
Nothing says ‘Christmas’ than having your arm bitten off by a hoard of undead babies in a space-church, so congratulations to EA for releasing the Dead Space 2 demo this week. Here are four top facts about the upcoming space horror.
- There are over 20 fake ‘brands’ within the game which can be seen on billboards and adverts throughout the Sprawl. They include “Levitations” the telekinetic bed company, “Lemon Gun” the refreshing drink, and upcoming movie “The Clogger”. Most of these fake adverts are in-jokes from the production team, the aforementioned ‘Clogger’ movie was inspired by a very unfortunate event in the men’s room at Visceral.
- Isaac’s helmet now folds down and is made of over 40 separate pieces, and if you look really closely you should be able to spot two small robotic arms pull the helmet apart. In the previous game Isaac kept his helmet on at all times and the only time you could see he face was at the very start and the very end.
- Are you proud of your Dead Space 1 platinum trophy? Do you know every single air vent in which lurks a Necromorph? Well your melon sized brain will be of no use in Dead Space 2 as the Necromorphs can now spawn from random points. If you die and replay a section you may find that the monster that previously burst through the ceiling and chewed your head off now erupts from a side vent and proceeds to nibble your buttocks.
- Isaac has been traumatised by the events of Dead Space 1 and the artefact continues to fill his mind with disturbing images. If you look very closely amongst these flashes of gore and violence you may just see parts of a goat as the art department at Visceral purchased a butchered goat and used it for some of the in game graphics. Nom nom nom!
As an aside, what is it with Visceral and undead babies? All three of their games have featured them.
Source: USAToday
23/12/2010 at 10:02
Member since: Dec 2009
As long as Peng is still there. Everybody loves Peng. Literally.
23/12/2010 at 10:14
Member since: Oct 2010
There’s always Peng.
23/12/2010 at 10:06
Member since: Mar 2010
Ooooh, random spawning enemies =] Good, but at the same time, scary as hell!
23/12/2010 at 10:07
Member since: Aug 2009
This game is going to make me crap my pants all the time now! Random monster spawn points – I am not playing this game alone, or at night, or with the lights off, and maybe without the surround sound!
Great developments for this game, it’s going to be ace!
23/12/2010 at 10:29
Member since: Sep 2009
Makes me want to play the demo again, ahh those babies – took a few tries to get by them. Can’t remember the last time a demo made me nervous.
Is it bad that I can spot 3 authors by their text rather than looking at the by-line? Which word do you think gave this one away?
23/12/2010 at 11:21
Member since: Dec 2008
Buttocks?
23/12/2010 at 14:23
Member since: Sep 2009
Nibbles
23/12/2010 at 14:38
Member since: Sep 2009
Well in fairness it was the full phrase ‘nibble your buttocks’ but at ‘nibble’ I scrolled back up to check. The other 2 would be Kovacs & Colossal Blue.
23/12/2010 at 10:41
Member since: Apr 2009
ahh if only all undead babies were like the one from braindead
23/12/2010 at 10:44
Member since: Oct 2008
Oh im so looking forward to this! Dead Space was the only game in recent memory i could only play in relatively short bursts (ie. 1 chapter at a time) because my nerves couldnt take any more…
23/12/2010 at 11:10
Member since: Mar 2009
Visceral must be trying to highlight the fact that the undead rarely practice “safe” sex. Its obviously becoming a real problem.
23/12/2010 at 12:01
Member since: Oct 2008
Downloaded the demo last night so looking forward to trying this out over Christmas.
23/12/2010 at 14:39
Member since: Mar 2010
“Are you proud of your Dead Space 1 platinum trophy? Do you know every single air vent in which lurks a Necromorph? Well your melon sized brain will be of no use in Dead Space 2 as the Necromorphs can now spawn from random points.”
I am so screewed…
23/12/2010 at 15:19
Member since: Sep 2010
Hmm forgive me for being sceptical but “random points” in computer games usually mean that when walking down a corridor in a game the baddie will jump out of 1 of 3 points so not really that random. But to make it truly random would be unachievable.