found in a shooter game”.

“PlayStation Move was designed with the goal of providing the most engaging and intuitive motion gaming experience possible, from a diverse range of genres,” says Sony US’s director of hardware marketing, John Koller. “When coupled with stereoscopic 3D support, such as in Killzone 3, the PlayStation Move sharp shooter represents a new step toward the ultimate goal of any cutting-edge video game: placing players directly in the game experience.”
The Sharpshooter will hold both the main motion controller and the navigation controller, and as well as the trigger will feature face buttons on the side of the gun casing, a reload button, and a firing mode switch for games that support it. The official product shots show it in a grey and orange model (it will apparently come with Killzone 3 and SOCOM 4 stickers), but James Gallagher of the EU PlayStation Blog has his hands on a dashing red model in the video we’ve embedded below, but it’s unclear whether that’ll be available in store, a prototype device, or the version of the Sharpshooter available in countries that don’t allow realistic-looking fake weaponry (remember the orange GunCon 3?).
Engadget have got their hands on the attachment, although whilst they say the buttons are all easy to get to, they note that “having to move the entire submachine gun to aim felt more unwieldy than simply twisting a wrist like you would with the first-party Shooting attachment (or the Move controller by its lonesome).” The Sharpshooter has been “designed specifically with games such as Killzone 3 and SOCOM 4: U.S. Navy SEALs in mind”, but will be compatible with any Move shooter. There’s no UK/EU price yet – it’ll retail at $39.99 in the US – but the Sharpshooter will be out before or simultaneously with Killzone 3 early next year.
Source: press release
09/12/2010 at 22:46
Member since: Forever
pew pew pew
09/12/2010 at 22:48
Member since: Jul 2009
bang bang , I shot you down! Will this be used in KZ3 by some of you?
10/12/2010 at 01:31
Member since: Feb 2010
I think it would actually make the game harder, so count me out.
10/12/2010 at 01:42
Member since: Oct 2010
hmmm i think i’d give it a try looks like a good design..
09/12/2010 at 22:53
Member since: Oct 2008
Awesome! I want one!
09/12/2010 at 23:00
Member since: Feb 2009
i like !
09/12/2010 at 23:02
Member since: Nov 2010
I like it
09/12/2010 at 23:11
Member since: Nov 2009
Nice…might buy this for Killzone 3.
09/12/2010 at 23:12
Member since: Aug 2009
I like! an accessory i might buy!
09/12/2010 at 23:25
Member since: Jan 2010
Looks cool!
My biggest gripe with using the move for shooting games like MAG is when you point to shoot at someone near the edge of the screen and instead the camera goes spinning off thinking you want to turn. You see it happen in the video at one point. I know that the controls are extremely adjustable but i still have loads of trouble with it.
My solution which I would love to happen is a screen lock button. For example lets say when I look down the scopes, even if my hairpin is right on the edge of the frame it won’t change the position that I started in.
I know the scope button wouldn’t be the best option as it would mean constantly moving in and out of the irons if the target was to move off screen but maybe it could be done by holding one of those buttons on the side of the gun that he mentioned.
Just an idea.
10/12/2010 at 09:34
Member since: Oct 2008
i dont get the concept of aiming with the move/wii they use in FPS’ at all… why dont they just lock the crosshair in the middle of the screen like its done with normal controls? just map the controls of the right stick to the move/wii-remote and if you aim to the right, just move the whole screen, its the same when you play with a pad and in reality, when theres an enemy on the edge of your field of vision, you also would look in that direction, not keep looking straight ahead and just move your gun…
but i also havent played an FPS on the wii or with the move, so maybe there is some reason to do it like they do…
11/12/2010 at 00:06
Member since: Feb 2010
They don’t lock the reticule because it doesn’t work out as well as you would think. If you can get a copy of mag and a move controller you can see for yourself by using the “lock reticule” (or whatever it is called) option for iron sights. It really doesn’t work well when you play like that.
09/12/2010 at 23:42
Member since: Dec 2009
I doubt i will be buying any of the gun accessories, or at least not until there’s a good selection of shooter games available.
I’m surprised it’s white – i thought that was for Wii accessories.
09/12/2010 at 23:44
Member since: Jun 2009
Hmm it’s going to be fun swapping to a sidearm during a game of killzone seeing as for the full experience you are going to want to change the attachment!