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Review: The Cursed Crusade


Launching a brand new IP at the foot of 2011’s “AAA” season is always going to be a risky business. Though games such as Techland’s Dead Island and Relic Entertainment’s Space Marine have fared well, much of their success has been channelled from one of the year’s most iconic CG trailers (in the case of Dead Island) and a much-loved brand in tabletop gaming which has been in circulation for well over 20 years. Without a hype train to roll on and overshadowed by a barrage of must-have sequels, things are already looking grim for Kylotonn’s The Cursed Crusade without even mentioning the game itself.

Set during the Third Crusade, revered Templar knight Jean de Bayle is inflicted with a curse destined to spread through his bloodline, condemning his family to eternal hell. In search of redemption and a way of ridding himself of the curse, Jean disappears during his quest in the Holy Lands and to make matters worse his family have been subjected to the cruelty of his brother who, in Jean’s absence, has claimed his land and wealth for himself.

Enter Jean’s son, Denz de Bayle. A Templar in training, he soon discovers that he has inherited the curse and is now capable of transitioning between Hell and reality. Of course it’s not all dimension hopping fun, in return for his ability he’s constantly pursued by Death and his minions. Embarking on a quest in the hope of finding his father, Denz crosses the path of Esteban Noviembre, a Spanish outlaw also bearing the curse. The unlikely pair enlist in the coming crusade, and it soon becomes apparent that they are not the only ones damned with hellish powers.

Denz in all his demonic glory.
It may be convoluted in places and a tad over-dramatic, but the real issue with The Cursed Crusade’s narrative is its pacing. After the first chapter everything seems to ease up as the player make their way from France to Venice, onto Zara and then Constantinople with key plot elements being trickled in slowly, only picking up towards the end. If not for the constant interaction between Denz and Esteban would simply be blade-wielding counterparts to Kane & Lynch.

The Cursed Crusade is a straight-up action adventure title with a heavy focus on melee combat. Levels usually clock in at around 15-20 minutes, the full game taking roughly 6-8 hours to complete (depending on difficulty.) Each level follows a strict linear design, and though a number of in-game environments are spacious, there is little room or incentive for exploration; the game instead steadily forces players down a single track, frequently punctuated with bouts of hand-to-hand combat.

Though they are effective in breaking the continuous chain of battle sequences, puzzles offer very little challenge or variety, either forcing you to make use of your crossbow or to search for glowing interactive objects . The crossbow can also be used in combat, easily being the most powerful weapon in the game; however the heavy use of fixed camera angles and  basic firing controls/animations make it redundant at times and ultimately the least enjoyable component of your arsenal.

Melee combat is simple enough to master, The Cursed Crusade’s weapon system adding a moderate yet somewhat misplaced sense of depth. Each class of weapon has its own combo tree which players can develop in between levels using the experience they have earned. Though it does add a degree of customisation, the result is that you will find yourself sticking to only a handful of the dozen or so weapon-types. Even then you aren’t missing out on much; upgraded weapons will allow for bigger, more devastating combos though the lack of visceral gameplay feedback and having to remember button sequences won’t have you clamouring to max out those dual axes you had your eye on.

Combat itself requires a mixture of well timed attacks, stuns, dodges and counters, sharing more similarities with games such as Assassin’s Creed than “hack and slash” titles like Dynasty Warriors or God of War. We’ve seen other games using this “bait and wait” style of combat, such as Captain America and most notably Batman: Arkham Asylum, but their success rests within the fluidity and impact of gameplay, two key elements which The Cursed Crusade lacks. Countering an attack won’t damage your opponent, instead leaving them dazed for a couple of seconds. Skirmishes feeling more like a collection of one-on-one encounters instead of a cinematic cohesive beatdown.

Again, The Cursed Crusade tries to shunt an element of variety into its gameplay with the inclusion of armour, but it ends up becoming another barrier for players to overcome. The majority of enemies will be kitted head to toe in mail or plate which must be damaged before Denz and Esteban can even deplete their health. Therefore instead of being creative with your combos, you will spam H attacks (which aim for the head) in order to get quicker kills. This is exasperated even further by the fact that weapons will break after a prescribed number of strikes, which proves a frustration rather than an interesting mechanic.

One subtle gameplay feature that works well is the use of your surroundings in combat. Though there a very few examples of this environmental interaction, it works well and breaks the monotony of constant battle.
The only feature which separates The Cursed Crusade from other run of the mill action titles is the player’s ability to activate the Templar’s Curse. At any time (given that your Curse gage is partially full) Denz and Esteban can transition into their demonic forms, changing the appearance of the entire in-game world. Aside from having more powerful attacks, players will also be able to make use of exclusive powers, although, like many other aspects of gameplay, these too fall short of any positive expectation. The curse can also be applied out of combat, switching between the parallel worlds used frequently as a puzzle-solving mechanic.

