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Review: Champion Jockey

A thoroughbred slice of gaming?

Games which put players in the boots of an aspiring jockey are hard to come by, especially for the PlayStation 3 and Xbox 360. During the days of the PlayStation 2 however, both Tecmo and KOEI ran their own series dedicated to equestrian sports titled Gallop Racer and G1 Jockey. In a nutshell, Champion Jockey is a combination of both horse racing titles, bringing both PlayStation Move and Kinect functionality to the table for what Tecmo KOEI promises to be the most engaging equine experience available on consoles.

Get used to seeing this screen...
The first hurdle players will have to overcome is the set-up. Using either your regular gamepad or PlayStation Move controllers will present a number of control schemes, none of which having any particular advantages. Though playing with a Dualshock 3 keeps things fairly simple, using two Move controllers is by far the most immersive, if sometimes a little frustrating, method of play.

Before you can even think of jumping into the saddle, unless you happen to be a seasoned jockey, you’re going to spending a good hour digesting the game’s mechanics and a number of specific terms. The tutorial process is efficient though it completely lacks any sense of pace or flare with dull chat boxes being the only on-screen guide.

Champion Jockey offers a variety of game types, including pre-set challenges and exhibition races, though the bulk of the game rests with the story mode. Here players will create their very own jockey and align themselves with one of numerous stable owners, each having their own unique selection of horses. Every week players will be able to scour through racing schedules and negotiate with stable owners prior to an event. From here jockeys are given the option to train with their chosen horse(s) or simply head to the races.

Races are no longer than a few minutes and loading times in between are almost non-existent. Your position will determine how many credits you earn from a race as well as your skill level with particular horses. It can easily get repetitive, though there are also a number of other activities to participate in such as breeding and training your own horse and building relationships with other jockeys and owners.

Horses can trigger negative and positive abilities, both of which can dramatically alter performance.
Without the option to actually participate in races Champion Jockey would be a straight up horse racing sim and still can be with the use of “Auto Ride” and “Auto Train” menu choices. It’s surprising how much input the game requires, though it doesn’t take long to realise that Champion Jockey is more about managing stats and tracking each horse’s abilities instead of actually racing. Success ultimately hinges on how well you research your horses rather than how good you are with a controller, all you can do is keep an eye on the hud, tweaking your speed, lead leg, motivation etc. and simply hope it’s enough to put you in first place.

Champion Jockey’s position as a game/simulation hybrid would explain the slightly underwhelming visuals. Race tracks all look similar as do the horses and jockeys, despite slight variations in colour. Though menus are well presented and easy to navigate, interaction between NPCs is considerably lacklustre, conducted via dialogue boxes with character portraits. Without a single spoken line in the entire game, Champion Jockey relies on only its sound effects and music to compliment the game, neither of which add any sort of zest to the overall package.


  • A wealth of control/gameplay customisation options.
  • In-depth with almost endless replay value.
  • PlayStation Move responds well.
  • Races are short and snappy with minimal loading in between.


  • You will need an hour or so just to get to grips with the basics.
  • Gameplay is repetitive and depends more on stat-managing than player skill.
  • Presentation is sub-par, both in graphics and audio.
  • Non-spoken dialogue that amounts to walls of text.
  • KOEI’s attempt to crowbar some form narrative into Champion Jockey is laughable.
  • A distinct lack of John McCririck.

If you’re a fan of horse racing or interested in getting into the sport, Champion Jockey is without doubt a must-have; it’s technical, it’s in-depth and you’re guaranteed hours upon hours of replay value. However, if you happen to be a gamer looking for a quick burst of casual fun, Champion Jockey’s myriad of intricacies and learning curve may be enough to hinder your enjoyment.

Score: 5/10

  1. bunimomike
    Since: Jul 2009

    Ugh. That’s not too good a review. I can see the fun fans of the sport will have but such a shame it didn’t have that extra TLC that could’ve really improved things.

    Off to the glue factory with them all.

    Comment posted on 14/09/2011 at 11:12.
  2. Sympozium
    Since: Aug 2009

    Well at least it looked fun on the motion controllers….

