Article written by Kris Lipscombe.
Published on 28/11/2011 at 12:00 PM.
Well it seems that using the comments for gathering your opinions is certainly more effective than using the forums. Not only did a good number of you take part but a lot of discussion was generated. Thanks again to Guyers94 for the original suggestion, I think we’ll be sticking with it for at least the foreseeable future. So, with that said it’s time to take a look at the newest Deus Ex title.
What was most notable was the number of you that called out Human Revolution as a potential Game of the Year candidate. I’ll certainly have to make a little time to play it before we make our own Game of the Year deliberations, although I’m wary of any game that ties an upgrade mechanic into it so tightly. Expecting me to make those kind of choices just isn’t fair, I can rarely decide what I want for dinner.
Hopefully I won’t enjoy it quite as much as MayContainEvil does though who, after joining the cries of “Game of the Year contender”, said they wanted “to make sweet, manly, robotic love to Mr Jensen and his indefatigably smart-mouthed ways.” That, frankly, is more than a little scary.
Sure, you can stealth but sometimes you just need pummel your enemies.
Of course, there’s the one issue with that flexibility that cropped up again and again – the boss battles. It seems a real shame that Square Enix outsourced the game’s bosses, as they do appear to have detracted from an otherwise very enjoyable experience. In fact tonycawley went as far as to say that it was his one gripe with the game, complaining that “you HAVE to fight the boss battles, so if you’re augmenting for a stealthy approach to the game you’re left a little bit screwed during these.”
Lets put the gameplay to the side for a second, and look at the world of Human Revolution. From the very first trailers it was clear that Eidos had put a lot of work into the game’s world, both graphically and in the fiction. This was something that yiddo picked up on, noting that the game’s world is “rich in detail, and all locales are a visual treat. The near future setting is also boosted by the fact that you think ‘The world could be like this sooner then we think’.”
So pushing onwards, it’s time to look at the community verdict. There were fourteen of you who took part this week, although sadly it seems two of you forgot to include a verdict of the game. Of the twelve of you who did put a verdict into your opinions, all twelve decided to the game was worthy of you money and unanimously selected Buy It as the communities verdict.
Finally if you’ve got any thoughts about future games for WeView, or the format of WeView itself, then just drop me a comment below and I’ll try and take it on board.