We’ve been hearing about PlayStation Move integration in LittleBigPlanet 2 for a while now, since the original was demoed being played with Move way back at the 2009 Tokyo Game Show. Whilst LBP2 is only shipping with the separate Sackboy’s Prehistoric Moves game included, Media Molecule is working away on Move functionality for the main game.
Asked in an IGN Q-and-A session how Move will be added into the game in future updates, the company revealed that they are working on integrating motion controls into the Play, Create and Share modes of the game:
The exciting thing to do with Move is, we’re working on a play-create-share pack. We’re still in the R&D phase and working out what the features will be, but it will be announced in a little while and we’re really excited. In the same was as in LBP2, you have the Controlinator and you can remap the controls, you’ll be able to do the same thing with Move. It’ll also allow the community to make their own Move games and that’s very cool.
The Controlinator is a new feature in LBP2 that allows direct gamepad control over on-screen events – rather than having to physically move Sackboy and have him activate controls in the level – and it looks like we’ll be seeing Move controls added to the potential inputs. This would make Move-optional player-created levels possible, and based on what’s been acheived both in the beta and the final game so far, giving the community even more creative tools is a very exciting prospect indeed.