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Exclusive: PS4 / Orbis Rumoured To Feature "Native" OpenGL

Fancy.

Anonymous sources? Seems like everyone in the industry has at least two. On each arm.

Our little birdy has been whispering into our shell-like recently, and seems to know a thing or two about the next generation PlayStation, widely rumoured to be – in terms of codename at least – called Orbis.

Our source gave us a knowing nod on that account, but also suggested something that developers might well be interested in: Orbis will support OpenGL natively.

“OpenGL is a layered API on the PS3,” our source told us. “It’s much easier to use than LibGCM, which is the main PS3 system.”

So, with the PS3, OpenGL is emulated on top of LibGCM. ”With Orbis, though,” our source added, again suggesting that the name is sticking, “OpenGL is native.”

Naturally, we need to stamp this one with a big fat RUMOUR sign. But it’s not a massive big sticker or anything, more a subtle little peelable one – like the ones you get on apples.

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29 Comments
  1. besidavi
    Member
    Since: Aug 2009

    Can someone translate into English?

    Comment posted on 11/04/2012 at 14:33.
    • colossalblue
      Team TSA: Editor
      Since: Forever

      Much, much easier to code for without stressing the power of the machine too much. I think.

      Comment posted on 11/04/2012 at 14:34.
      • besidavi
        Member
        Since: Aug 2009

        They had to do that really with all the poor PS3 versions (comparatively) of titles.

        Comment posted on 11/04/2012 at 14:38.
      • cam the man
        Member
        Since: May 2009

        They’re a lot better than they were at the start of the PS3′s life. But the easier the better.

        Comment posted on 11/04/2012 at 16:14.
      • wonkey-willy
        Member
        Since: Jan 2010

        much easier to hack!

        Comment posted on 11/04/2012 at 16:26.
    • Workshed
      Member
      Since: Jan 2010

      It means the PS4 would be using a higher level (i.e. less machine like) standard for rendering graphics. It says nothing about performance or anything like that.

      Comment posted on 11/04/2012 at 14:55.
      • halbpro
        Team TSA: Writer
        Since: Mar 2009

        Well in principle it means they’ll be a performance increase over the PS3, even if you were to level the playing field on the hardware.

        Comment posted on 11/04/2012 at 15:00.
      • Workshed
        Member
        Since: Jan 2010

        Hard to say I guess, it depends how much of an overhead the OpenGL wrapper on top of LibGCM is. I’m sure the vast majority of cross platform games are using the OpenGL wrapper instead of LibGCM so I would guess that the current overhead is probably pretty insignificant.

        Comment posted on 11/04/2012 at 15:11.
      • halbpro
        Team TSA: Writer
        Since: Mar 2009

        It might be, or they may just decide that whatever the overhead is is worth it to exclude rewriting chunks of engine to make it work.

        Comment posted on 11/04/2012 at 15:28.
      • Workshed
        Member
        Since: Jan 2010

        Yeah true enough!

        Comment posted on 11/04/2012 at 15:32.
    • TheShepanator
      Member
      Since: Nov 2009

      When you have an area or level in a game all of the geometry has to be rendered every frame, even parts of the level that are obscured. OpenGL means that the game engine only has to render the parts of the level you are looking at each frame, instead of the entire level. This means much more grunt can be put into effects and such.

      At the moment the PS3 can only emulate OpenGL which isn’t as efficient as being able to natively perform it. It just means the developers will get a higher performance enhancement with it than on current generation hardware.

      Comment posted on 11/04/2012 at 19:38.
  2. Awayze
    Member
    Since: Jul 2010

    This is looking like a E3 2012 showing. Oh man I don’t have £500 to pre order it :(

    Comment posted on 11/04/2012 at 14:39.
    • Rocket_345
      Member
      Since: May 2010

      With all the rumours i’ll kind of be disappointed if it isnt revealed at E3 even though i’m perfectly happy with my PS3 and wouldn’t get one for a while.

