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MotorStorm: RC Hands On Impressions

Micro Mayhem.

In case you haven’t seen the trailer I’ll give you the low down: MotorStorm: RC is a “nearly top-down” racer built using the Motorstorm Apocalypse engine. As the title might suggest, this time around we’ve gone all miniature: the cars are remote controlled.

The version on the press-event show floor is pre-beta, but even now it’s looking very nice. Yes it’s missing particle effects, dust and dirt and the like, but at the moment it’s running smoothly and perhaps more to the point, it’s pretty fun!


It plays brilliantly, and is another example of how PS3 and Vita games can connect together seemlessly.
Combining obvious inspirations like Codemasters’ Micro Machines V3 and Mario Kart’s speed classes with a near Playstation 3 level of graphical prowess really leaves one with a sense of just how powerful this little device is going to be.

So, down to the nitty gritty then.  Given the volume of the DJ’s set at the Vita Rooms event, I shall have to refrain from commenting on the audio, but that aside, what’s it like to play? Well, it plays quite like you might expect an actual remote controlled car to handle.

The right stick controls acceleration when moved up and down, and the left stick does the steering when moved left to right. It’s worth noting that the controls are 100% customisable, meaning the player can really adjust the game to suit their playing style.

Players can choose from three viewpoints by pressing the triangle button (by default) which increases the distance the camera is from the vehicle. The angle is never quite fully top-down, always allowing the user to experience the track in its full relief.

There are hills, valleys, bumps and jumps, everything you’d expect from a Motorstorm game.


The new MotorStorm takes classic tracks and minifies them to RC level.
Races load quickly, with the waiting time weighing in at two seconds on the PS3 and six seconds on the PS Vita – they’re still optimising the code and want to hit the two second loading time on both platforms.

The download itself is roughly 600MB, and again, optimisations are still being made. As you may have seen from the press release, if you’ve bought the game, you get it twice: once for PS3 and once for PS Vita.

This is a brilliant gesture, hopefully one offering great value.

It’s worth noting that although the PS3 boasts four player local co-op, you can’t add a fifth in from the portable version as the technology behind the multiplayer is asynchronous on the Vita version.

We’re not allowed to take any pictures of the Vita version, but it really is looking very promising, especially for such an early version. The game launches at the same time as the Vita in Europe, but currently pricing hasn’t been announced.

Personally, I think if it can retain the same spirit of fun that Micro Machines V3 embodied, then this is definitely one to keep an eye on.

Original article written for TheSixthAxis by Kev Adsett.

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28 Comments
  1. nofi
    One for all.
    Since: Forever

    Hopefully a perfect fit for Vita, and the PS3 free download is a great idea.

    Comment posted on 22/11/2011 at 22:09.
    • sparkyscrum
      Member
      Since: May 2011

      Case of oh you know you already have some Playstation Vita games, fancy buying a Vita to play these games you like anywhere. Marketing tact?

      Comment posted on 22/11/2011 at 22:58.
  2. Death_In_Flamez
    Member
    Since: Feb 2011

    Does this thing have online then? I’ll probably get it regardless but this may be the future of the Motorstorm meets at stake here

    Comment posted on 22/11/2011 at 22:13.
    • Forrest_01
      Member
      Since: Jun 2009

      TSA Vita meets?? :O

      Comment posted on 23/11/2011 at 09:33.
      • Death_In_Flamez
        Member
        Since: Feb 2011

        Yes but see its cross system also! So we can have both Vita and PS3 players on the same server ^^

        Comment posted on 23/11/2011 at 16:16.
  3. bap10
    Member
    Since: Apr 2009

    Looks fun, reminds me a bit of Skidmarks for the Amiga.

    Comment posted on 22/11/2011 at 22:15.
    • tonyyeb
      Member
      Since: Aug 2010

      It sure does! It is looking fantastic!

      Comment posted on 23/11/2011 at 08:36.
      • Tomhlord
        Team TSA: Writer
        Since: Apr 2009

        Ha, trust you to get an obscure Amiga reference..!

        Comment posted on 23/11/2011 at 17:03.
  4. kivi95
    Member
    Since: Oct 2009

    Yeah did they say something about online? And i’m a little dissapointed that their is no option for normal view :(.

    Comment posted on 22/11/2011 at 22:17.
    • djhsecondnature
      Since: Forever

      What do you mean normal view? Do you mean cockpit? If so, it’s an remote controlled car…

      Comment posted on 22/11/2011 at 22:19.
      • nofi
        One for all.
        Since: Forever

        Yeah, that would kinda miss the point although it would be interesting as an option, especially given that it’s the Apocalypse engine.

        Comment posted on 22/11/2011 at 22:21.
      • Death_In_Flamez
        Member
        Since: Feb 2011

        I think its the “behind-car” view he was leaning towards. Me thinks, Multiplayer is under wraps with hush talk? ;)

        Comment posted on 22/11/2011 at 22:28.
      • Ben
        Friendly
        Since: Mar 2009

        Seems strange that they aren’t offering a behind the car view given that the game engine was originally optimised for that viewpoint. Also, if it’s motorstorm then why is there no mention of a festival (even if it is a RC car house party!) nor is there any sign of cars crashing and breaking up into many pieces.

        Comment posted on 23/11/2011 at 13:18.
      • Kevatron400
        Drake, baby.
        Since: Dec 2008

        Pretty sure there was a cheat that did that in Micro Machines V3.

        Comment posted on 23/11/2011 at 15:25.
      • Kevatron400
        Drake, baby.
        Since: Dec 2008

        @Ben – apologise for not mentioning it, but events are split up into festivals.

        Comment posted on 23/11/2011 at 15:26.
    • kivi95
      Member
      Since: Oct 2009

      Yep meant what death-in-flames meant.

      Comment posted on 23/11/2011 at 06:55.
    • teflon
      Community Team
      Since: May 2009

      Pfft. Bonnet/Superman cam FTW!

      Comment posted on 23/11/2011 at 12:41.
  5. Devil2k
    Member
    Since: Jan 2011

    Motorstorm RC ey? It would be fun if they added weapons and made it a bit like Re-Volt from PsOne.

    Comment posted on 22/11/2011 at 22:21.
    • KeRaSh
      Member
      Since: Nov 2009

      Oh my god, I just remembered Re-Volt. The fun I had with this game… Also, I wouldn’t mind a Micro Machines reboot…

      Comment posted on 23/11/2011 at 07:20.
    • Klart
      Member
      Since: Jun 2010

      Revolt. Spent hours/days on that game on my Dreamcast (unlocked everything). It was perfect.

      Comment posted on 23/11/2011 at 08:59.
  6. aerobes
    Member
    Since: Aug 2009

    Didn’t like the trailer at all, the write-up is slightly more inspiring. Ignoring my thoughts though, a Motorstorm title is a big boost to Vita.

    Comment posted on 22/11/2011 at 22:27.
  7. scavenga
    Member
    Since: Jul 2009

    I’d like a new version of Circuit Breakers, thank you very much

    Comment posted on 22/11/2011 at 22:30.
  8. englishgolfer
    Member
    Since: Sep 2009

    clever idea of releasing a ps3 version of the game.

    Comment posted on 23/11/2011 at 08:10.
  9. tonyyeb
    Member
    Since: Aug 2010

    I hope this demonstrates to other developers that it can be quite easy to create both a PS3 and Vita version with not too much trouble. Should help sales and keep costs down.

    Comment posted on 23/11/2011 at 08:37.
  10. Smallville2106
    Member
    Since: Feb 2011

    Looks ok actually. Just hope the pricing is going to be ok.

    Comment posted on 23/11/2011 at 08:44.

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