Games rarely actually call monsters monsters do they? They’re zombies or aliens or necromorphs or any other of a few dozen possible names. Really we know what they all are, we’ve known all the way back to stomping Goombas in Super Mario Bros. that these are monsters that must be stomped on, shot at and generally killed with whatever’s to hand. After all it’s us or them when it comes down to it, kill or be killed. It’s never in question that they might be friendly, monsters are clearly bad and must be destroyed. If Sulley from Monsters, Inc. turned up in Dead Space we’d shoot him without question, although there’d probably be a mild feeling of guilt afterwards.
To be honest I prefer monsters as the main enemy of a game, there’s so much more opportunity for creativity in the design process. When it comes down to it an enemy soldier is just another human. Yes, they’re probably going to be trying to take you out of the picture but they’re pretty the same as you. You can add armour and make them look as scary as you like, at the end of the day you’re going to have to have a frame with two arms and two legs that’s probably within a foot or so of your height. It’s just not that interesting.

The thing is, as the Goombas show, monsters don’t actually have to be all that scary or even used in a frightening context to be monsters, at least not to me. However, what I really enjoy is when you get a mixture. Take Halo. Grunts are not scary in the least, in fact they’re kind of amusing and seem like they’d be fun to keep around if they’d just stop shooting at you. The situation changes a little when a Hunter or two turns up though; suddenly you turn and rush for cover in fear of your virtual life. It’s that mixture that can make a game fantastic, the variety that keeps you guessing.
I mean look at Dead Space 2. I won’t comment on the original, as I haven’t played it, but I’ve enjoyed what I’ve played of the sequel. It’s a good game and Visceral have done an absolutely fantastic job of setting up a fiction and atmosphere that you can get your teeth into. However, I’d say I’m at least half way through now and over 75% of the monsters I’ve encountered have been jump scares (that is a monster that suddenly appears and jumps out at you as you turn a corner etc…). There are the occasional ones that will charge at you along a corridor, as well as those weird pulsating squidgy things that explode when you get too close, but the overwhelming majority is simply jump scares. After a while it gets a little tedious.

However, what Visceral really has got right with their creations is the variety of them, the different combinations and the fairly horrifying appearance of them. On top of that their relentlessness really can be terrifying, and is perhaps the best aspect of them. The way they just keep coming, crawling towards you bloody and broken is deeply unsettling and actually something I’d love games of all types to include.
Well maybe not simulation FPSs like Flashpoint. That would probably be a little silly.
07/08/2011 at 15:20
Member since: Jul 2009
Angry penis clipart on the front page for the win!
07/08/2011 at 15:27
Member since: Jun 2009
You sir, must have an oddly shaped penis ;-)
07/08/2011 at 16:11
Member since: Jul 2009
Yeah, yeah… but you all thought it, right? :P
07/08/2011 at 15:29
Member since: Jan 2009
bunimomike: Making porn references on TSA since 2009!
07/08/2011 at 15:53
Member since: May 2010
Who else but Bmike. *plays the it’s quagmire theme song from family guy* Also powering TSA by Bunimohumour since 2009 and doing some things which i can’t say on here.;-)
07/08/2011 at 16:09
Member since: May 2010
I agree with you about prefering to have monsters as the main enemy. With Monsters, the devs can go crazy with all sorts of attacks, character models etc.. as oppessed to the humans where it is limited. Take the Fallout series, even though they are not called monsters, Deathclaws imo quailfy as them due to their monstorous appearance and generally being the most fear thing in the wasteland.
Some monsters can be funny as hell. I can’t remeber which game it was but it was a crap monster. Literally, a monster made out of crap.(poo). With Monsters, the developers can get away with almost anything with a monster as there is no boundarys. Great article Kris.:-)
07/08/2011 at 16:22
Member since: Dec 2009
Conkers bad fur day.
07/08/2011 at 16:17
Member since: Jul 2009
It was interesting to experience emotions of “got you, you massive bas**rd” mixed with “not sure I feel so good about this” when slaying colossi in Shadow of the Colossus. To progress you simply had to, but still…there was such mixed feeling to what I was doing. It’s wonderful to know that developers can evoke such things and not just go for the “KILL IT WITH FIRE” train of thought each and every time. Also, along with Steven, once you leave the humanoid form you can go really crazy with the design of some of the monsters we’ve seen in gaming. You only have to look at the hideous creations (and how they contorted) in Resident Evil 4. Some serious imagination (and possibly years of therapy) right there.
