Article written by Blair Inglis.
Published on 06/10/2011 at 11:00 AM.
Uncharted: Drake’s Fortune set the bar for PS3 exclusives with stunning visuals, top-notch gameplay and a deep story. Now Sony is set to release their latest console – the PlayStation Vita, and with it comes a new entry in the Uncharted series: Golden Abyss. A prequel to Drake’s Fortune, it will aptly show a younger Nathan Drake on the younger PlayStation console.
The game seems very similar to Drake's Fortune.
The mechanics are standard for any third person adventure we’ve played before: left stick to move Drake around, right stick to move the camera, the face buttons to jump, roll, climb and use, and, of course, L and R to aim and shoot respectively. With my hands firmly adjusted to this control scheme, I played a section which took me through a standard setting for Uncharted; desolate ruins in the jungle littered with climbing spots and enemies. I jumped, climbed and blasted my way upwards and it somehow all felt very familiar.
It looks and sounds gorgeous – and that’s not just because of Nathan Drake’s handsome appearance or Nolan North’s dulcet tones. Not to say that they aren’t great, mind – North is on top form and, graphically of course, Drake himself looks as strapping as you’d expect. It features all the sounds and voices you’d expect from a full console game, coupled with graphics that will blow you away and have you checking twice that it’s actually on a portable device – it’s really quite impressive in this regard.
The Vita does have it’s limitations in comparison to the PS3, naturally, and therefore the game’s controls don’t quite flow as well as they would if you had a DualShock 3 in hand; this where the Vita’s additions come in – the touch screen, sixaxis motion controls and the touch pad on the back. The main question is: do these add to the game or over-simplify it?
Swiping the screen to climb isn't very satisfying.
The touch pad on the back, however, works like a charm; since you’re unable to click the stick to zoom with the sniper, you can instead slide your fingers across the pad to zoom in or out, and it feels truly delightful – as do the motion controls for fine-tuning your aiming. Other touch controls such as the ones used for fighting do feel somewhat forced and the screen prompts often get in the way, which is rather annoying. You’ll be able to ignore these for the most part, thankfully, and opt for more classic Uncharted controls if you wish; that’s the real beauty of Uncharted on Vita.
Although it worked well, mostly, the version I played felt a bit off; the aiming, changing of guns and picking up things didn’t flow as well as I had hoped, though I’m sure these will be fixed for the final release – and that’s still quite some time away.
If this is Golden Abyss now, I can’t wait to see the improved and fine-tuned mechanics when it releases next year. From what I’ve seen, it really manages to capture the magic of Uncharted and doesn’t hold back due to being a handheld title – it’s easy to see that Golden Abyss will do wonders for the Vita; much like Drake’s Fortune did for the PS3.