Article written by Matt W.
Published on 24/01/2011 at 07:00 AM.
Achievements have all but taken over console and PC games over the past few years, but the one console maker that has yet to jump on board is Nintendo. And if the interview Kotaku did with Nintendo’s Bill Trinen is any indication, we won’t be seeing them hop on the bandwagon any time soon.
“When they create their games, [Nintendo's designers] don’t tell you how to play their game in order to achieve some kind of mythical reward. Basically, the way the games are designed is they’re designed for you to explore the game yourself and have this sense of discovery.
To that end, I think that when you look specifically at games from EAD [the group long led by Mario and Donkey Kong creator Shigeru Miyamoto] and a lot of other games that Nintendo has developed a well, there are things you can do in the game that will result in some sort of reward or unexpected surprise.
In my mind, that really encourages the sense of exploration rather than the sense of ‘If I do that, I’m going to get some sort of artificial point or score that’s going to make me feel better that I got this.’ And that, to me, is I think more compelling.”
While Bill Trinen also said that Nintendo is “not opposed to Achievements,” he did confirm that the 3DS will be shipping without them.
I understand what he’s saying – doing a little more exploration and unlocking an in-game reward is a very fulfilling experience, but is there any reason that we can’t have an achievement system on top of that? I don’t personally think that achievements have to necessarily mean that you develop the game differently. That said, I love achievements/trophies and I’m very glad to see them being adopted by virtually everyone else in the gaming industry.
For me, I love having a sort of ‘report card’ that shows how much I’ve done overall and I constantly find myself playing through games a little further just to mop up those last few rewards. Especially if there’s only a few standing between me and a platinum trophy.
What do you think of the achievement/trophy systems that are currently in place?