Dwarf Fortress is actually an incredibly difficult game to recommend. In past CPCGs I’ve recommended things that are all very simple, in essence. It’s not difficult to pick up Orcs Must Die or Terraria, nor would there be any trouble getting into Quake 3 or Red Faction Guerrilla. Sure, Minecraft, Towns and perhaps Armadillo Run are quite complicated, but you can still just jump in and figure it all out for yourself.
Consider, for a moment, Minecraft. It’s unique in the way it works, unless you have prior knowledge you’ll take a while to start punching trees, but you’ll figure it out. Towns? Well, it’s a strategy game and it’s even got built-in tutorials now. Armadillo Run is a puzzle game, its very being revolves are you figuring things out, that’s the idea – so it starts off easy whilst you learn the mechanics.
So that's a hill, a lake, some grass, a few dwarves...I think.
Then I discovered 51ppycup’s Let’s Play. Everything I know about Dwarf Fortress, everything I learnt and everything I’ve managed to do in-game has stemmed from my watching that Let’s Play. It’s a tutorial, he explains what he’s doing as he’s doing it and, as a result, it has led to me finally finding a way to slowly break through the ice of what is the most inaccessible game I have ever encountered. It literally took me months to figure out just how to play this game. There is nothing else that plays or controls like DF, no other game works in the same way.
And do you know what? I like it. From the outside looking in I felt like it was needlessly complicated, incredibly unintuitive and shockingly badly put together – how could someone design something so difficult to use? Something that I, a ‘gamer’ of about 15 years, couldn’t figure out? Now I’ve broken through and I understand how to do enough to know what I’m doing (though far from everything I need to know) I can see that it actually makes sense.
Don’t get me wrong, DF’s interface is difficult. There is barely any mouse usage at all, other than using it to designate things, which is less convenient than using the keyboard anyway, so you have to do everything with the keyboard. It feels unintuitive to me even now. It also requires the use of a numpad. Pretty much every standard key on your keyboard has a use (some of them even have two with a capital counting as another command) as hotkeys for commands, and your numpad is used for navigation.
I lost my first fortress on Christmas evE. I had some spare time to resume my game, so I did – I had 160 dwarves, my fortress had been going for numerous in-game years and, to be honest, hadn’t really progressed that much. I had a surprisingly effective squad of 8 dwarves that made up my entire military. It had taken me many hours to get to this point, as I had been figuring the game out as I was playing. Every time I wanted to do something I didn’t know about I went to the wiki or watched some more of the Let’s Play linked above.
Suddenly, I had my first goblin siege. As you probably know, a siege in this type of game means that a group of something appears and attacks your fortress. I wet myself multiple times with the game paused, then sent my military out to attack them. My squad didn’t lose a single man as they took them out, but there were 30 or so civilian dwarves outside doing stuff and I hadn’t set up a way to get them all inside, so they were slaughtered before my militia could take the goblins out.
Ah, graphics. Basic, but incredibly helpful.
My Captain of the Guard, the most powerful, best trained dwarf in my entire fortress, decided to tantrum whilst in the meeting area, which is where all the dwarves congregate when they’re idling. He took out a lot of dwarves, including my entire military. Eventually he calmed down, but there were others doing the same thing, fighting dwarves who didn’t really last long at all. As more died, more tantrums erupted until, eventually, there was barely anyone left, and they were still fighting. I left the game in disgust, immediately starting another. I was frustrated, sure, but it was me that did this. I didn’t protect them well enough, I didn’t set up defences, I didn’t bring them inside when the siege appeared. Next time, I will not be so stupid.
You’ll probably notice that I’m not explaining how exactly you play the game. It’s best you follow the link to 51ppycup’s Let’s Play and watch that, as explaining it purely via text would not work. And I recommend you do. DF is incredibly difficult to figure out on your own but, once you’ve got some of the basics down, you’re playing what is possibly the most richly detailed strategy game this side of actually being god in real life. Whether it’s building pumps to control water or magma; the way every single dwarf has personal traits, relationships and preferences; the sheer volume of things you can make, build, etc; the random nature of the game; the enemies; the obscene amount of different types of stone, ores and gems, your fortress’ defences, from traps to militia; no matter which way you look at DF, you are looking at the most detailed, complicated and rewarding strategy game to have ever existed in any format, bar none.
It’s a game in which FUN is a euphemism for losing (that is, losing your population of dwarves entirely). Do you know what? It’s true – losing is FUN.
Dwarf Fortress is completely free from the official website, but I highly recommend the Lazy Newb Pack for newcomers. I also recommend watching a Let’s Play, such as the one linked above and liberally dipping into the wiki when necessary.