Article written by Peter Chapman.
Published on 13/02/2012 at 07:00 PM.
It might not be the first game title that pops into your head when you think of Sony consoles but Clap Hanzâ€™s big-headed, Japanese-styled golfer has long been a stalwart presence for the companyâ€™s consoles. This latest iteration doesnâ€™t change much — it doesnâ€™t have to — but it does have a few tricks up its argyle-patterned sleeve.
Menus are bold and colourful, as you'd expect.
The courses are all new, although some similarities exist between Maple Leaf in this version and the Highland Golf Club in Everybodyâ€™s Golf: World Tour (Hot Shots Golf: Out of Bounds in the US). Thereâ€™s only so much you can do with grass of varying lengths and bunkers filled with sand though, so similarities are easy to live with. There is a nice spread of difficulties, hazards and quirks across the various courses on offer here and some of the scenery plays an important role in how some holes need to be played.
The hidden depth of the Everybodyâ€™s Golf series is here in all of its glory. Those cartoonish stylings belie the surprisingly tactical approach that is often needed for each hole and each course. For example, some holes require you to play around a tall hazard, be it a tree, a windmill or a motel sign. Later in the game, once youâ€™ve unlocked different clubs, balls and strokes, you might be able to simply play over those previously troublesome obstacles, or spin the ball around them. Likewise, the hole lengths are finely tuned so that early in the game you might be well advised to be cautious in your approach play but later on, with better equipment, youâ€™re able to find more economical routes to the green. It really is quite impressively tuned.
Unlockable skills, traits, equipment, characters and costumes are all here too, with upgradable equipment which levels up the more you use it. You can even unlock concept artwork and soundtracks as you earn enough points to pay for them.
The whole style of the game is very definitely Japanese in origin. Characters have big heads, huge almond shaped eyes and costumes that look like theyâ€™ve been donated by the wardrobe department of a manga series about teenage pop stars. This is no EA Sports simulation, everything is exaggerated and overblown.
The art style is consistent with the previous entries in the series.
Thereâ€™s plenty of content here too, enough to keep you playing for many hours and much, much more if youâ€™re intent on unlocking plenty of different characters to play through the challenges multiple times.
There will also be a â€śDaily Internationalâ€ť tournament where you can pit your skills against the rest of the world in a new one-off competition each day. This element is locked out of the game until the official European launch date (22nd February), as is the online matchmaking and lobbies (said to be coming as part of an update).
- Plenty of game time to progress through the Challenge mode.
- Lots to unlock and upgrade means youâ€™re constantly rewarded from progress.
- Has a deceptive amount of depth and finely tuned difficulty.
- Looks fine, with bags of character.
- Character and equipment options are limited out of the box.
- Occasional frustrating area of a single hole makes an entire good round wasted.
Everybodyâ€™s Golf is potentially the dark horse in the first party launch line up. Many will discount it, particularly in the west, in favour of Uncharted or WipEout. Thatâ€™s not something weâ€™d necessarily discourage, golf games arenâ€™t to everyoneâ€™s tastes, but thatâ€™s not to say it isnâ€™t well worth your consideration. It works to a well proven formula and thereâ€™s nothing revolutionary about this iteration but this game, on this system is a pretty good match and weâ€™d encourage every new Vita owner to at least take a look at it.