Batman is about duality: intimidation and compassion; violence and justice; intelligence and physicality; stealth and combat. The surface trappings of the situation are ridiculous if viewed from a certain angle. But look at it from another angle and you have a young, intelligent boy who suffers a psychotic break when he witnesses his beloved parents murdered at the hand of a criminal made desperate by the social problems and deep-rooted corruption in Gotham. He has limitless resources with which to avenge – or commemorate – his parents and the situations that led to their demise.
So we have Batman: Arkham City, similarly dichotomous in its approach. This game also requires a similar degree of willing acceptance for its premise to work.
Batman's zombie impression didn't go down well.
On top of this, we also have to allow for the wholly necessary conceit that enemies don’t have the greatest levels of intelligence. The artificial intelligence in Arkham Asylum was oft-bemoaned as too simplistic and Arkham City, although much improved, still suffers noticeably from dumb AI. Regardless of how unplayable this game (or any game) would become with all-seeing, all-knowing opponents, this will be what some detractors choose to criticise the game for, so it’s worth noting here.
Those small infractions aside, Arkham City is as robust a world and as enjoyable an experience as you could ever hope to find in a videogame.
It all starts a little suddenly, almost dropping you in at the deep end. The feeling that you’re expected to have played through Arkham Asylum is overwhelming in the early stages. Controls are explained but usually alongside their requirement rather than before it. Prior knowledge of the first Rocksteady Batman game is not entirely necessary to the enjoyment of this one, at least once the control nuances have settled, but it would give you something of an advantage in the first thirty minutes or so.
From here on in, the game sets a fantastic pace. Plot lines are developed naturally, without feeling too rushed, and the action comes at a pace that will ensure you’re never left wanting more to do. This is all the more accomplished given the fact that you are free to explore the city-within-a-city at your leisure, taking on side missions and incidental combat.
The writing is as fantastic as we should expect with famed Batman veteran, Paul Dini, at the helm and the voice work never fails to do it justice. The detail in the incidental voice work is a nice touch too. Overheard goons can be found talking about current in-game events rather than just spouting canned lines. With vocals from talent like Mark Hamill (Star Wars, Batman: The Animated Series), Stana Katic (Castle) and the ubiquitous Nolan North (Uncharted, Assassin’s Creed, everything else) we have a wonderfully talented cast who show that voice over work is a special talent in and of itself. One particular highlight is Nolan North doing the voice of a goon who was impersonating Mark Hamill’s Joker.
Much has been made of the downloadable Catwoman content and, although it could certainly have been handled with greater tact, those sections are very much dropped into the game. They provide a bit of variation, some extra cinematic credentials and a superfluous, though welcome, sub plot. Nothing that you couldn’t live without, although they are entertaining enough and provide a nice gameplay variation once the story is finished and you’re allowed back into the world to mop up side missions and explore. It is egregious that a game’s single player mode and trophies or achievements are affected by downloadable content, if only for those first purchasers who don’t connect their consoles to the internet. That said, there’s nothing missing that’s essential to the game.
Missing Catwoman content might be more noticeable in the game modes outside of the main story mode. Certainly the fast fluid nature of her combat, along with her different set of gadgets, is a great variation on the exceptionally good free-flowing combat, which is again an improvement over Arkham Asylum’s previously unrivalled combat system.
Batman doesn't do hugs.
The side mission content is perhaps the biggest upgrade from Arkham Asylum, with a plethora of extra little missions to do, which will earn you experience points to level up your equipment and abilities as well as give clever little nods to Batman fans. On top of the Riddler trophies, which now have lots of little mini puzzles and dexterity tricks required to gain access, there are incidental missions and tasks which can be picked up around the expansive map.
You get plenty to spend your gathered XP on too, there are several new additions to Batman’s gadget stash and some new abilities to unlock as you progress. As in Arkham Asylum, you can gain access to previously unreachable areas once you have the right gadgets. In Arkham City, you begin the game with a decent selection already in your arsenal and it rapidly expands, especially if you choose to upgrade gadgets when you level up rather than upgrading combat skills or batsuit abilities.
The main story mode doesn’t present enough opportunity to fully upgrade all areas but with the addition of side missions and the free roam which becomes available at the end of the story, you shouldn’t have to wait too long to see Batman’s entire range of abilities. New Game Plus mode only unlocks once you’ve completed the main story on normal or hard difficulty but if you do repeat your play through you should be fully stocked before you hit the halfway point.
- Best group combat system.
- City is expansive and easily traversed with plenty to do.
- Lots of gadgets to upgrade and play with.
- So much to explore, discover and experience.
- Batman fan service is rife.
- The bold ending will either delight or disappoint.
- It is very contrived in certain areas – the AI being the most noticeable.
Rocksteady has managed to do something nobody else has in the two years since Arkham Asylum: they’ve improved on that combat system. Add to that the larger, more free-roaming play area as well as the masses of extra content and Arkham City is an exceptional achievement.
Allow a few of its necessary contrivances to go unquestioned (or even embrace them) and this is one of the most joyful videogame experiences money can buy. It is possible to focus on the negatives, particularly in the way the game’s launch was handled with regards to downloadable content and first-purchaser codes, but to do so would be to deny yourself one of the best games of this year.
Note: This game was reviewed from the PS3 version.