The core gameplay isn’t terrible, it just suffers from Kylotonn’s attempts to work in other mechanics which seem promising at first though fail to add anything constructive to the experience. Unfortunately the same can be said about The Cursed Crusade’s focus on co-op play. The only time you will ever need the presence of an active partner is during scripted events which require two players to be present such as lifting gates, operating winches etc.

Without the budget or resources of an epic-scale action game from a mainstream publisher, visuals were never going to be a strong suit for The Cursed Crusade. With that said, the graphics don’t appear as dated as some might expect; character models lack detail and there is a noticeable drop in frame-rate from time to time but animations are sound for the most part, as are some of the environmental designs. One nice touch which may go unnoticed is the soundtrack and how it adjusts depending on whether Denz and Esteban are in reality or the demonic plane, slightly changing in pitch and working in different instruments though maintaining the same tune.


  • It may stumble over itself at times, but the narrative will spark interest.
  • Voice work which pitches itself higher than most budget video games.
  • Actually tries to introduce variety into its gameplay.
  • Atmospheric soundtrack.


  • The Templar’s Curse plays a relatively minor role in terms of gameplay.
  • Combat is hefty and repetitive, puzzles are almost too basic.
  • A number of gameplay elements are carelessly implemented.
  • Focus on co-op is forced on players.
  • Frame-rate issues are persistent.
  • Suffers from a lack of pace.
  • You will find yourself lost without a sense of direction at times.
The Cursed Crusade certainly had potential, and if Kylotonn spent more time on the flow and diversity of combat a number of the smaller issues such as the lack of a checkpoint system or stiff ranged gameplay could easily have been overlooked. However the studio decided to add variety through other means, unknowingly underpinning the rest of the game.

Score: 4/10

  1. moshi
    Since: Jun 2009

    Had mildly high hopes for this game after the trailer, oh well one for the rental list.

    Comment posted on 19/10/2011 at 18:52.
  2. aerobes
    Since: Aug 2009

    Really enjoyed the demo for this despite its obvious issues, more-so than most demos I’ve tried recently. Sometimes basic gameplay coupled with an interesting narrative is all you want, I think I’ll be getting this.

    Comment posted on 19/10/2011 at 18:59.
    • moshi
      Since: Jun 2009

      I missed the demo, when was it out!

      Comment posted on 19/10/2011 at 21:18.
      • aerobes
        Since: Aug 2009

        It’s been available on the US store for a couple of weeks, no idea why they haven’t rolled it out to the EU.

        Comment posted on 19/10/2011 at 22:36.
  3. iAvernus
    Since: Nov 2009

    Thought this game had potential. The combat looks like a serious button masher. Too bad…it could have been good.

    Comment posted on 19/10/2011 at 19:01.
    • Origami Killer
      Since: May 2010

      didn’t you read that it had a more tactical approach than hack n’ slash?

      “Combat itself requires a mixture of well timed attacks, stuns, dodges and counters, sharing more similarities with games such as Assassin’s Creed than “hack and slash” titles like Dynasty Warriors or God of War”

      Comment posted on 19/10/2011 at 19:06.
      • iAvernus
        Since: Nov 2009

        Watching gameplay…all I see is hack n slash. 3 Moves to be exact. Swing left, swing right, forward thrust.

        Comment posted on 19/10/2011 at 20:51.
  4. Origami Killer
    Since: May 2010

    From the sounds of this the story actually sounds interesting. However, the gameplay doesn’t look too good. I did have my eye on this and would still really like to give it a go. Suppose a 4 is good considering most probably a very low budget for the game and the fact that It’s been released in between some of the biggest releases this year.

    Comment posted on 19/10/2011 at 19:04.
  5. gaffers101
    Since: Oct 2008

    Oh dear, what a shame, I had high hopes for this!

    Comment posted on 19/10/2011 at 19:22.
  6. Jumping Monks
    Since: Jan 2009

    It must be so disheartening to be a games developer, and go reading reviews that conclude the game is below average, after you’ve poured all your time and effort into making it.

    Comment posted on 19/10/2011 at 20:09.
    • Kevatron400
      Drake, baby.
      Since: Dec 2008

      I always wonder whether developers know when they’re working on a game before it’s released that’s it’s just not up to scratch.

      Comment posted on 19/10/2011 at 20:21.
    • Jim H [Teabags]
      Since: Nov 2009

      I know, it’s very easy for us to just play the games and moan but as much as I like the game myself there ARE so fundamental issues and if we were to score it incorrectly it would only upset others.

      The game sets itself up for a sequel, and with a little ingenuity The Cursed Crusade II could easily be a must have action title.

      Comment posted on 19/10/2011 at 22:58.
  7. jbni
    Since: Apr 2010

    Frame-rate issues are persistent.
    Suffers from a lack of pace.
    You will find yourself lost without a sense of direction at times.

    Interesting. I’m feeling this way about Dark Souls at the moment. It’s a great game but man…it needs patched. Roll on 1.04.

    Comment posted on 20/10/2011 at 16:29.

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