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Virtua Fighter 5 Final Showdown Coming To XBL And PSN

It was about time.

It looks like Sega hasn’t forgotten about the Virtua Fighter series after all. Virtua Fighter 5: Final Showdown, the latest version of the game, is set to release for the PSN and XBL in 2012.

Virtua Fighter 5 has gone through several iterations since its original release in 2006. The PS3 version, which was released in early 2007, was considered “Version B”. When it came to the Xbox 360 later that year it was based on “Version C” and it even had online multiplayer.

Sega then released Virtua Fighter 5 R in 2008 for arcades. In addition to gameplay tweaks, two new characters were added to the roster: Jean Kujo and VF3′s Taka-Arashi. This game too, like the original Virtua Fighter 5, was updated numerous times.

The final version of Virtua Fighter 5, appropriately titled “Final Showdown”, was released in arcades last year. It’s a culmination of all the new content and gameplay revisions released so far with its own unique aspects added to the mix. It’s pretty much the definitive version of Virtua Fighter 5. Until now, that is.

According to an interview from GameSpot, the downloadable version of Final Showdown will feature an all new single player mode as well as online multiplayer, which is a first for PS3 owners. However, Sega revealed that there won’t be a tournament mode or even the ability to spectate matches online. Way to move the genre forward, Sega.

Virtua Fighter 5 Final Showdown is expected to launch in Summer 2012.

Source: GameSpot

9 Comments
  1. R4U Eldave0
    andUandU
    Since: Aug 2008

    I actually quite enjoyed VF5. I picked up a £1 copy for the PS3 from gamestation and it gets played from time to time

    Comment posted on 23/08/2011 at 14:35.
  2. Forrest_01
    Member
    Since: Jun 2009

    “Sega revealed that there won’t be a tournament mode or even the ability to spectate matches online”

    Oh dear! That’s pretty much a staple of the genre these days isn’t it?

    Comment posted on 23/08/2011 at 14:36.
    • Delriach
      Member
      Since: Jul 2009

      It should be!

      The only other recent release without that ability was MvC3. And that’s getting an Ultimate version with that ability in November lol.

      Comment posted on 23/08/2011 at 14:38.
      • Forrest_01
        Member
        Since: Jun 2009

        Indeed it is – I know, as that is when i will finally be taking the plunge on it (i knew i held off of MvC3 for a reason!)!

        Although that version will probably be superceded with ‘Hyper’ version (or something) a month or two later if i know Capcom!>_>

        Comment posted on 23/08/2011 at 14:53.
  3. Sympozium Pawa
    Member
    Since: Aug 2009

    Oh come on even Dragonball as a Tournament mode. (>_>) Virtua Fighter looks like the kind of game ti do that with all the different fighting styles that I could remember.

    Comment posted on 23/08/2011 at 15:08.
    • Delriach
      Member
      Since: Jul 2009

      Honestly, the tournament mode is not that important. It’s probably one of the lesser used online features in a fighting game. Spectator mode, however, is a must in my opinion.

      Comment posted on 23/08/2011 at 15:17.
  4. colmshan1990
    Member
    Since: Apr 2009

    Why do fighting games continually re-release?
    What’s wrong with patching, or perhaps making just ONE re-release, with a ton of small additions or a couple of BIG differences.
    How do these sell? Seriously, at this stage, anybody who buys an initial release fighting game is going down as a mug in my book. (Looks at Mortal Kombat on shelf, assures himself Mortal Kombat games don’t do it as much, gives into feeling of inevitability and accepts that Mortal Kombat: Super-Duper edition will be in shops in a year’s time.)

    Comment posted on 23/08/2011 at 15:40.
    • Delriach
      Member
      Since: Jul 2009

      It’s just the way fighting games work. When they release the first version there are so many things that they don’t ever anticipate. It serves as a test to some degree. The developers then make changes based on what they see and hear from the community.

      Some of the changes might be small, but they usually impact the game heavily. Sometimes things you may not think are that big of a deal are actually very fundamental. It’s all about refining the gameplay while giving fans something new.

      Patching doesn’t always work because certain elements just are impossible to change so drastically. Look at Street Fighter IV to Super Street Fighter IV. There were so many fundamental differences in pretty much every regard. There was no way something like that could be patched in. On the other hand, Super Street Fighter IV to SSFIV: Arcade Edition was less of a leap.

      Mortal Kombat is a good example. Although it is proof that you can make huge changes to the game through patches, it doesn’t necessarily work as good. Many of the patches in Mortal Kombat are just band-aids that sometimes do more harm than good. It would have been better if they properly reworked the game and fixed the actual issues. That would require so much work though, and quite possibly a whole new game.

      Tweaking fighting games with various iterations is very common, as you can see. Tekken 6 went through quite a few changes before the console release. It’s actually based on the Bloodline Rebellion re-release in arcades.

      Comment posted on 23/08/2011 at 16:17.
  5. Foxhound_Solid
    Is a smart cookie.
    Since: Dec 2009

    Hardest fighting series ever…….to master.

    Comment posted on 24/08/2011 at 00:00.

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