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Review

Wrecked: Revenge Revisited Review (PSN/XBLA)

Almost a write off.

Combat or battle racing games should be relatively straightforward: you race while fighting other competitors with the use of a variety of weapons. Wrecked: Revenge Revisited, developed by Supersonic Studios & published by 505 Games, has cars, tracks and weapons, but the battle racing seems to be almost nonexistent.

That’s not good when the game is described as “the next evolution of explosive battle racing fun.”


Car customisation is good.
Let’s start with the single player. This consists of a Challenge Mode, which has 24 challenges, split into 4 categories. These are Speed, Weapon, Skill & Elite – a total of 6 challenges in each category. The challenges have Bronze, Silver & Gold rankings so there is some replayability available. There are also a total of 6 tracks, across which the challenges take place, split into 3 types.

There’s the Jungle type, the Desert type and the Snow type. The Snow tracks probably hold the most challenge as you have to drift around icy corners. Each track does look good, my favourite having to be Jungle Falls which takes place through an abandoned city that nature has reclaimed.

Speed challenges consist of navigating the 6 tracks in the fastest possible time. Weapon challenges challenge you with tasks from destroying AI cars and completing laps of a track in the fastest time possible, to dropping mines in target areas.

The Skill challenges consist of collecting coins around some tracks, navigating a track while the throttle is jammed and trying to complete a lap as a fast as possible while dragging a caravan behind you. You can’t fault the devs for trying something a bit different with the caravan, but you can fault them for including a terrible voice track of an old lady complaining should you bump the caravan against a wall. It doesn’t work as decent humour and gets annoying quickly.

The Elite Challenges throw down conditions like having a bomb strapped to the car, meaning should you even touch a wall you’ll explode and fail. There’s also a couple of obstacle courses which were actually quite fun to navigate. What’s really missing from these challenges is the racing. Out of 24 challenges only 4 consisted of actually battling AI cars, the 20 other challenges being variations of a Time Attack mode, trying to out-do ghost cars.

Those 4 challenges showcase what Wrecked: Revenge Revisited could have been. They showed the beginnings of good combat racing, with the addition of obstacles on the tracks. However, despite the promise that was shown with those challenges, there are some design and control decisions that warrant raising an eyebrow.


Icy tracks present the most fun.
First: the camera. The player has absolutely no control over the camera, leaving you at the mercy of trying to follow it moving from a view behind the bumper to a bird’s eye view in the space of a few seconds. It can be very disorientating.

Then there’s Turbo Boost. The majority of racers have a button which activates boost on a vehicle. Wrecked is not one of those games. Instead, boost is activated by quick tapping brake followed by double tapping accelerate. It’s, quite frankly, a stupid decision when, at least on PS3, both R1 and L1 have no actions mapped to them.

There is also no option to change the control layout, so you’re stuck with this decision, not that boost really adds much advantage, lasting about a second. Also, you only have one life per challenge. There are no checkpoints so if you fall off an edge or explode, you have to start the challenge again.

Wrecked: Revenge Revisited also has both local and online multuplayer, supporting up to 4 players. However, it’s not split-screen. Locally, all players share the same screen and should you fall behind the pack, you get eliminated. The same applies to online mode.

I have to admit, there is some fun to be found in the multiplayer. If you get eliminated you aren’t out of the action. Instead you take control of airstrikes to take out the surviving drivers. The winner is the person who scores the most points, which come from surviving.

Pros:

  • Tracks look good.
  • Customisable cars.
  • Some fun in multiplayer.
  • Cheap.
  • Some replayability.

Cons:

  • Not a real battle racer.
  • No camera control can lead to failure.
  • Silly boost control system.
  • Controls can be a bit jerky.
  • Unnecessary voice work.

Wrecked: Revenge Revisited simply isn’t a battle racer. Yes, there are elements of the battle racing but this is more a time attack mode with few actual battle racing events. The multiplayer does have some fun in it, but it’s only really good if played in short bursts.

Score: 4/10

16 Comments
  1. Forrest_01
    Member
    Since: Jun 2009

    Yup, sounds thoroughly awful. Glad i gave it a miss when i saw the price was incorrect now!

    The fact that you have to brake to boost says it all really!