    Comment posted on 14/09/2011 at 11:16.
  3. asparagushunter
    Since: Jan 2011

    Surely a distinct lack of John McCririck is a pro for every single game in the world?

    Comment posted on 14/09/2011 at 11:26.
    • Jim H [Teabags]
      Since: Nov 2009

      So you’re honestly trying to tell me you wouldn’t fork out £2.50 if John McMcririck was announced as the fifth downloadable Mortal Kombat character? Come on man.

      Comment posted on 14/09/2011 at 11:33.
      • asparagushunter
        Since: Jan 2011

        You sir, have a point. Imagine the fatalities you could inflict on him…

        Comment posted on 14/09/2011 at 11:45.
      • bunimomike
        Since: Jul 2009

        I wonder if you could do some sort of special side-burns move and ride him around like a jockey from Left 4 Dead.

        Comment posted on 14/09/2011 at 12:55.
    • three_leg_jake
      Since: Aug 2011

      Damn right there!

      Comment posted on 14/09/2011 at 11:35.
  4. SpikeyMikey23
    Since: Jul 2009

    Bet you’d struggle to give away 5 of these ;)

    Comment posted on 14/09/2011 at 11:28.
    • bunimomike
      Since: Jul 2009

      It’d be easy. We’d build a competition then someone would post the answers in the comments section. 8-)

      Comment posted on 14/09/2011 at 11:34.
      • SpikeyMikey23
        Since: Jul 2009


        Comment posted on 14/09/2011 at 11:37.
    • Tuffcub
      On the naughty step.
      Since: Dec 2008

      You’d be suprised, Advanced Farming Simulator has sold over 1/2 million copies. I’m not kidding.

      Comment posted on 14/09/2011 at 11:35.
      • SpikeyMikey23
        Since: Jul 2009


        Comment posted on 14/09/2011 at 11:37.
      • anthro
        Since: Apr 2011

        Doesn’t surprise me in the slightest – look at the number of people playing Farmville and the like on Facebook! Seems that this decade is the rise of the casual gamer.

        Comment posted on 14/09/2011 at 11:39.
  5. ype_l
    Since: Sep 2011

    Original, not my type of game. I do like the fact its not a standard game. But theirs probably people who play this or want to play this. The question is would those people have a ps3 or xbox 360? Cause this not a game you buy a ps3 or a xbox 360 for. it’s not mainstream and I think a lot of “real” gamer people are not going to buy this, i won’t that’s for sure.

    Comment posted on 14/09/2011 at 13:17.
    • bunimomike
      Since: Jul 2009

      I guess if development costs aren’t too high they can still sell well to the people who want stuff like this. I hope!

      Comment posted on 14/09/2011 at 13:22.
      • ype_l
        Since: Sep 2011

        Well yeah true it’s not a blockbuster like uncharted with a big budget that’s for sure. depending on the marketing and price it will probably sell hope it does for the people of Tecmo KOEI if they sell enough they can make a better follow up game and sell more. With these type of games managing type you see it stays the same for a long period and it will get better in small steps normally.

        Comment posted on 14/09/2011 at 13:50.
  6. Sitorimon
    Since: Jul 2011

    I’ve always enjoyed the series but its lack of evolution has annoyed me. I got it as I was given a gift voucher so effectively I paid £5 for it. I’ve yet to really give it a full go but it just doesnt seem any different from the ps2 versions – barely graphically either. Shame

    Comment posted on 14/09/2011 at 18:20.
  7. NotoriousGTT
    Since: Apr 2010

    For what its worth I have been looking forward to this for ages and cant wait to play it. I however am a former bookmaker so I’d say I have an above average interest in horse racing.

    Comment posted on 14/09/2011 at 22:29.
  8. ghost5
    Since: Oct 2008

    ” looking for a quick burst of casual fun, Champion Jockey’s myriad of intricacies and learning curve may be enough to hinder your enjoyment”

    That’s a shame. My misses would of loved a game like this (or any game with horses) but I know she would just want to pick up the pad and play without having to go too deep into it.

    Comment posted on 16/09/2011 at 13:25.
  9. Kiki
    Since: Oct 2012

    I own this game in the Wii version. Is it possible to break down your horse in a race?

    Comment posted on 08/10/2012 at 06:31.

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