Fract is an interesting game. The game is actually still in development and the build that’s available to play is a two two year old beta that’s freely available from the game’s website. I wouldn’t be recommending said beta if it wasn’t worth playing though, so do continue reading whilst I explain what this unique experience is exactly.
The game is perhaps worth playing purely for the aesthetics.
And that’s, ultimately, what I found most mystifying. You start in a large, circular room that is, in and of itself, a puzzle you must solve, right there at the beginning. It’s pretty simple if you’ve played games before, you need only pay attention to find the answer, but the lack of any real guidance is what drew me into the experience.
After you make your way through that initial puzzle you’re taken on a platform for a bit of a float around before, again, being dropped without being told where to go. Exploration is key, and a curiosity about the your surroundings will, ultimately, direct you to the correct areas.
It’s difficult to say too much about FRACT’s beta without giving much away. The puzzles are clever, one particularly impressive trial used perspective in a way I haven’t seen before in a game, but all of them essentially consist of you fixing what seems to be machinery in order to unlock the path forwards. Again, the thing that drew me in was the lack of instruction, just being dropped into this neon-lit area in which I could go and discover things on my own.
Neon is always pretty when you're not outside strip clubs.
FRACT OSC, however, is not available for play, though you can register interest in testing it in the future on their website. Until then, the current FRACT beta is something you should probably experience if you’re at all interested in puzzle-based first person games and gorgeous, artsy indie games.
FRACT beta is available for Windows and OSx from the official site, here.