    Comment posted on 30/03/2012 at 15:35.
  2. cam_manutd
    Member
    Since: May 2010

    Twisted Metal should render any cheap rip off’s obsolete

    Comment posted on 30/03/2012 at 15:39.
  3. cam_manutd
    Member
    Since: May 2010

    Twisted Metal should render any cheap rip off’s obsolete :’)

    Comment posted on 30/03/2012 at 15:39.
  4. Lorcan
    Team TSA: Writer
    Since: Oct 2008

    I can’t help but feel like you’ve missed the point of the game.
    The game was created as a spiritual sequel to Mashed which was a little known title on the PS2. For anyone who did play it though, it was the greatest multiplayer game around. With a multitap and 3 mates you really couldn’t have a better time on a console.
    Wrecked was made to deliver that experience on modern consoles and by all accounts has done so. They just added some unnecessary challenges in an attempt to flesh things out a bit and included some online multiplayer because no modern game could exist without it.
    I’m not saying the game shouldn’t be penalised for it’s flaws and issues, but I think that to call it a write off and judge it purely on its singleplayer is unfair.
    Wrecked is a local 4 player game first, and a single player title second. So if anyone has 4 controllers and willing mates, I personally can’t recommend this enough.

    Comment posted on 30/03/2012 at 15:52.
    • MrJimmy
      Member
      Since: Forever

      Seconded, if you didn’t know Mashed you can’t properly review !

      Comment posted on 30/03/2012 at 16:07.
    • ProjectJAY
      Member
      Since: Aug 2009

      I completely agree; Mashed was a cult title, so I always knew the opinion of Wrecked was going to be split down the middle. Personally I could sing the praises of Mashed/Wrecked’s local multiplayer all day.

      I see a lot of people getting their knickers in a twist about the camera, but I personally don’t have a problem with it, and none of the people I’ve played with do either.

      And yeah, the boost is silly, and the challenges don’t resemble the core gameplay, but some of them are really fun, like the mine drop challenge, where you have to place mines on various targets over two laps, avoiding the ones you’ve already placed on the second lap. I say kudos for coming up with the challenges, but add bot functionality to the multiplayer so we can practice for local and online play :)

      Comment posted on 30/03/2012 at 16:08.
    • OriginalJonty (Aran Suddi)
      Member
      Since: Sep 2011

      That’s your opinion and you’re free to disagree. The multiplayer is what saved the game from a lower score and I mention there was fun with it but the other flaws are what let it down.

      Comment posted on 30/03/2012 at 16:15.
  5. Tomhlord
    Team TSA: Writer
    Since: Apr 2009

    I am yet to play this, but downloaded the demo yesterday and will try soon.

    However, MASHED on PS2 is an absolute classic and for my money the best multi-player fun you could have on PS2 (better even than TimeSpiltters 2). Such an under-rated, over-looked game that was nigh on essential.

    Comment posted on 30/03/2012 at 16:30.
  6. FluBBa
    Member
    Since: Nov 2009

    10% of the review is dedicated to the multiplayer which will be 90% of the time spent playing the game…

    Comment posted on 30/03/2012 at 16:42.
    • Forrest_01
      Member
      Since: Jun 2009

      Not for everyone – I was considering getting it for the singleplayer yesterday when it was reported as being £4. When i found out that it was more like £10, that changed my mind & i am glad it did.

      Comment posted on 30/03/2012 at 16:52.
  7. Killgore81
    Member
    Since: Mar 2009

    Even now when I have the boys round for a few beers the old Xbox and Mashed comes out because its great fun, as a better looking version and the ability to eliminate all those wires I will be buying Wrecked

    Comment posted on 30/03/2012 at 17:46.
  8. Sitorimon
    Member
    Since: Jul 2011

    I’m enjoying Wrecked a lot more than the reviewer but I am also a bit disappointed too. I LOVED Mashed and Wrecked holds a lot of similar traits but what it lacks is a good selection of tracks. The core gameplay needs good tracks and variety in them to make things go well locally and the weapons are bland but fine too. The boost system is strange – why not just have a button for it! The camera harks back to old school and I MUCH prefer this over the Motorstorm RC confusion of depth of field etc. But each to their own. This will be in my local multiplayer line up for a long while – we need games like this still to keep the mid 90’s to mid 00’s fun aspect alive.

    Comment posted on 30/03/2012 at 18:03.
  9. aerobes
    Member
    Since: Aug 2009

    It doesn’t sound good and I’m not surrounded by enough people interested in racing to make it worth my while. Wasn’t a good start when I couldn’t even get the demo to work.

    Comment posted on 30/03/2012 at 19:47.
  10. Sympozium
    Member
    Since: Aug 2009

    Oh yeah… Mashed, had it but never got around to play it camera was weird and it was quite lonely in single player to be honest, Wrecked should be goodish with friends then, shame can’t do that unless I know whos buying.

    Comment posted on 31/03/2012 at 03:33.

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