It has recently been confirmed that Sanzaru Games, not Sucker Punch Studios, will be working to develop the next instalment in the Sly Raccoon series. No doubt some will be disappointed that there has been a change of hands, though the franchise couldn’t have been passed on to a more able studio. If the name still hasn’t rung any bells, Sanzaru Games was the team behind last year’s Sly Collection, so it’s safe to say they have a working knowledge of Sly and his anthropomorphic cohorts. Sanzaru’s Glen Egan also confirmed that Sucker Punch are aiding them with the creative input.
In terms of the game itself, Thieves In Time looks to retain everything fans love about the previous instalments. There will be a number of luscious environments to explore, though whether there will be open-world hubs has yet to be confirmed, though very likely. Bosses will be multi-tiered and worked into the environment to allow for epic set-pieces and enthralling segments of gameplay.
One of the new mechanics being introduced is the use of costumes. Though used in previous games, costumes have mainly been employed for stealth sequences, though this time around their use will be much more vital. In the demo footage shown, Sly could switch between his regular attire and a suit of samurai armour, allowing him to reflect fireball attacks from the featured boss. Costumes and locales could also tie in with the title of the game, which suggests Sly and the gang will partake in time travel.
When asked about possible interactions between the new Sly game and Sony’s upcoming handheld, the PlayStation Vita, Egan hinted at possibilities though for now it’s mainly under wraps.