Top Sunday thought, Kris. :-)
07/08/2011 at 16:30
Member since: Jul 2009
Great article!
I agree that monsters make for great, and varied, adversaries in most games.
In Crysis 2 though, I preferred the human enemy battles. Those parts of the game were good fun. The squids? Not so much. Ironically, they just felt rushed and generic. And very, very annoying.
07/08/2011 at 18:28
Member since: Aug 2008
Funnily enough, that has been the general opinion of all Crytek games.. Far Cry and Crysis both went downhill once the monsters turned up.
07/08/2011 at 16:34
Member since: Aug 2009
I find humanoid type monsters a bit more unnerving. Pyramid head from Silent Hill and Nemesis from Resident Evil both examples which at the time scared me considerably. I think it’s because, by bearing that reconisable shape, they seem to have more capacity to attack you (the player) in a variety of ways and the ability of rational thought rather than just a full-on upfront attack which is more often than not what you get from general monsters such as Skags from Borderlands.
Bunimo makes an excellent example with the colossi slaying. Bizarre feeling of compassion towards the creatures, real complication of thoughts when you really immerse yourself into the game.
Zombies, however, need a rest for a little bit. Bring back a kart racing mini-game to every game for the next six months then we can have zombies back. Then Zombie Karts in Uncharted 4.
07/08/2011 at 16:53
Member since: Jul 2009
“Zombie Karts” – lulz
They are going to eat your braaaaaaaaaaaaakes…
07/08/2011 at 16:39
Member since: Feb 2009
i’d like to see somebody make a new game based on the thing.
some of the creatures in the movie were really rather horrifying.
especially that head spider thing, that bit where the legs are growing out of the head still freaks me out.
they did make a thing game but it wasn’t all it could have been, hopefully the prequel movie can reignite interest in the property and we can see what they can do with the thing with current machines.
and make it a true survival horror, you don’t need jump scares every five minutes and you don’t need hundreds of enemies to kill with high powered weaponry.
look at a film like alien, there was one creature, and no weapons, and there aren’t many movies more tense movies than that, and the few jump scares usually featured the ship’s cat.
take pyramid head from the silent hill series.
that’s a great example of a monster, yeah it’s basically a big guy with a stupid hat, but there’s a palpable air of menace that surrounds him.
he doesn’t need to jump out of a window to scare you, he’ll just plod up to you slowly.
i remember a quote from, or about, Hitchcock, talking about suspense.
i may be paraphrasing a bit but it went something like this.
“if you show two people sitting talking at a table and a bomb under the table goes off, you can surprise the audience, but if you tell the audience that the bomb is under the table and it will go off soon, that introduces an element of suspense, and that is far more effective than just making the audience jump.”
that’s why i’m not such a fan of the latest resi games, they’re turning into out and out shooters.
there was always that element but that seems to be the main focus now.
instead of monsters that prey on fears and phobias like snakes and spiders and and disease, represented by the diseased looking zombies, instead of those they just throw overwhelming numbers of enemies at you.
08/08/2011 at 11:26
Member since: Nov 2008
Ah Hitchcock is such a dude. I completely agree about the overuse of jump scares in both modern gaming and modern cinema. If you look at something like The Shining, The Excorcist or even The Ring (lots of classic horror films seem to start with ‘the’?), the audience will experience genuine terror and fear with pretty much no trace of the jump scare. Now if only both the industries could take note from these instead of films like The Grudge we’d have some much better horror around
07/08/2011 at 17:00
Member since: Jul 2009
I agree, monsters are much better than humans. You never know what’s coming, it adds to to thrill of the game!
08/08/2011 at 09:00
Member since: Jul 2009
Monsters are more challenging and fun as you have to find their weakness like in Deadspace – aim for the limbs and they will crawl I love Deadspace. The other monsters I really like but has humans involved are Lost Planet – Fun shooting game in my opinion.
08/08/2011 at 09:58
Member since: Mar 2010
The scariest masters in dead space 1 have gotta be those ones attached to the wall spewing out little fat necropmorphs. The scream alone is unnerving!