The worst kind of game is a terrible game, correct? Wrong. It’s actually the insidiously boring game that’s the worst. Compounded even more so when there’s every now and then, a glimpse of something that might have been OK. You see, terrible games invoke emotion. Any emotion at least ensures that the memory sticks in the player’s head forever more. Even if it’s rage that they’ve wasted their precious time and money on such a monstrosity. Boring games though? They’re just ultimately very forgettable. Never to be remembered for any length of time further than ‘What did you play yesterday?’ ‘Erm….it was a hack n slash game I think. Can’t remember now. The Last Templar maybe?’.
So yes, The First Templar isn’t very good at all. Slightly surprisingly, it’s also not terrible either. It’s just there. A vacuum of originality and good ideas. Even the pause music is so dull that the game oh so kindly just stops playing it if you leave the pause menu open long enough.
The story behind proceedings isn’t bad though. Following the quest for the Holy Grail during the time of the crusades, it might not be the most original idea but it is nice to see another game focusing on a potentially very interesting period of history. There are a sufficient number of twists and turns to keep players mildly intrigued. It’s a shame that the dialogue and voice acting are so incredibly dire but that fits the theme of the game perfectly. Everything about The First Templar involves giving with one hand and taking away with the other.

The aforementioned experience is mostly gained through completing objectives. In each of the 20 levels, there are a series of mandatory objectives to complete as well as many bonus objectives. The bonuses range from the likes of burning enemy supplies to rescuing villagers being pillaged by the enemy. Rudimentary treasure hunting is also available with a series of chests scattered around each level. They’re frequently not hard to find and offer up predictable bonuses such as armour pieces and slightly lazy treasures such as a chunk of experience. Players can also collect templar stones that aim to expand the storyline more, much like the many audio diaries of countless other titles.
There’s a bit more than just hacking and slashing too in the form of stealth segments and puzzles. The stealth sections are amongst the worst within the game. All the key elements are there. The ability to distract enemies with objects, each foe having a field of vision to be aware of and so forth. It’s just that it doesn’t work very well. For instance, enemies can sometimes see further ahead of their field of vision then you’d expect, but at other times players can practically stand next to them without any problem. The co-op AI isn’t overly bright when it comes to how to approach stealth sequences either, often causing problems.
Indeed, the AI is similarly patchy throughout the rest of the game. Sometimes it’ll be useful during battle but other times, it’s just a hindrance getting in the way of the player’s chance of success. When coming across a series of traps (think Prince of Persia style traps – huge swinging axes and pressure sensitive spike platforms), the AI is often oblivious to such perils, simply running through them all and dying. Facepalms are certainly needed for moments such as these.
It’s not all bad. Some of the puzzles, especially near the end of the game, will get players scratching their head as they’re quite well implemented. There’s a degree of micro management thanks to the AI needing its hand held throughout and the basic AI commands being a bit lacklustre, but solving the puzzles is fun. It all feels a little like Tomb Raider at this point, at least until the foolhardy AI partner walks smack into a flying axe.

Pros:
Cons:
The First Templar isn’t great by any means. It’s also not terrible enough to despise. It’s just simply a game that will be forgotten within moments of turning the Xbox 360 off. Play it with friends and those memories will hang around, even if there are much better propositions. Played alone however, it’s a bit of a waste of time.
31/05/2011 at 11:06
Member since: Oct 2008
Good review, shame about the game. Thanks for the warning.
31/05/2011 at 11:14
Member since: Aug 2008
I totally agree about boring games.
Games like Ghostbusters on the NES or Superman 64 are so bad they have a kind of cult status whereas boring games just seem like a tragic waste.
31/05/2011 at 12:07
Member since: Aug 2009
Yes…. they’ll never be forgotten likely boosted by the “Angry Video Game Nerd” haha. Talking of bad games…. Dragonball Z: Ultimate Battle 22 and Final Bout where to me the greatest fighting games ever, just because of the music alone.
Now if they’re where nicely polished than slow & clunky…
31/05/2011 at 12:00
Member since: Oct 2008
Having found the first Assassin’s Creed game quickly became boring and lacking in fun I’d best stay well clear of this. :)
31/05/2011 at 12:10
Member since: Aug 2009
I hope they do a Ninja game next….
31/05/2011 at 12:23
Member since: Sep 2009
Assassin’s Creed w/o the fun? I’m sorry but when has AC actually been fun? I mean its amusing for the first two or three hours but holding two buttons for 10 or so hours just ain’t that fun for me
31/05/2011 at 17:21
Member since: Nov 2008
im inclined to disagree. I mean, arnt all games about 1 or 2 hugely used buttons…. like FPS are all about the trigger.
I find AC to be the same yet refreshing with every instalment.
01/06/2011 at 15:18
Member since: Sep 2009
yeah but most of those games actually take some skill in the aiming etc in AC you practically hold it down the whole game
31/05/2011 at 23:54
Member since: Aug 2009
Perhaps, I know what you mean Prince of Persia was infamous for this by replacing the climb button R1 into X. thankfully AC features a good story and progression of side missions to keep a average gamer busy.
01/06/2011 at 15:19
Member since: Sep 2009
yeah if it weren’t for the story I wouldn’t have bothered with AC2 and ACB
31/05/2011 at 12:47
Member since: Dec 2008
Good review. I always wonder, if you’re a developer working on a game like this, do you know it’s bad?
P.s. In your stealth paragraph, the Beeb have stealth into one of your words: “For instance, enemies can sometimes see further ahead of their field of vision then you’d expect, but at bbcother times players can practically stand next to them without any problem.”
31/05/2011 at 12:47
Member since: Dec 2008
Also, I’m really good at English, are you familiar with the verb stealth? Past tense: stealth.
31/05/2011 at 20:54
Member since: Dec 2009
Great review, thanks for the heads up.