      Comment posted on 11/04/2012 at 15:06.
  3. hazelam
    Member
    Since: Feb 2009

    i thought open gl was like a sort of middleware so devs didn’t have to write different code for all the different hardware pcs could have.
    that wouldn’t be an issue with a console would it?

    but my understanding is a little limited in this are.

    anything that can make developing for the machine easier should be a good thing though right?

    Comment posted on 11/04/2012 at 15:03.
    • Bladesteel
      Member
      Since: Sep 2008

      I believe OpenGL is a standard API for drawing 3D graphics. Like standardized instuctions for draw a green triangle with corners at A,B and C. On the PS3 they would have to use middleware that translates from OpenGL to instuctions the PS3 could use but with the Orbis they could send those instructions directly to the system/chip. That could potentially save a little overhead from the middleware layer.

      I just hope “Orbis” doesn’t mean they’ll be making a sphere shaped console.

      Comment posted on 11/04/2012 at 15:41.
      • enroene
        Member
        Since: Nov 2010

        lol,i hope not

        Comment posted on 11/04/2012 at 23:17.
  4. Nickboss1
    Member
    Since: Mar 2010

    Now are we talking granny smiths or cox’s?

    Comment posted on 11/04/2012 at 15:44.
    • Bilbo_bobbins
      Member
      Since: Jun 2009

      pink ladies

      Comment posted on 11/04/2012 at 16:06.
      • jikomanzoku
        Member
        Since: Jan 2010

        Braeburns, fried in a pan with sausage and onion and served in a doorstop of a sandwich, mmmmmm

        Comment posted on 11/04/2012 at 16:23.
  5. stage1
    Member
    Since: Feb 2012

    From what I can gather from the information, this looks good for Sony.

    Comment posted on 11/04/2012 at 15:55.
  6. IAmJacksMedullaOblongata
    Member
    Since: Nov 2011

    Is your source just reading GamesIndustry.biz?
    :)

    http://www.gamesindustry.biz/articles/digitalfoundry-assessing-playstation-orbis-rumours

    “While the core hardware available to Sony with Orbis will almost certainly be a DX11-capable part, the notion of Sony actually utilising its competitor’s API doesn’t hold much water. Far more likely would be utilisation of OpenGL, something not unknown to Sony with its existing “PSGL” support for PlayStation 3, with OpenCL able to carry out DirectCompute style functions that are at the heart of DX11.”

    Comment posted on 11/04/2012 at 16:03.
    • colossalblue
      Team TSA: Editor
      Since: Forever

      Er, that’s Rich guessing at what would be best for the machine. Our source is telling us this is what is /in/ the machine.

      Comment posted on 11/04/2012 at 16:07.
      • IAmJacksMedullaOblongata
        Member
        Since: Nov 2011

        I was just referring to the fact that the source could have just picked up the prospect of OpenGL from that article.

        I’m sure your source is legit.
        :)

        Comment posted on 11/04/2012 at 18:30.
  7. Bilbo_bobbins
    Member
    Since: Jun 2009

    Rumours Schmumours…if its true, its good I guess.

    Comment posted on 11/04/2012 at 16:07.
  8. Deathbrin
    Member
    Since: Aug 2009

    I thought they had Direct3D instead (as in DirectX)?
    OpenGL is nice and fine and has no stupid limits but DirectX basically rocks the world?

    Comment posted on 11/04/2012 at 16:15.
    • KeRaSh
      Member
      Since: Nov 2009

      It also happens to be developed by Microsoft. :) Maybe Sony is just too proud to use their technology.

      Comment posted on 11/04/2012 at 17:29.
      • FluBBa
        Member
        Since: Nov 2009

        Or maybe it’s hard to license seeing as the only platforms with DirectX is Windows and XBox, everything else (Linux, Mac OS, phones & consoles) all run OpenGL in some form.

        Comment posted on 31/05/2012 at 09:42.
  9. Foxhound_Solid
    Is a smart cookie.
    Since: Dec 2009

    So exciting….

    Comment posted on 11/04/2012 at 18:37.
  10. TheShepanator
    Member
    Since: Nov 2009

    As I understand it, OpenGL is a much more efficient way of rendering geometry, because it only renders what you happen to be looking at for that frame.

    Comment posted on 11/04/2012 at 19:42.

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