you are not logged in

Review: Legend Of Zelda: Ocarina Of Time 3D


Gamers have their own most treasured memories, the defining moments in their hobby that can be instantly recalled and swiftly take them back to a place and time far away.  Mine is the ending of Legend of Zelda: Ocarina of Time – a singular, stationary capture that brought the previous twenty hours or so of gaming to a wonderful conclusion, wrapping the whole thing together and framing Link’s adventures across Hyrule.

Of course, even if Ocarina ranks up their amongst your more cherished playthroughs, such is the vast scope of the game and the consistently superb quality, your favourite section might be one of a hundred other moments.  Games like this are rare, only surfacing once or twice a generation, and Nintendo’s true classic – whilst aped and copied numerous times – has arguably never been bettered.  The word Legend is truly fitting.

Naturally, the Zelda games attract their own share of criticism just as they do acclaim: the plot often follows a similar structure each time, the basic mechanics remain the same and even most of the weapons, locations, enemies and music are recycled for each iteration: but that’s part of the charm, the appeal – and such notions are hardly unique to flagship Nintendo titles.  Familiarity isn’t always a negative.

Epona is still majestic, and serves as many constants between Ocarina's two time zones with startling effect.
The fact is though, when Ocarina first released in 1998, it was such a brave move away from the traditional 2D format of the games prior, that nobody really knew what to expect.  It wasn’t just the visuals that blew people away, the sheer size of the overworld was one factor and the way the developers translated the temple format to an all-new 3D space was another: the Zelda world came alive, and for many, that feeling of bewildering scale and possibility hasn’t dulled much at all.

It’s an age old tale, too: small boy wakes to find his comfortable and safe existence being slowly taken from him, before pulled into an epic battle with evil – whilst fighting off countless enemies, exploring a series of caves and dungeons and gradually becoming stronger via increased abilities and more powerful weapons.  Ocarina of Time introduced two time periods, too, with Link notably aged in the second – a clever move that still impresses today.

But Ocarina of Time has always been about the whole, not the individual elements.  Nintendo crafted a brilliant story – one that grows with the player from start to finish – whilst still providing traction even when you’re off the beaten path.  It’s deep without being stat-heavy and lighthearted enough without being throwaway.  For many, it’s the perfect adventure game, and this all new 3DS version is a triumph.

For starters, the graphics are much improved.  The character models are better, the environmental detail is sharper and richer and the framerate’s boosted to a rock solid 30fps – yes, some of the colours are a  little too strong in places (losing a little of the darkness present in the original) but it’s easily the best looking version of the game.  Some of the areas, like the Ice Cavern, are dramatically different – at least visually.

The 3D effect is subtle for the most part – you can happily whack the slider up to full unlike most 3DS games – with just Navi and some of the additional floating elements that have added to the game to give it some weight actually popping out from the screen.  The depth is nice, especially given the game’s far better draw distance, but apart from a few instances with camera positions you wouldn’t miss the 3D.  In addition, playing the game with the 3D completely off gives the graphics some anti-aliasing (they’re a bit too sharp otherwise) which some may prefer anyway.

The interiors are all now modeled in 3D, and look far better than the blurry old 2D versions.
Oddly, though, the music remains exactly the same.  We’ve had loved to hear some orchestral versions of the classic Zelda songs that pepper Ocarina, but for whatever reason they’re the same MIDI versions from the Nintendo 64 – they still sound great, but if the audio had gotten the same upgrades as the visuals, this would have been a treat for the ears.  The sound samples are identical, too.

What is nice about this 3DS version is the improved user interface – the touchscreen lets you quickly flick between items, gear and maps and you can assign more weapons and such than previous because there’s room on the lower screen for a few more spaces.  This means that you can always hold the Ocarina in a slot and keep your arsenal handy, and the Iron Boots for the Water Temple are now much easier to flick on and off.

There’re a couple of other tweaks too – the aforementioned Water Temple is a little easier to navigate, and the presence of new hint stones dotted around the landscape means that if you’re stuck it’s possible to get a little help on areas you have already visited.  They’re actually quite cool, showing off bits you might have missed, or hinting at things to come – although you can of course leave them if you wish.  Finally, there’s a flipped version of the Master Quest (with re-arranged items, enemies and dungeons) and a Boss Rush mode once you’ve beaten each guardian.

But regardless, you’re buying this because it’s a wonderful game, not for new trinkets – an experience unmatched across the genre despite its age and one that’s surely the 3DS’ first must-have title.  It’s superbly handled, and for someone that plays through the game once a year anyway the option to take it on the road instead of hogging the television is hugely welcome.  This is unmissable entertainment, a truly brilliant, shining example of what the industry can do.


