Article written by Jim Hargreaves.
Published on 16/06/2011 at 05:00 PM.
It goes without saying that with the blockbuster film season usually comes a shower of under-developed and, in some cases, unplayable video games. For every successful transition from silver screen to gamepad, such as LEGO Pirates or even Spiderman 2 (you know, the sandbox one?), there is a cluster of agony; Thor: God of Thunder and Battle L.A being this year’s main culprits. Throwing a quick glance at Green Lantern: Rise of the Manhunters, it’s easy to bear prejudice, but does the emerald knight pull any surprises?
- Supports Trioviz 3D output for regular HD television sets
- 3DS, Wii, and DS version are developed by Griptonite Games
- Available at retail for budget price
Green Lantern is roughly three to five hours long, even on its hardest difficulty, which doesn’t really allow any sort of intriguing plot anchors to develop. The game is quick to set the scene though, and builds a relationship between the three lead characters Jordan, Sinestro, and Kilowog, although it never really picks up until the final mission. Aside from collectibles and character upgrades there is very little incentive to play Green Lantern twice, but give it an extra hour or so and you can bag yourself a shameful platinum trophy/1000G for your collection.
The "Baseball Bat" Construct can be used to deflect projectiles. Swing batter, batter!
Levels are usually split into dozens of mini skirmishes, each connected by one-way jump pads, creating possibly one of the most linear game structures you are likely to come across. At times it may feel as if you are constantly engaged in combat, though there are some efforts to break the monotony, including the occasional puzzle and even flight stages; both of which are succinct but can soon lose their fun factor. If you can get behind the combat mechanics, chances are you will enjoy Rise of the Manhunters but, if not, this game could easily be your worst nightmare.
With no CGI cutscenes or even clips from the movie, players are forced to sit through somewhat sub-par visuals throughout. There may be some well-designed characters and environments, but they soon become repetitive and hard to digest, especially upon realising how condensed each level is. Invisible walls are in abundance, and there is also a noticeable lack of reflective or lighting effects. However, given the high tempo of the gameplay and long shot third person perspective, the mediocre visuals can be overlooked to a certain extent.
On the other hand audio is actually well-done throughout Rise of the Manhunters, in both voice acting and soundtrack. Ryan Reynolds dons the mask of Hal Jordon, his committed yet cool-headed character seeping through the dialogue, though at times it can be held back by the occasional cringe-inducing one liners.
- Doesn’t directly mimic the plot of the motion picture.
- Combat is simplistic, enhanced by the playful use of Constructs.
- Voice acting and sound effects are mostly of top quality.
- Co-op play is effortlessly integrated.
- If you dislike the God of War-inspired combat, there’s little here to enjoy.
- Visual presentation is lacking, there’s also very little diversity among enemies.
- The game’s ultra-linear design leaves little room to explore.
- Campaign will only last a maximum of five hours with little replay value.
Fairly short and half-baked when it comes to overall presentation, Green Lantern: Rise of the Manhunters may be a hard-sell to anyone without confidence in movie tie-ins. However, for those who take the risk, there is a satisfying game to be enjoyed, mainly thanks to the simplistic yet diverse combat mechanics as well as drop in co-operative play. It’s an ideal purchase for younger gamers anticipating the release of the film, but for anyone else, caution is advised.