Completing the development of Uncharted 3 in time to be ready for the release date was “brutal”, according to members of the development team at Naughty Dog.
The Cinematics Animation Lead Josh Scheer said that the team’s huge ambitions for Uncharted 3 resulted in a lot of additional hours being needed to complete the game in time:
“It was pretty brutal this time around. I mean, there’s always crunch. There’re always people putting in extra hours.
But this time around, just because of the scope and the ambition of the game – even after we had gone back and shortened some things, trimmed some other things – there was just still a lot to do, in the amount of time we had to do it.”
Game Director Justin Richmond added that the addition of extra languages than in previous titles was one of the causes of their problems.
Well we think that all the lost hours of sleep has been well worth it. Read our review here.