  • It’s still one of the best games ever created
  • Visual updates are consistent and faithful
  • New controls and UI tweaks make it the best version yet


  • The music could have done with sprucing up
  • Master Quest should be open from the beginning

Whether you’ve played Ocarina dozens of times, or have the enviable opportunity to experience it for the first time now, this is the best version of a game that’s defined action RPGs for well over a decade.  Amongst all the me-too shooters and dull, lifeless racers that fill videogame shelves these days, Link’s defining adventure stands tall.  A remarkable game, and one that should be experienced by all.  Go buy a 3DS.  Now.

Score: 10/10

  1. Bladesteel
    Since: Sep 2008

    Up there

    Comment posted on 14/06/2011 at 17:03.
  2. Roynaldo
    Since: Nov 2008

    Have this on N64. Got about 4 hours in and somehow it left my field of gaming vision due to PS3 releasing so much.

    How long is the game (either do everything or just straight down the line story)?

    Comment posted on 14/06/2011 at 17:04.
    • mynameisblair
      Since: May 2009

      20-30 hours.

      Comment posted on 14/06/2011 at 17:23.
      • Roynaldo
        Since: Nov 2008

        Not much then. Surprising.

        Comment posted on 14/06/2011 at 17:39.
      • mynameisblair
        Since: May 2009

        There’s more if you do all of the little quests, collect everything and it will definitely take more time on first playthrough.

        Comment posted on 14/06/2011 at 17:49.
      • Juelz345
        Since: Oct 2008

        For a game that was made 13 years ago, I’d say that 20-30 hours minimum is a pretty good length.

        Comment posted on 14/06/2011 at 17:52.
      • The Lone Steven
        Never heard of him.
        Since: May 2010

        @roy, That is a decent length for a game Nowadays we are lucky to get a game that is more then 6 hours long. I know what you mean by not much then. I do agree that by RPG standards it is short.

        Comment posted on 15/06/2011 at 07:46.
  3. R4U Eldave0
    Since: Aug 2008

    Can’t wait to play this game for the first ever time this Friday :D !!

    Comment posted on 14/06/2011 at 17:05.
    • woodsy321
      Since: May 2010

      Ditto, really looking forward to having never played it yet being a true zelda fan. (For anyone who like this style of game , i was pleasantly suprised by DARKSIDERS, very similar!)

      Comment posted on 15/06/2011 at 09:45.
  4. Sympozium
    Since: Aug 2009

    My wallet as been destroyed…..

    Comment posted on 14/06/2011 at 17:05.
    • Foxhound_Solid
      Is a smart cookie.
      Since: Dec 2009

      Think mine will be too…great review.

      Comment posted on 14/06/2011 at 20:26.
  5. Tuffcub
    On the naughty step.
    Since: Dec 2008

    *quietly chuckles to himself*

    Comment posted on 14/06/2011 at 17:16.
    • mynameisblair
      Since: May 2009

      *ignores laughter and plays one of the best games ever*

      Comment posted on 14/06/2011 at 17:34.
  6. simplebob
    Since: Mar 2009

    Have the Gamecube version of this to play on the Wii and got a bit annoyed trying to complete the whale level so moved onto other games. May have to go back and give it another try at some point.

    Comment posted on 14/06/2011 at 17:18.
  7. waddo_89
    Since: Mar 2009

    So tempted by a 3DS. Can I resist? Should I? hehe

    Comment posted on 14/06/2011 at 17:19.
  8. tactical20
    Since: May 2010

    Amazing game.

    Comment posted on 14/06/2011 at 17:24.
  9. mynameisblair
    Since: May 2009

    I’m so happy that tomorrow or on Thursday this will be in my hands; it’s easily the best game ever made and I really, really can’t wait to play it through again on my 3DS.
    I’m going to complete it 100%: Skulltulas, Heart Pieces… everything will be mine. And then there’s Master Quest.

    See you next month.

    Excellent review by the way Al. Handled it all very well for newcomers and hardcore fans that have played through it tons of times.

    Comment posted on 14/06/2011 at 17:26.
    • KeRaSh
      Since: Nov 2009

      It’s easily the best game ever made and I really, really can’t wait to play it through again on my 3DS.

      OoT can’t beat A link to the Past! :D
      Give that game a proper remake and I will buy whatever console it comes out on.

      Comment posted on 14/06/2011 at 20:42.
      • Mike
        Since: Oct 2008

        Give me a remake of Link to the Past (sticking true to the original) and I’d throw money at whatever console it comes out on!

        Comment posted on 17/06/2011 at 15:50.
  10. teflon
    Community Team
    Since: May 2009

    I’d have loved to see reactions if Duke had got a 10 and this had a 5. :P

    Should I ever get a 3DS, this will instantly be on the purchase list. Until then, I’ve still got the cartridge and my N64…

    Comment posted on 14/06/2011 at 17:32.

Latest Comments